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Reallusion - Character Creator 3 - iClone 7 F.A.Q (Updated: 2018 Dec 12 9:53 am)

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 Subject: Genitalia

aramenes opened this issue on Nov 24, 2018 · 17 posts

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  aramenes    ( ) ( posted at 10:31AM Sat, 24 November 2018 · edited on 10:32AM Sat, 24 November 2018

software traduction :

Hello, I would like to buy Character Creator 3 Character Animation Bundle, I downloaded the free version to try, when I try to export a character with genitalia it doesn't work, it indicates incompatible figure, is there a solution ? it's very important for me to be able to export a "complete" character in advance thanks


  aramenes    ( ) ( posted at 10:57AM Sat, 24 November 2018  · @4340535

From daz... genesis 3, sorry forget to mention that


  aramenes    ( ) ( posted at 3:58PM Sat, 24 November 2018  · @4340543

I finally found... visually disappointing result, no sliders to control genitalia... really disappointed I thought this software would provide a "complete" solution but it's wrong it has advantages over daz on some points but big defaults too...


  ModeratorReallusion    ( ) ( posted at 3:29AM Mon, 26 November 2018  · @4340591

Hi aramenes,

May we know which Daz G3 character you imported? Can you give us the product link?

Thanks!


  aramenes    ( ) ( posted at 8:58AM Mon, 26 November 2018  · @4340605

Hello, I imported the basic character "genesis 3 female" for testing, there is no problem with the characters, there is a problem with the anatomical elements, I tested with three different genital and the problem remains the same, following tutorials I managed to import the genitals, but the problem is that in any case the genitals are considered as an external element, for example "as a cloth" so it is not integrated into the body and has no sliders to be controlled, I would like to know if you have planned an update to correct this problem? thank you and sorry again for my English

Translated with www.DeepL.com/Translator


  aramenes    ( ) ( posted at 11:27AM Mon, 26 November 2018  · @4340625

if anyone can answer me before the end of the promotions it would be nice, thank you


  ModeratorReallusion    ( ) ( posted at 8:03PM Mon, 26 November 2018  · @4340655

Hi aramenes,

Please refer to the online manual to import content assets with morph data. http://manual.reallusion.com/Character_Creator_3/ENU/3/Content/Character_Creator_3/3/09_Transformer/Importing_DAZ_Assets_with_Morph_Data.htm

Let us know if it works, thank you!


  aramenes    ( ) ( posted at 3:40AM Tue, 27 November 2018  · @4340664

hello, thank you for your answer, it allows you to import the morphs, but it doesn't correct the integration problem to the body, if there was an option to remove and merge the vertices it would be perfect, if it exists could you tell me the procedure to follow or tell me if it is planned in the next update? thanks again


  ModeratorReallusion    ( ) ( posted at 12:02AM Thu, 29 November 2018  · @4340787

Hello aramenes,

We've sent a message to you to clarify the issue you encountered, please check your message box, thank you!


  pruiz    ( ) ( posted at 7:22AM Sun, 03 February 2019  · @4345105

aramenes posted at 8:21AM Sun, 03 February 2019 - #4340664

hello, thank you for your answer, it allows you to import the morphs, but it doesn't correct the integration problem to the body, if there was an option to remove and merge the vertices it would be perfect, if it exists could you tell me the procedure to follow or tell me if it is planned in the next update? thanks again

What is the answer re merging geografts in CC3 please?


  ModeratorReallusion    ( ) ( posted at 4:01AM Fri, 15 February 2019  · @4346204

pruiz posted at 3:57AM Fri, 15 February 2019 - #4345105

aramenes posted at 8:21AM Sun, 03 February 2019 - #4340664

hello, thank you for your answer, it allows you to import the morphs, but it doesn't correct the integration problem to the body, if there was an option to remove and merge the vertices it would be perfect, if it exists could you tell me the procedure to follow or tell me if it is planned in the next update? thanks again

What is the answer re merging geografts in CC3 please?

Hi pruiz, users are not allowed to change the topology of CC3 character base at the moment. May we know your use case? Why will you need this function? Thanks!


  dreadpiratebob    ( ) ( posted at 7:21PM Sun, 24 March 2019  · @4348727

Hi pruiz, users are not allowed to change the topology of CC3 character base at the moment. May we know your use case? Why will you need this function? Thanks!

I'm not the poster you were replying to, but I'm REALLY glad I saw this thread before spending the kind of money that CC3 and Iclone cost.

My use case is... I want characters that aren't Ken and Barbie Dolls. They need to look right naked. There are anatomical additions you can add to DAZ characters, both made by DAZ and by third parties, but they attach via geograph it appears. To make the blendshapes go into unity correctly, I actually do a merge in DAZ, which discards the original geometry and seamlessly welds the genitals where they're supposed to be. Perfect. But it appears that would totally break CC3?

And the screenshots I've seen of people trying to import the genitals as 'clothes' and then hide the necessary faces manually don't seem to line up right... and don't treat the body as one surface for skin manipulation.

It seems like CC is just wholly unable to do this satisfactorily?


  ModeratorReallusion    ( ) ( posted at 2:46AM Mon, 25 March 2019  · @4348749

dreadpiratebob posted at 2:36AM Mon, 25 March 2019 - #4348727

Hi pruiz, users are not allowed to change the topology of CC3 character base at the moment. May we know your use case? Why will you need this function? Thanks!

I'm not the poster you were replying to, but I'm REALLY glad I saw this thread before spending the kind of money that CC3 and Iclone cost.

My use case is... I want characters that aren't Ken and Barbie Dolls. They need to look right naked. There are anatomical additions you can add to DAZ characters, both made by DAZ and by third parties, but they attach via geograph it appears. To make the blendshapes go into unity correctly, I actually do a merge in DAZ, which discards the original geometry and seamlessly welds the genitals where they're supposed to be. Perfect. But it appears that would totally break CC3?

And the screenshots I've seen of people trying to import the genitals as 'clothes' and then hide the necessary faces manually don't seem to line up right... and don't treat the body as one surface for skin manipulation.

It seems like CC is just wholly unable to do this satisfactorily?

Hi dreadpiratebob, I'm afraid so. Merging or removing topology is not allowed. Instead, some of the content developers offer this solution by cloth, morph & avatar, etc.

Take this one for example, https://marketplace.reallusion.com/character-creator/author/Bigboss


  dreadpiratebob    ( ) ( posted at 6:31PM Mon, 25 March 2019  · @4348841

Hi dreadpiratebob, I'm afraid so. Merging or removing topology is not allowed. Instead, some of the content developers offer this solution by cloth, morph & avatar, etc.

Take this one for example, https://marketplace.reallusion.com/character-creator/author/Bigboss

That's exactly what I want to be able to make! What do I need to do to be able to make models like the content creator you linked?

The website seems to imply here - https://www.reallusion.com/character-creator/game.html That I CAN create CC characters starting with a custom FBX but this conversation seems to imply that, no, if I'm not starting with an unmodified DAZ3D model, I can't? Is there a way to bring in an FBX model and rig it manually?

I already have a lot of DAZ content I've collected over the years, so paying a bunch of money for your software and then starting over paying a bunch of money to your content marketplace isn't something I'm interested in... but being able to use the LOD and optimization features of CC before passing it to Iclone for animation DOES seem like a workflow that would be worth the money, if I had any faith I wouldn't be back at zero on content?


  aramenes    ( ) ( posted at 1:25PM Sat, 25 May 2019  · @4352270

Reallusion does not propose any solution to correct this problem (and it is a real problem!) give us a solution, your characters are well created somewhere, right? please tell us how to do this! the solutions you give us are inadequate, I feel like I'm stealing and this is the case as long as I can't use your software ! at least have the honesty to indicate on your site that the genital parts are not imported correctly

Translated with www.DeepL.com/Translator


  ModeratorReallusion    ( ) ( posted at 9:28PM Tue, 04 June 2019  · @4352697

@dreadpiratebob Once Daz characters & Daz content assets have been converted to be CC compatible content via "Transformer" function, you can use the polygon optimization feature, and send them to Unity or Unreal with our auto-setup tools. The only thing be noted that you should follow Daz EULA to purchase the interactive license if needed.

@aramenes Sorry to hear that. We are not intended to cheat anyone, and we don't think we did. May you kindly let us know why you felt this? I can't find the misleading words from our webpage. https://www.reallusion.com/character-creator/morph-outfit.html

Thank you!


  aramenes    ( ) ( posted at 4:21PM Thu, 13 June 2019  · @4353116

when you say that daz 3d characters are fully exportable to cc3 it's not true, daz pro bundles have genitals parts and genitals parts are not exported correctly to cc3, export them as clothing is absolutely not suitable, I already sent an email explaining with pictures and the only answer I got is "we understand the problem but we won't fix it" so thanks for scamming me, you lost a lot of customers thanks to me;) the worst thing is that the only thing I asked for was to specify on your site that genital parts are not exported, which is to avoid other people spending money for nothing, and the fact that this does not change proves that reallusion is dishonest

Translated with www.DeepL.com/Translator


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