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Poser - OFFICIAL F.A.Q (Updated: 2020 May 06 10:25 am)


 Subject: Please remind me how to get rid of the construct.

SamTherapy opened this issue on Jan 25, 2019 · 31 posts

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  SamTherapy    ( ) ( posted at 8:28AM Fri, 25 January 2019 

Andy is easy enough to deal with but I like to start P11 Pro with a completely empty scene and I can't for the life of me remember how to do it.

Once I get that sorted I can save my default state.

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  infinity10    ( ) ( posted at 8:31AM Fri, 25 January 2019 · edited on 8:31AM Fri, 25 January 2019 · @4344254

Open the hierarchy menu, click on Ground, delete it. Done. Please be careful not to click on Universe accidentally, that crashes Poser and there hasn't been a fix for it yet. Save the scene under Preferences Default Scene. Next time Poser launches, your scene without The Construct will load by default.

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  SamTherapy    ( ) ( posted at 8:48AM Fri, 25 January 2019  · @4344256

Groovy! Many thanks. :)

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  ThunderStone    ( ) ( posted at 8:59AM Fri, 25 January 2019  · @4344257

In the Poser 111 scene folder, there are 3 alternative Poser 11 environments. Take a gander.

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  Khai-J-Bach    ( ) ( posted at 11:00AM Fri, 25 January 2019  · @4344268

remember

When in doubt. C4.



  SamTherapy    ( ) ( posted at 1:05PM Fri, 25 January 2019  · @4344274

Khai-J-Bach posted at 7:05PM Fri, 25 January 2019 - #4344268

remember

When in doubt. C4.

Eyup, mate. Nice to read you. 😄

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  generation2235    ( ) ( posted at 4:38PM Fri, 25 January 2019  · @4344286

Open Poser. Andy appears. Delete Andy. Set your preferred resolution and render settings. Set your preferred camera settings. Save as a New Scene in your 'Scenes' folder. Then you can set the 'New Scene' file as the default scene Poser will load when Poser is started.


  hflam    ( ) ( posted at 10:34PM Fri, 25 January 2019  · @4344300

use keyboard shortcut:[Ctrl + g] can turn off the ground display.


  SamTherapy    ( ) ( posted at 10:50PM Fri, 25 January 2019  · @4344301

Thanks for the replies, everyone but the question was answered in the second post. :)

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  FreeBass    ( ) ( posted at 6:30PM Tue, 29 January 2019  · @4344621

OK, I got the opposite; Poser can't find construct.obz when I open it or start a new scene. Can't find it in Geometries. I gotta reinstall all the content just to find it, or might it be hidin' somewhere else?



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  Miss B    ( ) ( posted at 6:58PM Tue, 29 January 2019  · @4344629

I doubt there's a Geometry file for the Construct, as it's a Prop, not a Figure.

You can find it in the Runtime > Libraries > Props > Primitives folder.

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  FreeBass    ( ) ( posted at 3:05AM Wed, 30 January 2019 · edited on 3:05AM Wed, 30 January 2019 · @4344675

Miss B...

A) Geometries are not exclusive to figures. Many (most?) props have geometry files. And I looked in the libraries anyway... wasn't there.

  1. If there wasn't an .obj file, why would Poser ask me where it is?

And in conclusion... me fix. Made a modified render dome type tingy in Poser; Loaded a sphere, flattened the bottom w/ a magnet, used the grouping tool to invert the normals, scaled it up REAL big, exported it to a safe folder as an .obj, used a script to compress the .obj to .obz, moved it to my Geometries folder, fired up Poser & Bob's me uncle :D



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  Miss B    ( ) ( posted at 1:29PM Wed, 30 January 2019  · @4344766

I think it depends on whether it's in OBJ format or, in the case of the Construct, OBZ format, which is compacted version. I don't recall the proper name of files like that, but they need to be expanded to get the file format we're used to seeing.

That said, I just double-checked my Geometries folder, and I have Construct,obz and Construct.mtl files in the Geometries > Primitives folder, so check there to see if you have it. Whether you can "import" an OBZ file as you can an OBJ file, I have no idea.

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  FreeBass    ( ) ( posted at 2:56AM Thu, 31 January 2019  · @4344828

Yeah... I don't have a Primitives folder in Geometries. Might be the problem.

As for importing .obz files, they're considered as a Wavefront OBJ in the import menu.



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  SamTherapy    ( ) ( posted at 3:00AM Thu, 31 January 2019  · @4344829

No, Primitives are in the Props folder.

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  FreeBass    ( ) ( posted at 3:11AM Thu, 31 January 2019  · @4344830

That one I have... & it ent in there.



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  Miss B    ( ) ( posted at 2:16PM Thu, 31 January 2019  · @4344883

Then that's why you didn't find the Primitives folder in the Geometries, as I have both in my installation, and I doubt you'd have one without the other.

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OK . . . Where's my chocolate?

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  RodS    ( ) ( posted at 3:07PM Tue, 12 May 2020  · @4388903

"When in doubt. C4."

I like it! 🤣

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  willyb53    ( ) ( posted at 3:30PM Tue, 12 May 2020  · @4388905

Just for info:

construct.jpg

collect scene info is your friend :D

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  ockham    ( ) ( posted at 4:47PM Tue, 12 May 2020  · @4388915

It's too bad they didn't include a default Skydome along with the Construct. The Construct is good for backdrops, but it doesn't cover the top, so rivers and oceans don't show a reflection of clouds and sky. After trying the Construct, I went back to using an old Skydome.

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  caisson    ( ) ( posted at 6:29PM Tue, 12 May 2020  · @4388926

@ockham - I've been using the construct with my own pano skies for quite a while, as the screenshot shows, and not had any problems so far though I haven't rendered very large reflective surfaces. What issue are you seeing with the construct?

construct.jpg

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  EldritchCellar    ( ) ( posted at 8:16PM Tue, 12 May 2020  · @4388928

Caisson. Would you mind briefly explaining how you set up your construct, touching on your basic material room settings for it.

Thanks



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  EClark1894    ( ) ( posted at 8:19PM Tue, 12 May 2020  · @4388929

The Construct IS a SkyDome.


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  EldritchCellar    ( ) ( posted at 8:43PM Tue, 12 May 2020  · @4388933

Nevermind. Found this.

https://forum.smithmicro.com/topic/756/material-sampler-for-the-p11-construct



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  caisson    ( ) ( posted at 1:17PM Wed, 13 May 2020 · edited on 1:19PM Wed, 13 May 2020 · @4389000

https://vimeo.com/mattpinchbeck/gogmagog

Embedding doesn't seem to work, oh well ...

I made that video nearly 3 years ago for the first commercial product I made for Superfly. It's step by step from default startup scene to final render (a demonstration, not tutorial as I know that my knowledge is limited and that 3d, which to me is essentially a problem-solving exercise, offers more than one way to get similar results). The product I made it for is called Gogmagog and it is currently available at Hivewire free of charge as part of their Stay Home Spread Hope category (I am considering making it a permanent freebie and and uploading it here as well). The set includes a couple of high-res 16k panoramic skies (I spent nearly £500 on hardware and software to produce those!).

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  EldritchCellar    ( ) ( posted at 3:25PM Wed, 13 May 2020 · edited on 3:26PM Wed, 13 May 2020 · @4389016

Thanks.

I'll go download it and check out your video too.

I generally use BB's Environment sphere with a gradient and an infinite. Its been years since I've rendered a populated scene render and since starting using Poser again I've just been doing IDL renders as tests for various character morphs I've been working on. The set up you showed above in response to Ockham's question piqued my curiosity.



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  seachnasaigh    ( ) ( posted at 2:48PM Thu, 14 May 2020  · @4389115

This pack has materials for both the ground and the sky areas of the P11 construct: material sampler for the P11 construct

This pack has more sky materials, at 8192 pixel resolution: P11 construct skies

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  EldritchCellar    ( ) ( posted at 4:36PM Thu, 14 May 2020  · @4389124

Hi Seachnasaigh. I've already downloaded your suggested packs from ShareCG, thanks for sharing them with us.



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  sapat    ( ) ( posted at 12:29AM Thu, 17 September 2020  · @4399681

willyb53 posted at 12:24AM Thu, 17 September 2020 - #4388905

Just for info: construct.jpg collect scene info is your friend :D Bill

Bill, I see you image with the tan walls and floor I'm look for with the guidelines. I desperately wanting to delete that monster black cone in the scene that loads. I want to get rid of that black scene that loads when you open poser. I have poser 11.3.818, but know nothing about this black scene and how to delete it forever. I even loaded the Poser 10 env, but it's not the same. I want to go back to how pp2014 and pp1012 looked - one color for bacground, another for the ground plane, then in display you show your gridelines.

I haven't used poser since pp2014, and you used to just set the ground plane to shadow catch only, then in the pose tab uncheck visible in parameters properties, then put your guidelines on the floor and bam, good to go. Now it seems more complicated that it needs to be. I don't want/need a ginormous skydome. Have no use for it. I have a bunch for ds and done't use them there either.

I found an image where you had made that (about) 1/2 way up the page, but couldn't read the little popup box. I'd like mine light tan for the floor, and a bit darker for the bg. with the regular old guidelines on it. How do I get that? I even loaded the pp10 env and it didn't look like it at all. Somebody had posed an image in this thread about it, but I can't read what's in the popup box. I think it was you. Can you help?


  randym77    ( ) ( posted at 6:16AM Thu, 17 September 2020  · @4399688

Sapat, I have no idea what you're talking about with the "monster black cone." I have never seen anything like that. My default Poser scene looks like Bill's.

Have you tried returning to factory settings? Edit -> General Preferences -> Launch to factory scene.

I think the factory scene loads with La Femme now, but you can delete her and then make that your preferred scene.


  randym77    ( ) ( posted at 6:32AM Thu, 17 September 2020  · @4399689

P.S. Sapat, I'd be curious about what you get if you use the Collect Scene Inventory utility. It's under Scripts -> Utility.

Mine is basically the same as Bill's, except I have my Poser runtime on an external drive:

collect.png

If you can't read the text on an image, you can right click on it. You'll get an option to view the image by itself, or open in in a new tab (depending on your browser). That should make it bigger, and you can probably zoom in on it, too (again, depending on your browser).


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