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Poser F.A.Q (Updated: 2019 Jan 31 1:28 pm)


 Subject: Poser Has a New Base Figure!!

stallion opened this issue on Jan 29, 2019 · 936 posts

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  Miss B    ( ) ( posted at 12:08PM Wed, 06 February 2019 · edited on 12:09PM Wed, 06 February 2019 · @4345493

xocxoc posted at 1:03PM Wed, 06 February 2019 - #4345479

I have no problem with the base figure, and the reasons for its design. There is an odd curvature to the arm pit when the arms are down and viewed from the front. It looks like an upside down u when it should look like an upside down V. You can "kind of" fix it by playing with the JCM ArmDown85 override slider and the collar xyz trans sliders, but a new JCM ArmDownFront slider would be the best fix. As for the thigh gap problem, the easiest solution would be sliders to make the genitals narrower and lower.

I am sooooo glad I'm not the only one who has a problem with the shape of her underarms, as that was the first thing I noticed. I've tried playing with the ArmDown85 JCM, but I'm not totally happy with it. What we probably could use is something similar to Corvus' fix for V4's (and other characters) football player shoulders. I use that fix all the time on all my V4 characters, and I bet something similar, at least for her underarms, would work for La Femme. Luckily, she doesn't have an issue with her shoulders.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


  A_Sunbeam    ( ) ( posted at 1:55PM Wed, 06 February 2019  · @4345503

I've been testing the new girl out, and having some problems (mostly with the mouth and teeth) trying to create a new morph. I posted one today, and then decided it was, in fact, rather ugly. So I deleted it. I shall persevere!


  xocxoc    ( ) ( posted at 2:16PM Wed, 06 February 2019  · @4345506

Miss B posted at 2:11PM Wed, 06 February 2019 - #4345493

xocxoc posted at 1:03PM Wed, 06 February 2019 - #4345479

I have no problem with the base figure, and the reasons for its design. There is an odd curvature to the arm pit when the arms are down and viewed from the front. It looks like an upside down u when it should look like an upside down V. You can "kind of" fix it by playing with the JCM ArmDown85 override slider and the collar xyz trans sliders, but a new JCM ArmDownFront slider would be the best fix. As for the thigh gap problem, the easiest solution would be sliders to make the genitals narrower and lower.

I am sooooo glad I'm not the only one who has a problem with the shape of her underarms, as that was the first thing I noticed. I've tried playing with the ArmDown85 JCM, but I'm not totally happy with it. What we probably could use is something similar to Corvus' fix for V4's (and other characters) football player shoulders. I use that fix all the time on all my V4 characters, and I bet something similar, at least for her underarms, would work for La Femme. Luckily, she doesn't have an issue with her shoulders.

I use "Perfect Shoulders V4" which does the same thing. Since not everyone seems to think there is a problem, I've illustrated it. On the left is V4 using Perfect Shoulders, in the middle is La Femme with arms down = 1, and on the right is a real human model for reference

underarms2.jpg


  duanemoody    ( ) ( posted at 4:17PM Wed, 06 February 2019 · edited on 4:17PM Wed, 06 February 2019 · @4345521

I sent these as questions for the webinar but if any of the developers care to explain here first that's fine too:

  • I really really hate breast and buttock shrinkwrap in conforming clothing items (esp, when converting a clothing item for another figure). If I take the clothing item's base OBJ and make a dynamic cloth simulation, is there a way to export that resulting clothing prop's OBJ as a FBM I can apply back to the conforming version? If the answer's yes I need a step by step tutorial showing how that's done. Before anyone says "morph brush" or "Zbrush" I don't have the latter and the former yields disappointing results after a lot of time.
  • If I'm planning on painting a body texture in Photoshop, which body OBJ should I use, the dev rig's or the production's (I actually forgot to put this one in the email, my bad)
  • Going forward will there be an update that addresses the boniness of the fingers and the seeming total absence of tooth morphs?

Looking forward to the webinar and further renderings.


  Deecey    ( ) ( posted at 4:26PM Wed, 06 February 2019 · edited on 4:27PM Wed, 06 February 2019 · @4345522

If I'm planning on painting a body texture in Photoshop, which body OBJ should I use, the dev rig's or the production's (I actually forgot to put this one in the email, my bad)

The DEV CR2 and the full CR2 both point to the same obj. Just use the LaFemme1.OBJ file in the Geometries folder. If your painting program of choice does not support UDIM tiling, see this item in free stuff:

LaFemme NoUDIM UV's for UV Mapper

Going forward will there be an update that addresses the boniness of the fingers and the seeming total absence of tooth morphs?

The fingers are already addressed. If you inject La Femme's body morphs from the Pose library you will find a number of morphs that soften her hands, widen or lengthen the fingers, and increase the hand size. Changes beyond that may affect rigging.



  Glitterati3D    ( ) ( posted at 4:30PM Wed, 06 February 2019  · @4345523

Suit.jpg


  Varnayrah    ( ) ( posted at 1:36AM Thu, 07 February 2019  · @4345536

Oh nice, is that the new Diva Character? Great expression, she looks like she's seen something slightly disgusting^^


  Glitterati3D    ( ) ( posted at 5:10AM Thu, 07 February 2019  · @4345539

Varnayrah posted at 6:08AM Thu, 07 February 2019 - #4345536

Oh nice, is that the new Diva Character? Great expression, she looks like she's seen something slightly disgusting^^

Thank you. Actually, it's base La Femme with Roxy textures and no morphs applied, just face controls used.


  Varnayrah    ( ) ( posted at 5:19AM Thu, 07 February 2019  · @4345540

Thank you. Hmmmm... suppose I must get Roxy after all. I got Mina first, for a paler skin, but it was really a hard choice.


  Glitterati3D    ( ) ( posted at 6:12AM Thu, 07 February 2019  · @4345543

Varnayrah posted at 7:11AM Thu, 07 February 2019 - #4345540

Thank you. Hmmmm... suppose I must get Roxy after all. I got Mina first, for a paler skin, but it was really a hard choice.

LOL, I just got them all. And, honestly, love them all.

Haven't grabbed Diva yet, though.


  duanemoody    ( ) ( posted at 3:50PM Thu, 07 February 2019 · edited on 3:51PM Thu, 07 February 2019 · @4345569

I've followed Nerd's tutorial for making conforming clothing by importing a clothing item's .obj then using the donor rig in the setup room, but… conforming.jpg As you can see here I copied a few morphs from LF to the clothing and they transferred but as I mentioned previously I'm trying to avoid the cleavage shrinkwrap problem so many conforming items have. I'd hoped that the LaFemme Clothing DEV figure had a modified "uniboob" version of the breast morphs that I could have copied the morphs from (this is what PE does with its clothing dev figure, for this reason) but apparently neither dev figure has any morphs at all in it (outside of JCMs of course).

In the longer term this approach to making conforming clothing from clothing for other figures has the downside of losing all the rigging morphs (e.g. open/close/adjustments) that heavily influence what I buy when it comes to conforming clothes. I can see using this for some clothing in a pinch but it loses a lot of functionality in the process. Thanks for the tutorial, though.


  Glitterati3D    ( ) ( posted at 4:37PM Thu, 07 February 2019 · edited on 4:38PM Thu, 07 February 2019 · @4345571

duanemoody posted at 5:33PM Thu, 07 February 2019 - #4345569

I've followed Nerd's tutorial for making conforming clothing by importing a clothing item's .obj then using the donor rig in the setup room, but…

As you can see here I copied a few morphs from LF to the clothing and they transferred but as I mentioned previously I'm trying to avoid the cleavage shrinkwrap problem so many conforming items have. I'd hoped that the LaFemme Clothing DEV figure had a modified "uniboob" version of the breast morphs that I could have copied the morphs from (this is what PE does with its clothing dev figure, for this reason) but apparently neither dev figure has any morphs at all in it (outside of JCMs of course).

In the longer term this approach to making conforming clothing from clothing for other figures has the downside of losing all the rigging morphs (e.g. open/close/adjustments) that heavily influence what I buy when it comes to conforming clothes. I can see using this for some clothing in a pinch but it loses a lot of functionality in the process. Thanks for the tutorial, though.

Just FYI, even clothing modeled for a specific figure ends up with boob socks. It's just that vendors spend a good deal of time perfecting them before releasing products. It's just the nature of morphs and a lot of effort goes into perfecting the clothing with morphs for customers.

As for converting clothing and losing morphs, etc. you should contact the originator and see if they plan to release a version for the figure you want to use it on. You really cannot expect morphs made for V4, etc. to work on another model. With V4, she is rigged in spherical rigging and none of that is going to transfer to a weight mapped figure. The rigging methods are simply not the same.


  ZigZag321    ( ) ( posted at 4:47PM Thu, 07 February 2019  · @4345573

Totally awesome morphs, Deecey! Muscular and toned here. And Rhiannon's new outfit hugged to her like a dream as I applied them.

This is one of DexPac's rings inside Fabiana's SageBabylon walls. DM's pose. This set is an exact replica of how I have my basement fixed up. LOL. Yeah I wish.

😀

0027.jpg


  xocxoc    ( ) ( posted at 5:14PM Thu, 07 February 2019  · @4345574

duanemoody posted at 5:07PM Thu, 07 February 2019 - #4345569

I've followed Nerd's tutorial for making conforming clothing by importing a clothing item's .obj then using the donor rig in the setup room, but… conforming.jpg As you can see here I copied a few morphs from LF to the clothing and they transferred but as I mentioned previously I'm trying to avoid the cleavage shrinkwrap problem so many conforming items have. I'd hoped that the LaFemme Clothing DEV figure had a modified "uniboob" version of the breast morphs that I could have copied the morphs from (this is what PE does with its clothing dev figure, for this reason) but apparently neither dev figure has any morphs at all in it (outside of JCMs of course).

Go to You Tube and check out Nerd’ other fitting room tutorials. The shrink wrapped boob problem is fixable by changing the fit under and in between with “smooth” instead of tighten.

I added the body morphs to the clothing dev prop and it added them to the finished figure with mixed results. Still learning.


  Eric Walters    ( ) ( posted at 5:23PM Thu, 07 February 2019  · @4345575

First renders with Diva. Great character-resembles someone I know! LaFemmeDivaCoastShade.jpg



  duanemoody    ( ) ( posted at 5:26PM Thu, 07 February 2019  · @4345576

xocxoc posted at 4:23PM Thu, 07 February 2019 - #4345574

Go to You Tube and check out Nerd’ other fitting room tutorials. The shrink wrapped boob problem is fixable by changing the fit under and in between with “smooth” instead of tighten. Will do, thanks. Still wondering what it would take to replace a V4 conforming outfit's rigging with LF's or PE's without losing adjustment morphs/rigging.


  mazzam    ( ) ( posted at 7:05PM Thu, 07 February 2019  · @4345579

Having spent some time with the new figure I fine her a curious mixture of 'accuracy' and a body shape that would not past muster in an art school anatomy class. She certainly could not replace V4 who for all her flaws can be made to look like a real person. Enough different real people to populate a graphic novel. If that was not the purpose, so be it. But then I find it hard to see what everyone is so excited about. What kind of art is she actually good for? And by the way, accurate does not have to be average. Why not a base figure who is an anatomically accurate tall, slender female?


  Eric Walters    ( ) ( posted at 9:06PM Thu, 07 February 2019  · @4345582

Glitterati3D posted at 7:05PM Thu, 07 February 2019 - #4345333

Eric Walters posted at 3:57AM Tue, 05 February 2019 - #4345326

Thank you all! Glitterati3d-I was a beta tester for V4-WM and Antonia-WM (I recall you were involved in that fun!). I have to say that La Femme is a step forward. I recall Dawn as being easier to work with-in Zbrush (fewer material regions?) I've not blown the dust off of my Zbrush skills yet-but I want to have a go at La Femme

Blackhearted-don't let the negative nabobs get you down. The one minor quibble is that the tongue and teeth are part of the torso map. Makes for some Oddities when rendering GLASS La Femme! :-)

Yeah, Eric, I was there. In fact, V4WM was the first WM figure I ever rigged clothing for.

I don't have ZBrush, so can't give you any opinion there, but Poser has come a long way since our V4WM days and La Femme takes advantage of all those changes.

LOL on Glass La Femme. You always were the one who went looking for unusual ways to use a figure! Heh heh- entirely true!!



  randym77    ( ) ( posted at 9:13PM Thu, 07 February 2019  · @4345584

mazzam posted at 8:50PM Thu, 07 February 2019 - #4345579

Having spent some time with the new figure I fine her a curious mixture of 'accuracy' and a body shape that would not past muster in an art school anatomy class. She certainly could not replace V4 who for all her flaws can be made to look like a real person. Enough different real people to populate a graphic novel. If that was not the purpose, so be it. But then I find it hard to see what everyone is so excited about. What kind of art is she actually good for? And by the way, accurate does not have to be average. Why not a base figure who is an anatomically accurate tall, slender female?

V4 has 12 years of upgrades and add-ons. LaFemme is brand new. It's going to be awhile before she has all the characters, clothes, morphs, etc. that V4 has.

As for what kind of art she's good for...she's Poser's new base figure. Theoretically, she's good for any kind of art Poser is good for. Though currently, most of the clothing and characters available for her are contemporary. I lean more to SF and fantasy myself, so my LF is currently wearing a lot of Dawn's and V4's clothing.

I'm excited about her because I want a figure that uses Poser's newer features. I like V4 and still use her sometimes, but she's really old technology now. She often looks stiff and awkward when posed, and her face is not terribly expressive. She has that "Poser" look - like a doll, as one of my non-Poser-using friends put it. LaFemme poses more naturally, and I love how expressive her face is.

I don't particularly want a tall, thin female. I want a figure that can be morphed to be a variety of figures, accurate and not.


  operaguy    ( ) ( posted at 9:58PM Thu, 07 February 2019  · @4345586

randym77

"[V4] often looks stiff and awkward when posed, and her face is not terribly expressive. She has that "Poser" look - like a doll, as one of my non-Poser-using friends put it."

That is not V4's fault.

::::: Opera :::::


  randym77    ( ) ( posted at 5:29AM Fri, 08 February 2019  · @4345595

operaguy posted at 5:16AM Fri, 08 February 2019 - #4345586

randym77

"[V4] often looks stiff and awkward when posed, and her face is not terribly expressive. She has that "Poser" look - like a doll, as one of my non-Poser-using friends put it."

That is not V4's fault.

I kinda think it is. Can skillful people work around it? Sure, but making it easier is, IMO, a worthy goal. Weight-mapped figures are a lot easier to pose.

The problem I've had with V4's expressions is that they often don't combine well with shaping morphs. The results are often unattractive, and when forced to choose between expressiveness and attractiveness, I tend to go toward attractiveness, and I suspect this is pretty common. I'm still figuring out LF's face chips, but I really like the results so far.

And toes. I, personally, love the separate toes and I think they make a big difference. (Haven't done much with LF's toes thus far, but Dawn has separate toes. Though they aren't as posable as LF's.)


  Tempesta3d    ( ) ( posted at 10:09AM Fri, 08 February 2019  · @4345602

Eric Walters posted at 10:08AM Fri, 08 February 2019 - #4345036

I've managed to put La Femme into my Star Wars render stream. Using Blackhearted Hi Def Morphs and the Mina character. Blue Twilek at the sea. :-) I will look forward to someone making some SciFi and or Fantasy clothing.The bikini is BlackHearted's Signature. My previous favorite figure was V4- Weight Mapped- La Femme is a clear improvement! Kudos to the creators! Blackhearted- Please put out more morph packages! Fantastic work.LaFemmeMinaTwilek.jpg

This is so wonderful, it gives my geek-self a huge smile. Beautiful <3

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

***For every single memory
Has become a part of me
You will always be...my love***


  operaguy    ( ) ( posted at 10:25AM Fri, 08 February 2019  · @4345603

@randym77

I wrote a refutation of your weak claims against V4, but will not post it here. This is the La Femme celebration coming out party, not the "bash the other models" thread.


  Glitterati3D    ( ) ( posted at 11:14AM Fri, 08 February 2019  · @4345607

mazzam posted at 12:12PM Fri, 08 February 2019 - #4345579

Having spent some time with the new figure I fine her a curious mixture of 'accuracy' and a body shape that would not past muster in an art school anatomy class. She certainly could not replace V4 who for all her flaws can be made to look like a real person. Enough different real people to populate a graphic novel. If that was not the purpose, so be it. But then I find it hard to see what everyone is so excited about. What kind of art is she actually good for? And by the way, accurate does not have to be average. Why not a base figure who is an anatomically accurate tall, slender female?

I think La Femme is extremely versatile - more so than V4 ever was. It would take a small fortune in addons to get V4 anywhere near this. Yet, this is a combination of the morphs La Femme comes with and Deecey's Body morphs.

Young & Short

ShortYoung.jpg


  operaguy    ( ) ( posted at 12:15PM Fri, 08 February 2019  · @4345613

I guess it is "bash the other models" thread.


  Glitterati3D    ( ) ( posted at 12:23PM Fri, 08 February 2019  · @4345614

operaguy posted at 1:21PM Fri, 08 February 2019 - #4345613

I guess it is "bash the other models" thread.

There's no bashing going on. Just response to comments and opinions. Folks are entitled to their opinions, including you.

La Femme won't be everyone's favorite girl and that's OK. It's sure nice to have options, though, isn't i t?


  operaguy    ( ) ( posted at 12:25PM Fri, 08 February 2019  · @4345615

Glitterati3D, even if it is your opinion, is it necessary for others, including yourself, to put down (bash) other models to extol La Femme?


  Glitterati3D    ( ) ( posted at 12:44PM Fri, 08 February 2019  · @4345616

operaguy posted at 1:39PM Fri, 08 February 2019 - #4345615

Glitterati3D, even if it is your opinion, is it necessary for others, including yourself, to put down (bash) other models to extol La Femme?

Operaguy, that's not "bashing," it's just stating the facts. Do you know how many careers were launched just on V4 "fixes?" Perhaps you don't remember the time when Poser couldn't use DS scaling? Or when the K4 baby wasn't released in the Poser version because it couldn't scale properly? Or that Freak4's shoulders still come apart because of the scaling in Poser? Those are just some of my memories.

That's not bashing, and if you consider it so, it would be bashing Poser, not V4 - it was a Poser deficiency which caused those problems.

Weight mapping alone makes our current crop of figures much more versatile than any of the Generation 4 figures were without a huge investment in "fix" products.


  operaguy    ( ) ( posted at 1:00PM Fri, 08 February 2019  · @4345618

It is still "bashing" when you and others bring up comparisons instead of simply extolling the virtues of La Femme ... and I might say ... addressing the issues that have already arisen that will require her "fix product" cycle.

I was there. I created the first fix for V4 Arm crease in 2007. see this thread:

Click here for thread and my recent update at the bottom of page 2.


  operaguy    ( ) ( posted at 1:02PM Fri, 08 February 2019  · @4345619

Note: I realize this thread was attacked by a really obnoxious troll right at the start. That was execrable. I am simply advocating for proactive La Femme posts. But have at it if you must. I won't bash back.


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