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Reallusion - Character Creator 3 - iClone 7 F.A.Q (Updated: 2018 Dec 12 9:53 am)


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 Subject: Exporting Genesis 1,2,3,8, M4, V4, HiveWire characters from Daz Studio

ModeratorReallusion opened this issue on Nov 01, 2018 · 6 posts

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  ModeratorReallusion    ( ) ( posted at 2:40AM Thu, 01 November 2018 · edited on 3:03AM Thu, 01 November 2018

From Character Creator Pipeline version 3.0, users are allowed to export characters from Daz Studio, and bring them into CC via Transformer function.

  • Compatible Characters: Genesis 1,2,3,8, Michael 4, Victoria 4, HiveWire Dawn characters

  • Conversion Process:
  1. Basic Conversion: This method adopts the Diffuse and Opacity (eyelashes only) textures from FBX file; it is fast and you can see the basic look of the materials.
  • Create a character in DAZ 3D, including the morphing and clothing.
  • Drag and drop a DUF file, G8FemaleT_pose.duf, onto the character to set it to T pose. Daz_to_CC_02.jpg

(You can find the file in the path below after you have installed Character Creator 3 into the default path. C:UsersPublicDocumentsReallusionTemplateCharacter Creator 3 TemplateDazResourceT_Pose)

  • The character will act T-pose and be ready to be exported.
  • Export FBX with the settings as shown in the illustration. FBX 2012 -- Binary is a must. Keep in mind that you DO NOT activate the Embed Textures and Collect Textures to Folder boxes.


  • Save the character as an FBX file.
  • Find the Online Manual for more information
  1. Advanced Conversion: This methods adopts the Diffuse, Opacity, Bump or Normal, AO, Displacement, Specular, Metallic, Roughness maps (or Roughness map converted from Specular map) by auto-detection; however, it takes a longer time for detailed look and occasionally with some texture mistakes if the texture names do not follow the naming regulations.

  braincells    ( ) ( posted at 1:24AM Tue, 08 January 2019  · @4343276

Just a quick question- I see it is possible to export figures and clothing into iClone, however, let's say I want to fit a G8 garment on my G1 figure using CC3, could I then export this new garment back to DS as a new G1 asset for DS? Basically, can the export go back to DS once it has been transformed to work with CC3?

  ModeratorReallusion    ( ) ( posted at 12:01AM Thu, 10 January 2019  · @4343385

Hi braincells,

The topology of Daz character has been transformed into CC character's, so there is no way to get the character back to Daz Studio with Daz original format.

  braincells    ( ) ( posted at 11:11PM Fri, 11 January 2019  · @4343491

Thank you for the reply. The program looks interesting.

  ModeratorReallusion    ( ) ( posted at 1:25AM Sat, 12 January 2019 · edited on 1:26AM Sat, 12 January 2019 · @4343500

braincells posted at 1:23AM Sat, 12 January 2019 - #4343491

Thank you for the reply. The program looks interesting.

Anytime! You can download the trial version with full function capability :)


  ModeratorReallusion    ( ) ( posted at 8:51PM Sun, 19 May 2019  · @4351940

We were asked for the process of importing characters from Daz. Let me reply to this post to increase its visibility.

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