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Poser F.A.Q (Updated: 2019 Jan 31 1:28 pm)


 Subject: Poser Has a New Base Figure!!

stallion opened this issue on Jan 29, 2019 · 882 posts

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  operaguy    ( ) ( posted at 12:07AM Wed, 30 January 2019 · edited on 12:08AM Wed, 30 January 2019 · @4344661

LaFemme with "procedural SSS," FaceNatural MU, blue eyes.

IrisFlat = 2.312

Optics on Cornea Left eye = -2.140

Optics on Cornea Right eye = 0

Old school lights with depth-mapped shadows, no IBL or dome.

FireFly render, no GI, pushed settings for pixel samples and min shade rate

Understanding the eyes would take a lot of concentration, testing, interaction. The actors of the eye are far different than V4. I didn't know what to do with the cornea prop, so I just threw in a random setting for each eye.

If I were going to get serious about LaFemme, I would seek to "complicate" the mesh around the eyes with morph brush and given morphs, to give it more character. The default is over simple.

::::: Opera :::::

2222222.jpg


  Miss B    ( ) ( posted at 1:09AM Wed, 30 January 2019  · @4344664

SamTherapy posted at 2:08AM Wed, 30 January 2019 - #4344643

Well, here's the result:

Le Femme Render

Nudity flag because, well, if you need that explaining there's just no hope. 😁

Looking good Sam!! I only installed and played with her a bit, so won't have any renders until at least tomorrow.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


  Ladonna    ( ) ( posted at 1:19AM Wed, 30 January 2019  · @4344665

tonyvilters posted at 8:18AM Wed, 30 January 2019 - #4344574

No there is no new free figure. As far as I am concerned, sorry, no go.

After being hacked one too many times there is NO way any more that my credit card info is getting any where close to the Internet.

Free is free and belongs in freestuff. Frustrating. Closed off Facebook yesterday too.

Tony you can use Paypal. Like most of us. Less risk.

La vie est éternelle. L'amour est immortel.


  Ladonna    ( ) ( posted at 1:33AM Wed, 30 January 2019  · @4344666

@Deecey You all did an amazing job on her. She is lovely. Congrats to the whole team. Just creating a nice scene with her. :) So need a bit till the first render comes out.

La vie est éternelle. L'amour est immortel.


  hmatienzo    ( ) ( posted at 2:37AM Wed, 30 January 2019  · @4344671

I am very excited to see her! And thanks so much for making the base a freebie!!

*L'ultima fòrza è nella morte.*

  jartz    ( ) ( posted at 3:25AM Wed, 30 January 2019 · edited on 3:26AM Wed, 30 January 2019 · @4344678

I got LF, heels and (caved) and got the HD morphs. Thanks, BH and RHP (Deecey, Rhi, N3D...) for such a great gal and the best of luck to her.

____________________________________________________________________________________________________________________________

Comp: Dell Inspiron 3650 - 3.70GHz Intel Core i3 6100, Windows 10 Creator's Update, 8GB DDR3 RAM, 1TB HD; Graphics: NVIDIA Geforce GT 710 (MSI) w/ 2GB DDR3 RAM; Software: Poser Pro 11.(1), CorelDraw Graphics Suite X7, Inkscape, Gimp, Sketchup Make, Blender, Davinci Resolve 14, Vegas Pro 14 Edit, HitFilm, Kdenlive 17.12 


  JohnDoe641    ( ) ( posted at 4:43AM Wed, 30 January 2019 · edited on 4:43AM Wed, 30 January 2019 · @4344686

I'm liking what I've seen and worked with so far. Though one thing really perplexed me is with the eyes. I'm sure it was an accidental omission, but when looking up or down, the eye lids are stationary and don't react as the eyes move. Anatomically this isn't correct, so for a figure that has some really nice small details included, I was surprised at the non reactive eyelids.

I hope this is something that can be included in a update or a small add-in morph because this figure is really great!


  mirana    ( ) ( posted at 5:19AM Wed, 30 January 2019  · @4344689

Does anybody know if she will work with lower Poser versions also? I have PoserPro2014


  operaguy    ( ) ( posted at 5:49AM Wed, 30 January 2019  · @4344690

JohnDoe641 posted at 5:46AM Wed, 30 January 2019 - #4344686

...when looking up or down, the eye lids are stationary and don't react as the eyes move.>

There are two sets of dials for left/right/up/down for the eyes. One moves only the eyeball, the other also moves the lids and surrounding flesh.

eyes.jpg


  operaguy    ( ) ( posted at 5:53AM Wed, 30 January 2019 · edited on 5:55AM Wed, 30 January 2019 · @4344691

Here is my (failed, in my opinion) Superfly render. I swear that modality hates me. I've taken a run at it at least five times, and can't get a good render. The grain will not go away. And I consider those eyes to be blown out.

Render 3.png

Settings: the render took 3.55 hours

asdff.jpg


  Deecey    ( ) ( posted at 6:06AM Wed, 30 January 2019  · @4344692

What lighting setup are you using? Are you using spotlights or area lights? Area lights work much better in SuperFly.



  Deecey    ( ) ( posted at 6:10AM Wed, 30 January 2019  · @4344694

operaguy posted at 7:06AM Wed, 30 January 2019 - #4344690

JohnDoe641 posted at 5:46AM Wed, 30 January 2019 - #4344686

...when looking up or down, the eye lids are stationary and don't react as the eyes move.>

There are two sets of dials for left/right/up/down for the eyes. One moves only the eyeball, the other also moves the lids and surrounding flesh.

eyes.jpg

Correct. You'll find those dials in the HEAD actor (not in the individual eyes). Another thing to note is to look after you have applied poses if they also pose the eyes. Because if you use poses created for other figures, they may have the eyes posed individually already. What I do in that case is click each eye one at a time and press Ctrl+E (or Edit > Restore > Object) to return each eye to its zero pose, and then use those Eye+Lids control dials to pose the eyes. Much more natural looking, as JohnDoe641 would like to see. 8-)



  operaguy    ( ) ( posted at 6:23AM Wed, 30 January 2019  · @4344697

Deecey posted at 6:22AM Wed, 30 January 2019 - #4344692

What lighting setup are you using? Are you using spotlights or area lights? Area lights work much better in SuperFly.

Lit with white primitives with ambient turned on and a dome overhead. No lights at all.


  KarinaKiev    ( ) ( posted at 6:36AM Wed, 30 January 2019  · @4344698

Deecey posted at 6:33AM Wed, 30 January 2019 - #4344694

[...]Another thing to note is to look after you have applied poses if they also pose the eyes. Because if you use poses created for other figures, they may have the eyes posed individually already. What I do in that case is click each eye one at a time and press Ctrl+E (or Edit > Restore > Object) to return each eye to its zero pose, and then use those Eye+Lids control dials to pose the eyes. Much more natural looking, as JohnDoe641 would like to see. 8-)

Deecey, why don't you swap out these two functions?

Make the "Eyes Up/Down" & "Eyes Side/Side" work in the traditional manner and provide two extra dials for moving the eyeballs only. This would solve the compatibility problem and also avoid further confusion.

K


  operaguy    ( ) ( posted at 6:46AM Wed, 30 January 2019  · @4344701

Hi Karina.


  gwp    ( ) ( posted at 6:52AM Wed, 30 January 2019  · @4344702

First of all, congratulations to the artists for coming up with such a great new Poser character. While I have always loved working with V4, she does have her limitations and for years I have been hoping for a new female Poser character, only to be disappointed by ones like Antonia, Dawn, and Pauline. Project Evolution was a step in the right direction but received very little support from other artists in terms of clothing, poses and morphs. So I am really glad that a number of very talented artists are standing behind LaFemme. I don't understand all the complaints about the need to purchase something else in order to be able to get the free LaFemme download. Surely there is something else on Renderosity - including many $3.50 items - that can be added to the shopping cart in order to get LaFemme. In my case I purchased one of Tempesta3d's LaFemme characters because I was so eager to try LaFemme out and wanted a high-quality texture to go with her. Here is my first attempt at a LaFemme render using Foxy (a quick effort done late at night right after I got LaFemme): LaFemme in the Library Caution: Nudity Advisory.


  Blackhearted    ( ) ( posted at 6:59AM Wed, 30 January 2019  · @4344704

Superfly is great, you just need to learn to tweak the settings properly. The default lighting is absolute garbage. I'm not really a fan of IBL so I can't offer any advice there, but area lights work excellent in Superfly. You can follow just about any real-world photographic tutorial and replicate the lighting in Superfly and get similar results.

Softbox Lighting Tutorial

Delete all the lights in the scene. Start with one area light (which is basically a softbox), set the render to a small size (400x400), low samples, and disable advanced raytracing like caustics/volume/transmission and even transparency, and just move the light around (in the beginning you can use point at -> and point it at your figure's head) and do quick 1-minute test renders until you get the lighting the way you want it. Then you can add a fill light.

I'm not going to lie, a quality render takes hours, but it did so in Firefly as well except with (technically) inferior results, and it does so in Iray as well. Preview renders at low settings are the key: I'll spend time in a small preview mode rendering a dozen quick grainy renders until I get the lighting exactly the way I want it, then when I know what the results will be like I'll bump up the settings and let the render run for hours while I watch a movie or sleep. You should never be 'experimenting' with large renders at high settings: your preview renders should already give you a very good idea of exactly what they're going to come out like.

Progressive rendering is great because you can let it run and see the render taking shape, and stop it if you notice any problems.

Also you should be abusing the hell out of the Area Render tool. There's no need to render a 2000x2000 image with caustics and 16 transparency bounces. You can render a scene at relatively low settings and then go back and render complex parts like eyes with a higher setting. Same goes for if you screw up and have a foot off the ground, or a spot of pokethrough or other problem: just render that small area. In older versions of poser you could see a line around where the Area Render rendered something, but now it blends it seamlessly into whatever render you have selected when you use Area Render.

I've been rendering my images at very low settings, typically like this:

Preview:

Preview.jpg

Render:

Basic Render.jpg

Area Render (Eyes, troublesome hair spots, etc):

Eyes.jpg

It may be slower running the render with your CPU instead of a GPU, but that can be tweaked as well and on modern processors shouldn't take too much longer. If you do have a sluggish computer or laptop then you can set things up via quick preview renders, then before you go to sleep hit the render button... and wake up to a finished render.



  randym77    ( ) ( posted at 7:01AM Wed, 30 January 2019  · @4344705

She looks great. I love how natural her expressions are.


  Blackhearted    ( ) ( posted at 7:02AM Wed, 30 January 2019  · @4344706

[operaguy]

Lit with white primitives with ambient turned on and a dome overhead. No lights at all.

The primitives + ambient works, but in most situations there's no need to do that anymore with area lights giving you far more control and less noise for the same amount of samples.



  Glitterati3D    ( ) ( posted at 7:23AM Wed, 30 January 2019 · edited on 7:25AM Wed, 30 January 2019 · @4344709

Operaguy, here's mine using Ghostship's Superfly lights available free at ShareCG: https://sharecg.com/v/86639/gallery/11/Poser/Studio-Portrait-Lights-for-Poser-11-Poser-11-Pro

This is rendered on CPU with the following settings, and took 40 minutes:

LaFemmeRenderTime.jpg

P11PromoSettings.jpg LaFemmeRenderTime2.jpg


  SamTherapy    ( ) ( posted at 7:35AM Wed, 30 January 2019  · @4344712

mirana posted at 1:35PM Wed, 30 January 2019 - #4344689

Does anybody know if she will work with lower Poser versions also? I have PoserPro2014

According to BH, nope. Designed for Poser 11. I guess you could try. It's not like anything will explode. Probably.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


  SamTherapy    ( ) ( posted at 7:35AM Wed, 30 January 2019  · @4344713

mirana posted at 1:35PM Wed, 30 January 2019 - #4344689

Does anybody know if she will work with lower Poser versions also? I have PoserPro2014

According to BH, nope. Designed for Poser 11. I guess you could try. It's not like anything will explode. Probably.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


  Glitterati3D    ( ) ( posted at 7:47AM Wed, 30 January 2019  · @4344714

SamTherapy posted at 8:45AM Wed, 30 January 2019 - #4344712

mirana posted at 1:35PM Wed, 30 January 2019 - #4344689

Does anybody know if she will work with lower Poser versions also? I have PoserPro2014

According to BH, nope. Designed for Poser 11. I guess you could try. It's not like anything will explode. Probably.

LOL, probably. But she does not work in PP2014. I tried her this morning and a good bit of her rigging goes wonky when posed, and none of her materials load at all since they are all set up for P11.


  Ladonna    ( ) ( posted at 10:28AM Wed, 30 January 2019  · @4344734

Here I tweaked her eyes a bit. Les reflection. She is really very pretty. Stil a bit grainy the render,but overall she is very nice to work with it. LaFemme Lucrezia smart copy.jpg r

La vie est éternelle. L'amour est immortel.


  3D-Mobster    ( ) ( posted at 10:31AM Wed, 30 January 2019 · edited on 10:34AM Wed, 30 January 2019 · @4344735

Just a quick list of the what I find to be the best and worse things as I see them. But in general I think its a very cool and good quality character, big thumbs up for that. Hopefully those that created her will do some updates for her if needed. Which is why I wanted to give my feedback and so others that might want to know a bit more about her can get some more information.

Good

  • Very light mesh only around 26k poly, which makes it a joy to work with so if you need a lot of characters in you scene or doesn't have the best computer in the world its a very good choice I think..

  • Good control of the varies body parts and features. Such as inner, mid and outer eye brows. You can control the ears as well, so in general a lots of facial control which you would expect in a character today. She seems to bend very well, and for those that are used to V4, La femme have an extra waist bone, which allow for smoother bending of the torso, which is nice.

  • Material setting for both Firefly and Superfly, using a lot of procedural nodes. whether this is considered good or bad, probably comes down to an individual taste. Obviously you can get a lot of details into the skin that way, but if you are not strong in the material room, it might not be easy to control individual settings. Also it can appear sort of like noise in the skin, which might require higher render settings.

  • Good feet and toe control, very cool.

Bad

  • My biggest concern with her, is her hands and especially the fingers. Which to me seems sort of "witch like" or very skinny.

Hand_1_a.jpg

Hand_2_a.jpg

Hand_3_a.jpg

I hope they are still planning on updating her and would definitely suggest that the fingers are smoothed out a bit and made less skinny to give them a more natural look as seen in the last image.

In regard to the hand, which is not really a bad thing as its like that in all models as far as I know. But the ability to curl the hand, simply to add more flexibility, especially when posing hands interacting with objects.

  • Even though the character have a very light mesh and that is good, which rely on subdivision during rendering to get the smooth look, I would have liked if the character had shipped with a higher polygon mesh as well. Maybe with twice or three times the amount of polygons. Simply to make it possible to better customize the character using Zbrush or some other tool. Working with such a low mesh can cause issues if to huge changes to the mesh is made or details are added. Making you rely on normal maps, which can only go so far. So hopefully they will add that option.

  • There seem to be some dial issues with certain sensitivity dials not being the same. So these need to be corrected, either by saving the character again with the changes or fixed in notepad++ or simply ignored.

But all in all a very good character which is well needed for Poser :) And again really hope they fix the fingers and add a high dense mesh as well, as it would make her a lot better.

So congrats to those that made her, really well done. :D


  Blackhearted    ( ) ( posted at 10:38AM Wed, 30 January 2019  · @4344736

Cutaway render of the mesh corneas:

eye_cornea.jpg

The optics morph affects the shape: Default is parallel, dialed into positives it increases thickness and makes it a convex lens, dialed into negatives it makes it concave. It's more or less parallel but if you want to play with the optics - which dramatically affects the refraction - then go for it. My first prototype cornea was a slight lens shape and when I rendered it the effect was way too pronounced so I made these adjustable.

According to https://pixelandpoly.com/ior.html the index of refraction should be around 1.38

ior.PNG



  Blackhearted    ( ) ( posted at 10:50AM Wed, 30 January 2019  · @4344738

3D-Mobster posted at 10:39AM Wed, 30 January 2019 - #4344735

But all in all a very good character which is well needed for Poser :) And again really hope they fix the fingers and add a high dense mesh as well, as it would make her a lot better.

So congrats to those that made her, really well done. :D

Thanks!

A higher density mesh would defeat the whole purpose, and would pretty much nuke all existing content. That is precisely why there are levels of subdivision in poser, an HD morph capability, normal maps, etc. There's absolutely no reason to have a higher resolution base mesh when it's literally one click away. I ordered a mic so I don't have to use my laptop's tinny built-in mic, when it gets here I'll do a tut on making HD morphs.

There are several morphs included that can adjust the hand shape. The hands can be curled a lot more than existing figures because of the metacarpals. Once you start using the metacarpals you'll wonder why figures haven't had them until now.
Subdivision slightly reduces the diameter of the fingers, but I think that people have been looking at V4's horrifically sausageous fingers for too long. Looking at V4's hand is like looking at a bunch of bananas:

bananas.jpg



  LaurieA    ( ) ( posted at 11:24AM Wed, 30 January 2019  · @4344744

LMAO....sausageous 😆

______________________________________________________________________

My ShareCG Freebies for Poser and DazStudio


  LaurieA    ( ) ( posted at 11:26AM Wed, 30 January 2019  · @4344745

Ladonna posted at 12:25PM Wed, 30 January 2019 - #4344734

Here I tweaked her eyes a bit. Les reflection. She is really very pretty. Stil a bit grainy the render,but overall she is very nice to work with it. LaFemme Lucrezia smart copy.jpg r

Lookin great Ladonna! I like it! :)

______________________________________________________________________

My ShareCG Freebies for Poser and DazStudio


  BlackTalonArts    ( ) ( posted at 11:26AM Wed, 30 January 2019  · @4344746

I had asked in another thread about the skin texture you’re using Blackhearted, is it something you will be releasing or is it based on the default La Femme’s texture from Rhiannon?

I’m definitely in hopes more vendors come out to support her as she’s the best looking stand alone figure for poser I’ve seen to date especially with BH’s HD morphs. Well done, I hope she finds success.


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