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Poser - OFFICIAL F.A.Q (Updated: 2020 May 06 10:25 am)


 Subject: Weight-Mapped: M4 & K4?

Boni opened this issue on Nov 11, 2016 · 29 posts

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  Boni    ( ) ( posted at 4:17PM Fri, 11 November 2016 

I know there are a couple for V4 ... but are there any out there for M4/K4?

Boni



"Be Hero to Yourself" -- Peter Tork


  adzan    ( ) ( posted at 5:45PM Fri, 11 November 2016  · @4289743

The only weight mapped version I know of was by JoePublic and that was the Michael 4 17k low resolution version

https://www.renderosity.com/mod/forumpro/?thread_id=2874173

I haven't seen any version of the children weight mapped



  Boni    ( ) ( posted at 5:52PM Fri, 11 November 2016  · @4289748

Thanks for the update. Hopefully someone will take the reigns on this and help the fan/users out on these models.

Boni



"Be Hero to Yourself" -- Peter Tork


  EClark1894    ( ) ( posted at 4:38PM Mon, 14 November 2016  · @4290063

I'm not nearly skilled enough to try. 😓


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  Boni    ( ) ( posted at 6:43AM Tue, 15 November 2016  · @4290100

I appreciate the thought Clark, hopefully some gifted weight-mapper will take on the task.

Boni



"Be Hero to Yourself" -- Peter Tork


  emjay247    ( ) ( posted at 9:06AM Wed, 12 August 2020  · @4396698

M4WM_1b.png

Good Morning Renderosity Forum members.

I have tinkered with Joe Publics weight mapped low res M4 and was able to apply it to HD M4 using the setup room. I used the low res version as the donor and hand painted the edited weight maps to work with the HD version.

The resulting figure is able to accept M4 morph injections, but is not developed enough to use in the traditional dial-spun way of using M4 morphs. To continue fine-tuning for distribution, I'm going to have to learn Cr2 editing to make sure I am protecting the intellectual property of DAZ. One problem that I can foresee is that I am on a Mac and haven't been able to find a good cr2 editor. Maybe, I can run it through Wine like some other .exe files I have had success with.

Is there anyone who can give me pointers to copy the code from the regular M4 cr2 morph channels to the new figure without disrupting the weight maps? I have never been very good with coding.

Thanks!

emjay247


  FVerbaas    ( ) ( posted at 9:24AM Wed, 12 August 2020  · @4396700

Why not just load a regular M4, stuff it with the morphs and copy the morphs from that?


  emjay247    ( ) ( posted at 9:37AM Wed, 12 August 2020  · @4396704

HI FVerbass,

I tried that method and it doesn't work as intended because the new figure is based on the Cr2 from the Low res Joe Public offering. Some morphs like eye movement and chest size don't transfer over. I hypothesize that I will need the code from the M4 cr2.

emjay247


  emjay247    ( ) ( posted at 10:23AM Wed, 12 August 2020  · @4396710

The figure is a joy to pose, by the way. I'm looking forward to being able to share it for free (by the terms of Joe Publics offering.)

emjay247


  randym77    ( ) ( posted at 11:28AM Wed, 12 August 2020  · @4396714

I'm still hoping Karina comes through with a male counterpart to Sasha-16.

For the kids...I wonder if it would work to take Sasha and morph her into a child.


  emjay247    ( ) ( posted at 11:40AM Wed, 12 August 2020  · @4396717

Hi randym77,

Me too. Until then, necessity will move this project forward. I have high praise for Karinas work. Any advice on the Cr2s?

The scaling of the joint centers of the K4 would be something to deal with. I've tried and it would be another project down the road if I have a need.

emjay247


  FVerbaas    ( ) ( posted at 1:12PM Wed, 12 August 2020  · @4396725

emjay247 posted at 8:01PM Wed, 12 August 2020 - #4396704

I tried that method and it doesn't work as intended because the new figure is based on the Cr2 from the Low res Joe Public offering. Some morphs like eye movement and chest size don't transfer over. I hypothesize that I will need the code from the M4 cr2.

Maybe these are not morphs (with deltas) then? I do not know M4 very well.


  nightwolf1982a    ( ) ( posted at 12:34AM Fri, 14 August 2020  · @4396875

Cr2Editor and Morph Manager are your best bet for editing cr2 files and transferring morphs. You can find them here: https://poserdazfreebies.miraheze.org/wiki/Software (use the Morph Manager link)


  emjay247    ( ) ( posted at 9:55AM Fri, 14 August 2020  · @4396910

Hi FVerbass,

I tried the the same above method again in and in varying sequences to see if I had made a mistake in loading the morphs, but I ended up with the same result. Thank you for mentioning the deltas, I will try to transfer those as well. I saw a script earlier that does this specific task.

emjay247


  emjay247    ( ) ( posted at 9:57AM Fri, 14 August 2020  · @4396911

Good Morning nightwolf1982a,

Thank you for the suggestions, I will download and try those apps to see if they help transfer the missing/broken morphs in this particular instance.

emjay247


  EnglishBob    ( ) ( posted at 4:40PM Sat, 15 August 2020  · @4397014

Bear in mind that Morph Manager is old software - Poser 4 vintage - and doesn't understand many of the newer techniques. If you do want to try it, please test on a copy of your files because it might break more than it fixes.

The same caveat applies to CR2Editor, by the way, although it's less likely to destroy features that it doesn't understand. Things like eye movement and chest size that you mentioned are done by ERC rather than morphs, so this sounds like a job for CR2Editor to me. I'm not sure where the best ERC tutorials are to be found these days - you'll need a guide for sure! Hopefully someone else can chip in on that score.


  EldritchCellar    ( ) ( posted at 8:43PM Sat, 15 August 2020  · @4397021

Setting up the eyes controls is easy enough using the dependency editor

Eye controls are usually titled Side to Side and Up Down, there's also a twist dial although that's generally not useful for eyes.

Eye controls will be a dependency with the master appearing in the head and slaved rotations in the left and right eyes.

Rotation Dials in Poser are yellow highlighted. Green is scale. Orange is translation.

We'll be concerned with the yellow rotation dials. You can change the name of any dial by double clicking the dial and changing the name in settings. This just changes the display name on the parameters palette.

I'm going to use La Femme for the demo, she already has eye controls but we'll just set up a second set...



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  EldritchCellar    ( ) ( posted at 8:45PM Sat, 15 August 2020 · edited on 8:47PM Sat, 15 August 2020 · @4397022

With the head of your figure selected, click the white triangle at the top right of parameters and select Create New Master Parameter. Name it Side to Side (yrot). The Dependency  Editor will appear. You want to be in the Keyed Dependencies tab. Your controls are ready to be set up.

eyecontrols1.png

eyecontrols2.png

eyecontrols3.png



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  EldritchCellar    ( ) ( posted at 8:49PM Sat, 15 August 2020  · @4397023

Click Start Teaching

Set the Dial in the Editor to 1

Select your figures Right Eye and in parameters set the yellow y rotate dial to a value that seems right for the rotation (I set it to 25°)

Select your figures Left Eye and perform an identical y rotation to match the right.

eyecontrols4.png



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  EldritchCellar    ( ) ( posted at 8:54PM Sat, 15 August 2020 · edited on 8:54PM Sat, 15 August 2020 · @4397025

Set the editor dial to 0 and zero the rotations of both eyes parameters.



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  EldritchCellar    ( ) ( posted at 8:57PM Sat, 15 August 2020  · @4397027

Set the editor dial to -1

Select the Right Eye and dial the y rotation to -25°, repeat with the Left Eye.

eyecontrols5.png



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2020, Adobe PS CC, Poser Pro 11.3, Blender 2.8, Wings3D 2.2.5, D&D 5E, Astonishing Swordsmen and Sorcerers of Hyperborea 2E, Lamentations of the Flame Princess


My Freestuff and Gallery at ShareCG




  EldritchCellar    ( ) ( posted at 8:58PM Sat, 15 August 2020  · @4397028

Click stop teaching, zero the editor dial which should restore the eyes, and close the editor.



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

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  EldritchCellar    ( ) ( posted at 9:01PM Sat, 15 August 2020  · @4397029

Find your new master dial in the head, it'll be in the Other group but you can drag it to any other dial group or create a custom dial group.

click the white triangle and select settings. Here you can force limits on dial values and adjust dial sensitivity. For this side to side I set limits min value -1 max value 1 and crank up the dial sensitivity to 0.020 for a snappier dial.

eyecontrols6.png



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

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  EldritchCellar    ( ) ( posted at 9:03PM Sat, 15 August 2020  · @4397030

eyecontrols7.png

You can set up like master dials for Up Down (x rotate) in the same way...



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  EldritchCellar    ( ) ( posted at 11:11PM Sat, 15 August 2020  · @4397032

...also have you tried creating an injection of the missing morphs?

You can load just the missing ones on a blank M4, file export morph injection, pick the morphs you want to transfer, and save the injection pose. The deltas should be transferred to a like named pmd. There's a chance they might transfer over better than trying the included M4 morph injections.



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2020, Adobe PS CC, Poser Pro 11.3, Blender 2.8, Wings3D 2.2.5, D&D 5E, Astonishing Swordsmen and Sorcerers of Hyperborea 2E, Lamentations of the Flame Princess


My Freestuff and Gallery at ShareCG




  EnglishBob    ( ) ( posted at 2:28PM Sun, 16 August 2020  · @4397062

Thanks, that helps me too with some new stuff that I haven't yet caught up with!


  emjay247    ( ) ( posted at 1:48PM Tue, 18 August 2020  · @4397258

Good Afternoon EldritchCellar,

Thank you for posting these tutorial screenshots. I have downloaded them and will refer to them in the future.

As far as the M4WM project, I am making progress. ALL of the morphs work (Hiro, Freak, Elite, etc) with the exception of the ERC dials that are part of the Morphs++. They show up in the parameters section but appear to be broken. I will be researching the issue further although documentation is old and scarce for ERC controls (eye-movement, leg length, head scale, etc) I feel as that these need to be fixed for this to be a viable working M4 for copying previous characters over the the new figure.

emjay247


  EldritchCellar    ( ) ( posted at 5:03PM Tue, 18 August 2020  · @4397279

Hi emjay247... For traditional ERC, and the option to include a mixture of dependency editor derived controls with ERC, I'd take a look at Netherwork's Spawn scripts in the MP. Very powerful and versatile, this in combination with Poser's built in editor should let you perform any kind of ERC operations you might want to make. These things can propagate to injection poses too.

Also be aware that image 5 is wrong, although the accompanying text is correct (editor dial should be at -1 in image). Sorry was tired and interrupted when I created the how-to...

Take care.



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2020, Adobe PS CC, Poser Pro 11.3, Blender 2.8, Wings3D 2.2.5, D&D 5E, Astonishing Swordsmen and Sorcerers of Hyperborea 2E, Lamentations of the Flame Princess


My Freestuff and Gallery at ShareCG




  Byrdie    ( ) ( posted at 6:57PM Sun, 13 September 2020  · @4399411

This thread is relevant to my interests ...


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