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DAZ|Studio F.A.Q (Updated: 2019 Feb 01 1:12 pm)


 Subject: Daz Studio 4.9 Big Changes Incoming!!

ghosty12 opened this issue on Oct 28, 2015 · 502 posts

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  Morpheon    ( ) ( posted at 3:03AM Mon, 02 November 2015 · edited on 3:04AM Mon, 02 November 2015 · @4236452

Razor42 posted at 11:56PM Sun, 01 November 2015 - #4236449

Also a slight misunderstanding the Daz Content encryption on products only encrypts the DS files (.duf .dsf .dat etc) so things like textures (jpgs) are not encrypted and you're free to use them in other apps even with the DC encryption enabled. So if Daz3D goes away you will only be able to use the encrypted content in the latest build of DS that was available or the unencrypted parts of the content in any app that supports them.

There's no misunderstanding about that: it's been stated clearly and repeatedly that textures won't be encrypted but the DUF/DSF files will. So DS goes down and I have all the materials for one of Stonemason's big sci-fi sets still at my disposal, but the geometry is locked up tight as a drum -- that's a pretty small consolation. At the moment, I'm still just a hobbyist, not a professional artist who earns a living from my artwork. For someone like that, that's not just money out of their pocket for content they now can't use, but possibly lost commissions, broken deadlines, etc. Not the same thing if Poser suddenly breaks and that same artist can switch over to Max or Lightwave or Blender and can use that same asset because it hasn't been encrypted.


  Razor42    ( ) ( posted at 3:07AM Mon, 02 November 2015 · edited on 3:13AM Mon, 02 November 2015 · @4236454

Morpheon posted at 8:04PM Mon, 02 November 2015 - #4236452

Razor42 posted at 11:56PM Sun, 01 November 2015 - #4236449

Also a slight misunderstanding the Daz Content encryption on products only encrypts the DS files (.duf .dsf .dat etc) so things like textures (jpgs) are not encrypted and you're free to use them in other apps even with the DC encryption enabled. So if Daz3D goes away you will only be able to use the encrypted content in the latest build of DS that was available or the unencrypted parts of the content in any app that supports them.

There's no misunderstanding about that: it's been stated clearly and repeatedly that textures won't be encrypted but the DUF/DSF files will. So DS goes down and I have all the materials for one of Stonemason's big sci-fi sets still at my disposal, but the geometry is locked up tight as a drum -- that's a pretty small consolation. At the moment, I'm still just a hobbyist, not a professional artist who earns a living from my artwork. For someone like that, that's not just money out of their pocket for content they now can't use, but possibly lost commissions, broken deadlines, etc. Not the same thing if Poser suddenly breaks and that same artist can switch over to Max or Lightwave or Blender and can use that same asset because it hasn't been encrypted.

DS can't go down under this form of DRM ( It just doesn't work that way), if you have DS installed and unlocked or a backup of of 4.8. your content will always be usable in DS. DAZ3D Content servers and the store in a worse case scenario potentially could go down though. You could just boot up your version of DS and export the items to obj's and begin a Poser "Shudders", Blender, max rebuild. Daz3D is also talking about a Poison Pill worst case scenario that will unlock all encryption as well but that does rely on a little trust.



  Razor42    ( ) ( posted at 3:11AM Mon, 02 November 2015  · @4236455

Morpheon posted at 8:10PM Mon, 02 November 2015 - #4236452

Razor42 posted at 11:56PM Sun, 01 November 2015 - #4236449

Also a slight misunderstanding the Daz Content encryption on products only encrypts the DS files (.duf .dsf .dat etc) so things like textures (jpgs) are not encrypted and you're free to use them in other apps even with the DC encryption enabled. So if Daz3D goes away you will only be able to use the encrypted content in the latest build of DS that was available or the unencrypted parts of the content in any app that supports them.

There's no misunderstanding about that: it's been stated clearly and repeatedly that textures won't be encrypted but the DUF/DSF files will. So DS goes down and I have all the materials for one of Stonemason's big sci-fi sets still at my disposal, but the geometry is locked up tight as a drum -- that's a pretty small consolation. At the moment, I'm still just a hobbyist, not a professional artist who earns a living from my artwork. For someone like that, that's not just money out of their pocket for content they now can't use, but possibly lost commissions, broken deadlines, etc. Not the same thing if Poser suddenly breaks and that same artist can switch over to Max or Lightwave or Blender and can use that same asset because it hasn't been encrypted.

Also do you think 90 percent of Poser content will just roll over to blender? If Poser is bricked your likely to lose a lot more tbh



  Morpheon    ( ) ( posted at 3:12AM Mon, 02 November 2015  · @4236457

Razor42 posted at 12:05AM Mon, 02 November 2015 - #4236449

IF SM goes bye-bye you've got a 6 month window at most till your program is bricked in my understanding so it would seem the risk to you is much higher in this form of DRM implementation.

Six months is a helluva big window in which to learn a new app, to port your assets over, etc., not to mention that Poser continues to run during those six months, so your workflow isn't disrupted immediately. Not hearing anything like that from DAZ other than vague assurances (which they have absolutely NO WAY of knowing that they'll be able to fulfill should the unthinkable occur) that they'll automatically unlock all encrypted content should the need arise.


  Razor42    ( ) ( posted at 3:17AM Mon, 02 November 2015  · @4236458

Morpheon posted at 8:14PM Mon, 02 November 2015 - #4236457

Razor42 posted at 12:05AM Mon, 02 November 2015 - #4236449

IF SM goes bye-bye you've got a 6 month window at most till your program is bricked in my understanding so it would seem the risk to you is much higher in this form of DRM implementation.

Six months is a helluva big window in which to learn a new app, to port your assets over, etc., not to mention that Poser continues to run during those six months, so your workflow isn't disrupted immediately. Not hearing anything like that from DAZ other than vague assurances (which they have absolutely NO WAY of knowing that they'll be able to fulfill should the unthinkable occur) that they'll automatically unlock all encrypted content should the need arise.

SM has a time frame, there is no time frame for DS. If Daz3d disappears you can continue to use all of your content and DS as normal under the conditions I described above. If SM disappears the clock starts ticking with a definite end to Poser use at the lapse of it. 6 months is best case also, it could happen literally overnight with Poser locking you out.



  Morpheon    ( ) ( posted at 3:17AM Mon, 02 November 2015  · @4236459

Razor42 posted at 12:13AM Mon, 02 November 2015 - #4236454

DS can't go down under this form of DRM, if you have it installed and unlocked or a backup of of 4.8. it just doesn't work that way. DAZ3D Content servers and the store in a worse case scenario potentially could go down though. You could just boot up your version of DS and export the items to obj's and begin a Poser "Shudders", Blender, max rebuild. Daz3D is also talking about a Poison Pill worst case scenario that will unlock all encryption as well but that does rely on a little trust.

No one is saying that the DRM will kill the DS app, just that, should the authentication fail, your content is immediately inaccessible; by contrast, should your authentication with Poser fail, your content is still accessible via other apps. Big difference.

And we've already pointed out that -- DAZ's assurances to the contrary -- maintaining export capability is a back-door way to circumvent DRM, fully on simpler items that don't really on complex morphs and rigging, and at least partially on more complex models and figures. If they're truly serious about all this, I really don't see how they can leave it in.


  Razor42    ( ) ( posted at 3:20AM Mon, 02 November 2015 · edited on 3:20AM Mon, 02 November 2015 · @4236460

Morpheon posted at 8:18PM Mon, 02 November 2015 - #4236457

Razor42 posted at 12:05AM Mon, 02 November 2015 - #4236449

IF SM goes bye-bye you've got a 6 month window at most till your program is bricked in my understanding so it would seem the risk to you is much higher in this form of DRM implementation.

Six months is a helluva big window in which to learn a new app, to port your assets over, etc., not to mention that Poser continues to run during those six months, so your workflow isn't disrupted immediately. Not hearing anything like that from DAZ other than vague assurances (which they have absolutely NO WAY of knowing that they'll be able to fulfill should the unthinkable occur) that they'll automatically unlock all encrypted content should the need arise.

One other thing Daz3D are going from strength to strength and are financially stable. SM and in turn Poser .... Not so good in either respect tbh



  Morpheon    ( ) ( posted at 3:25AM Mon, 02 November 2015  · @4236461

Razor42 posted at 12:20AM Mon, 02 November 2015 - #4236458

SM has a time frame, there is no time frame for DS. If Daz3d disappears you can continue to use all of your content and DS as normal under the conditions I described above. If SM disappears the clock starts ticking with a definite end to Poser use at the lapse of it. 6 months is best case also, it could happen literally overnight with Poser locking you out.

Exactly: there IS a definite window with Poser which can be counted on, not vague assurances with no guarantees, as DAZ is offering. If -- once all content was encrypted -- the DAZ servers vanished off the face of the Earth, there would be no unencrypted content available to distribute and no way to distribute a decryption key. Or maybe it's just as simple as someone else takes possession of those servers (and the unencrypted content AND the decryption key, should one exist) through a bankruptcy and has no legal obligation to fulfill DAZ's promises. As I said, that involves a degree of trust that I don't feel DAZ deserves.


  Morpheon    ( ) ( posted at 3:27AM Mon, 02 November 2015 · edited on 3:31AM Mon, 02 November 2015 · @4236462

Razor42 posted at 12:27AM Mon, 02 November 2015 - #4236460

One other thing Daz3D are going from strength to strength and are financially stable. SM and in turn Poser .... Not so good in either respect tbh

Excuse me, but weren't you the one a few posts ago saying that we're not supposed to speculate on SM's financial viability? So why are you doing it now??

And in any case, I should support a supposedly financially-sound company that spits in its customers face on fairly regular basis for the sake of its shiny toys, over supporting a possibly less-financially-secure company that at least treats its customers decently? I have some issues with SM, but it's mainly related to them keeping Poser in stuck in the 1990s, but they've always been courteous and treated me fairly -- I can't even begin to say the same thing for DAZ since the management change-over.


  Razor42    ( ) ( posted at 3:28AM Mon, 02 November 2015 · edited on 3:32AM Mon, 02 November 2015 · @4236463

Morpheon posted at 8:21PM Mon, 02 November 2015 - #4236459

Razor42 posted at 12:13AM Mon, 02 November 2015 - #4236454

DS can't go down under this form of DRM, if you have it installed and unlocked or a backup of of 4.8. it just doesn't work that way. DAZ3D Content servers and the store in a worse case scenario potentially could go down though. You could just boot up your version of DS and export the items to obj's and begin a Poser "Shudders", Blender, max rebuild. Daz3D is also talking about a Poison Pill worst case scenario that will unlock all encryption as well but that does rely on a little trust.

No one is saying that the DRM will kill the DS app, just that, should the authentication fail, your content is immediately inaccessible; by contrast, should your authentication with Poser fail, your content is still accessible via other apps. Big difference.

And we've already pointed out that -- DAZ's assurances to the contrary -- maintaining export capability is a back-door way to circumvent DRM, fully on simpler items that don't really on complex morphs and rigging, and at least partially on more complex models and figures. If they're truly serious about all this, I really don't see how they can leave it in.

This is becoming circular now, pretty much everything there we just went over.

At the end of the day you're going to need to pick a horse. Honestly if you think that you're going into the future with Poser is more promising and you are going to be able to port a Poser figure/mat/pose/morph/etc over for use in other apps easily and maintain the quality and usability of a DAZ figure/Pose/scene/etc. That your prerogative.

But a good deal of content at Daz3D these days is not going to be an easy port to other apps, (especially Poser) DRM or not. And yes both Poser and Daz3D have DRM.



  Razor42    ( ) ( posted at 3:28AM Mon, 02 November 2015 · edited on 3:33AM Mon, 02 November 2015 · @4236464

Morpheon posted at 8:28PM Mon, 02 November 2015 - #4236462

Razor42 posted at 12:27AM Mon, 02 November 2015 - #4236460

One other thing Daz3D are going from strength to strength and are financially stable. SM and in turn Poser .... Not so good in either respect tbh

Excuse me, but weren't you the one a few posts ago saying that we're not supposed to speculate on SM's financial viability? So why are you doing it now??

Because it was relevant to the line of conversation and you're excused ;)

Also linking a P&L is not speculation.



  Morpheon    ( ) ( posted at 3:37AM Mon, 02 November 2015  · @4236466

Razor42 posted at 12:32AM Mon, 02 November 2015 - #4236463

But a good deal of content at Daz3D these days is not going to be an easy port to other apps DRM or not. And yes both Poser and Daz3D have DRM.

What DRM exists in Poser is about as unintrusive and universal as you'll find in software, and it at least has the benefit of not locking up your content, unlike DS -- a crucial distinction.

Any ability to port content from DS to other apps is still a chance to circumvent DRM. Stonemason sets typically have no morphs or rigging, so exporting one of those to OBJ and then distributing that OBJ with the unencrypted texture files -- ta da! Congratulations -- you've just pirated DRM'd DAZ content.


  Morpheon    ( ) ( posted at 3:41AM Mon, 02 November 2015 · edited on 3:42AM Mon, 02 November 2015 · @4236469

Morpheon posted at 12:41AM Mon, 02 November 2015 - #4236468

Razor42 posted at 12:38AM Mon, 02 November 2015 - #4236464

Because it was relevant to the line of conversation

In what way? Because at that moment, we had been talking about what happens in worst-case scenarios, not how any of this affects the bottom line for either company -- you just came out of left field with that.


  Morpheon    ( ) ( posted at 3:46AM Mon, 02 November 2015  · @4236470

Razor42 posted at 12:43AM Mon, 02 November 2015 - #4236454

if you have DS installed and unlocked or a backup of of 4.8. your content will always be usable in DS.

You will NOT be able to simply roll-back your DS installation after the encryption goes live. If your post-encryption copy of DS locks you out, any encrypted content will NOT function in an earlier version, because the ability to decrypt that content does not exist in earlier versions.


  Razor42    ( ) ( posted at 3:47AM Mon, 02 November 2015  · @4236471

Morpheon posted at 8:43PM Mon, 02 November 2015 - #4236469

Morpheon posted at 12:41AM Mon, 02 November 2015 - #4236468

Razor42 posted at 12:38AM Mon, 02 November 2015 - #4236464

Because it was relevant to the line of conversation

In what way? Because at that moment, we had been talking about what happens in worst-case scenarios, not how any of this affects the bottom line for either company -- you just came out of left field with that.

Forgive me I thought your issue was what happens to your content if Daz3D becomes unviable. Which rational leads to the question of, if you migrate to Poser what happens to your content if SM becomes unviable. I wasn't talking about bottom lines I was talking about risk mitigation.

Also just my opinion but speculating about ways to pirate content is probably inadvisable.



  Razor42    ( ) ( posted at 3:51AM Mon, 02 November 2015 · edited on 4:04AM Mon, 02 November 2015 · @4236472

Morpheon posted at 8:50PM Mon, 02 November 2015 - #4236470

Razor42 posted at 12:43AM Mon, 02 November 2015 - #4236454

if you have DS installed and unlocked or a backup of of 4.8. your content will always be usable in DS.

You will NOT be able to simply roll-back your DS installation after the encryption goes live. If your post-encryption copy of DS locks you out, any encrypted content will NOT function in an earlier version, because the ability to decrypt that content does not exist in earlier versions.

Well you're right there any encrypted content would not work in non keyed versions of DS. Though no content 'period' works in a bricked Poser including your own files. Unless of course daz3d are true to there word and remove the encryption in worst case scenario or an enterprising programmer can script a decrypter for the files in the event the licensing preventing that is void. ( If that worst case happened to DAZ3D)



  Morpheon    ( ) ( posted at 4:17AM Mon, 02 November 2015 · edited on 4:29AM Mon, 02 November 2015 · @4236474

Razor42 posted at 1:00AM Mon, 02 November 2015 - #4236471

Forgive me I thought your issue was what happens to your content if Daz3D becomes unviable. Which rational leads to the question of, if you migrate to Poser what happens to your content if SM becomes unviable. I wasn't talking about bottom lines I was talking about risk mitigation.

Also just my opinion but speculating about ways to pirate content is probably inadvisable.

Sorry -- it's storming here pretty good right now, and the power went out briefly.

As far as risk mitigation goes, if SM goes down for good, I will at least have the option of porting what Poser content I can to other apps (Max, C4D, etc.), and LOTS of Poser content is other app compatible (especially if I shop beforehand with the very consideration in mind); on the other hand, if DAZ goes down for good, any DRM content I have is also likely gone for good, because there is absolutely no guarantee that DAZ will or even can distribute a decryption key or unencrypted copies of my content, so the likelihood that ALL OF IT will be gone for good is way better then the likelihood I'll get it in an unencrypted format. It's a guarantee of some recoverable value versus the very real possibility of losing all value, with DAZ on the losing end of that scale.

Not advising people on how to pirate content, merely illustrating the fallacy of DAZ thinking leaving in the ability to export DRM content to other apps will keep their DRM secure. Security experts demonstrate all the time how to take down aircraft, how to rob banks, etc., and they're not thieves or terrorists, nor do they condone or encourage the actions of those who are. The exposures that they do are done in the interest of risk mitigation -- same thing here.


  Morpheon    ( ) ( posted at 4:28AM Mon, 02 November 2015  · @4236475

Razor42 posted at 1:18AM Mon, 02 November 2015 - #4236472

Though no content 'period' works in a bricked Poser including your own files.

A six month window to get up to speed with a new app with whatever content you can port versus no window and all your content encrypted and someone else holding the key? Is that even really a choice?

Unless of course daz3d are true to there word and remove the encryption in worst case scenario or an enterprising programmer can script a decrypter for the files in the event the licensing preventing that is void. ( If that worst case happened to DAZ3D)

Gee -- wouldn't that be a form of piracy? Because if someone else WERE to take possession of DAZ's servers, they'd also likely retain the rights to the content on it. And anyways, isn't that probably what's going to happen here in the next few weeks or months? Some enterprising individual is going to start posting hacked copies of DS with the encryption spoofed or bypassed in such a way that DS either doesn't bother looking for an encryption key or thinks that all keys (or even no keys) are still good keys. Then, once they figure out how to copy and distribute the files of any piece of encrypted content, anyone with a copy will be able to use that content with a defanged version of DS. That is, IF they don't figure out a way to simply decrypt the content itself.


  Razor42    ( ) ( posted at 4:31AM Mon, 02 November 2015  · @4236476

Strange it's also storming pretty good here too :) Lets hope the power doesn't go out for a week again.

If you truly believe what you wrote above all I can do is re-quote myself. I have to say there does seem to be a conflict with the point that the DRM encryption is easy to circumvent, but I'm going to lose my content from it being encrypted. Either the DRM is ironclad and content is totally pirate proof and you may lost your content. Or in the event of a disaster there will be enough innovative individuals to help you restore their functionality. You can't have both.

My opinion is pretty obvious and my faith in Daz3D has yet to be misplaced but only you can decide what's right for you.

Razor42 posted at 12:13AM Mon, 02 November 2015 - #4236454

At the end of the day you're going to need to pick a horse. Honestly if you think that you're going into the future with Poser is more promising and you are going to be able to port a Poser figure/mat/pose/morph/etc over for use in other apps easily and maintain the quality and usability of a DAZ figure/Pose/scene/etc. That your prerogative.



  Morpheon    ( ) ( posted at 4:32AM Mon, 02 November 2015  · @4236477

Sorry, guy, but it's way too late and I have to be to work way too early. Have a good one...


  Razor42    ( ) ( posted at 4:34AM Mon, 02 November 2015 · edited on 4:42AM Mon, 02 November 2015 · @4236478

Morpheon posted at 9:32PM Mon, 02 November 2015 - #4236475

Razor42 posted at 1:18AM Mon, 02 November 2015 - #4236472

Though no content 'period' works in a bricked Poser including your own files.

A six month window to get up to speed with a new app with whatever content you can port versus no window and all your content encrypted and someone else holding the key? Is that even really a choice?

Unless of course daz3d are true to there word and remove the encryption in worst case scenario or an enterprising programmer can script a decrypter for the files in the event the licensing preventing that is void. ( If that worst case happened to DAZ3D)

Gee -- wouldn't that be a form of piracy? Because if someone else WERE to take possession of DAZ's servers, they'd also likely retain the rights to the content on it. And anyways, isn't that probably what's going to happen here in the next few weeks or months? Some enterprising individual is going to start posting hacked copies of DS with the encryption spoofed or bypassed in such a way that DS either doesn't bother looking for an encryption key or thinks that all keys (or even no keys) are still good keys. Then, once they figure out how to copy and distribute the files of any piece of encrypted content, anyone with a copy will be able to use that content with a defanged version of DS. That is, IF they don't figure out a way to simply decrypt the content itself.

If any of this is true, where does it leave your issues/fears with the changes?

It's not piracy if the license is void. If someone else takes over your content will still be available right?

Also the DS hack would need to be reinstituted and circulated with each DS update which would be quite often and Daz3D could counter the hack method with each build.



  Razor42    ( ) ( posted at 4:34AM Mon, 02 November 2015  · @4236479

Morpheon posted at 9:34PM Mon, 02 November 2015 - #4236477

Sorry, guy, but it's way too late and I have to be to work way too early. Have a good one...

Well gnight to you too "guy" :)



  LPR001    ( ) ( posted at 4:42AM Mon, 02 November 2015  · @4236482

There's another hour of my life I won't get back

- Johnny G

"Try animation to get things moving"

lpr001@renderosity.com


  Razor42    ( ) ( posted at 4:43AM Mon, 02 November 2015  · @4236483

LPR001 posted at 9:42PM Mon, 02 November 2015 - #4236482

There's another hour of my life I won't get back

Lol, but think how much you learned... 😑



  LPR001    ( ) ( posted at 4:55AM Mon, 02 November 2015  · @4236485

You know a thread is getting long in the tooth when everybody is saying goodnight to each other. I shall remain calm until it's "Goodnight I will see you in the morning"

- Johnny G

"Try animation to get things moving"

lpr001@renderosity.com


  Razor42    ( ) ( posted at 5:04AM Mon, 02 November 2015  · @4236486

Lol, I actually need to attempt to get some work done tomorrow. I have a few idea's I'm looking forward to getting started with.

At least you're not firefighting the comparable thread at Daz3D.

Surprisingly things have stayed pretty civil in here for the amount of worry the changes are propagating, of course apart from the usual skirmishes.



  Morpheon    ( ) ( posted at 5:04AM Mon, 02 November 2015  · @4236487

Razor42 posted at 1:34AM Mon, 02 November 2015 - #4236476

I have to say there does seem to be a conflict with the point that the DRM encryption is easy to circumvent, but I'm going to lose my content from it being encrypted. Either >the DRM is ironclad and content is totally pirate proof and you may lost your content. Or in the event of a disaster there will be enough innovative individuals to help you >restore their functionality. You can't have both.

My opinion is pretty obvious and my faith in Daz3D has yet to be misplaced but only you can decide what's right for you.

The last thing I'll say (for now, anyways -- I REALLY gotta get to bed).

The likelihood of DAZ simply disappearing (or even just the servers) is pretty small, but disasters do happen. (New Orleans with Hurricane Katrina, the Japanese Tsunami, just about any earthquake or wildfire in California, etc.) And that's just the Acts of God-kind of stuff. Then there's the financial stuff -- I don't know how old you are, but you may or may not know about how the video game industry in the 1980s was nearly wiped out and the damage it did to some companies (Atari, Activision, etc.) that you wouldn't have thought were vulnerable (or at least would have thought were better able to weather such events). DAZ may look good on paper now -- many companies do -- and then next week, you see that they're in bankruptcy court, because they or a parent company are on the ropes financially, and all the assets -- buildings, vehicles, furnishings, SERVERS, etc. -- get seized and sold off.

When people talk about a culture change at DAZ, they're talking about a very real thing. Maybe DAZ is all hugs and kisses when you're visiting them in their offices, but I'm one of those who noticed a switch, and my experience with them has been a pretty mixed bag, which is precisely why I (and a lot of other people) are a lot less willing to offer them the kind of trust you seem to be -- and certainly not the kind of trust that the scheme they're proposing requires. DAZ MAY do this or that IF they will or IF they can; and if they can't, then MAYBE somebody else will do this or do that (again, IF they can or IF they will) -- that's a lot of ifs and maybes -- too many to be comfortable.

Risk mitigation is PRECISELY why I'm firing up Poser now -- it's my transition tool away from DAZ Studio, with the certainty of salvaging at least SOME value rather than risking losing ALL value in DAZ's encryption scheme. And I wasn't kidding when I said I spent about $400 (or more) a month at DAZ. That money will now be going towards a new rig, a license for ZBrush 4R7 and possibly Substance Painter & Substance Designer, as well as subscriptions to Photoshop and Digital-Tutors. I'll even pick up some stuff here at Rendo that I've had on my wish-list for a while -- but not for anything that is for DS-only content and not from anyone who still sells at DAZ. It's gonna have to hurt before DAZ will listen to reason, and the only way to do that is to starve the beast.

That's it -- I'm off to bed. Have a good one, and thanks for the conversation...


  Razor42    ( ) ( posted at 5:11AM Mon, 02 November 2015 · edited on 5:17AM Mon, 02 November 2015 · @4236488

Morpheon posted at 10:06PM Mon, 02 November 2015 - #4236487

Razor42 posted at 1:34AM Mon, 02 November 2015 - #4236476

I have to say there does seem to be a conflict with the point that the DRM encryption is easy to circumvent, but I'm going to lose my content from it being encrypted. Either >the DRM is ironclad and content is totally pirate proof and you may lost your content. Or in the event of a disaster there will be enough innovative individuals to help you >restore their functionality. You can't have both.

My opinion is pretty obvious and my faith in Daz3D has yet to be misplaced but only you can decide what's right for you.

The last thing I'll say (for now, anyways -- I REALLY gotta get to bed).

The likelihood of DAZ simply disappearing (or even just the servers) is pretty small, but disasters do happen. (New Orleans with Hurricane Katrina, the Japanese Tsunami, just about any earthquake or wildfire in California, etc.) And that's just the Acts of God-kind of stuff. Then there's the financial stuff -- I don't know how old you are, but you may or may not know about how the video game industry in the 1980s was nearly wiped out and the damage it did to some companies (Atari, Activision, etc.) that you wouldn't have thought were vulnerable (or at least would have thought were better able to weather such events). DAZ may look good on paper now -- many companies do -- and then next week, you see that they're in bankruptcy court, because they or a parent company are on the ropes financially, and all the assets -- buildings, vehicles, furnishings, SERVERS, etc. -- get seized and sold off.

When people talk about a culture change at DAZ, they're talking about a very real thing. Maybe DAZ is all hugs and kisses when you're visiting them in their offices, but I'm one of those who noticed a switch, and my experience with them has been a pretty mixed bag, which is precisely why I (and a lot of other people) are a lot less willing to offer them the kind of trust you seem to be -- and certainly not the kind of trust that the scheme they're proposing requires. DAZ MAY do this or that IF they will or IF they can; and if they can't, then MAYBE somebody else will do this or do that (again, IF they can or IF they will) -- that's a lot of ifs and maybes -- too many to be comfortable.

Risk mitigation is PRECISELY why I'm firing up Poser now -- it's my transition tool away from DAZ Studio, with the certainty of salvaging at least SOME value rather than risking losing ALL value in DAZ's encryption scheme. And I wasn't kidding when I said I spent about $400 (or more) a month at DAZ. That money will now be going towards a new rig, a license for ZBrush 4R7 and possibly Substance Painter & Substance Designer, as well as subscriptions to Photoshop and Digital-Tutors. I'll even pick up some stuff here at Rendo that I've had on my wish-list for a while -- but not for anything that is for DS-only content and not from anyone who still sells at DAZ. It's gonna have to hurt before DAZ will listen to reason, and the only way to do that is to starve the beast.

That's it -- I'm off to bed. Have a good one, and thanks for the conversation...

Night mate,

Well it's sad to see you go but you seem like you've made a decision and I can respect that, also the door isn't one way. Hopefully time will ease your concerns and there will be a path for you to return in the future. I hope you acquire all those things on your wishlist DS developers are always in demand ;)

Thanks for the convo,

OT Warning Speaking of the 80s computer issue have you seen http://www.frombedroomstobillions.com it provides some great insights into the issues that created the fall of such mighty publishing houses and is a good trip down nostalgia lane. Here is the trailer if your interested https://www.youtube.com/watch?v=KnIdkHIMbOQ



  LPR001    ( ) ( posted at 5:16AM Mon, 02 November 2015  · @4236489

Razor42 posted at 9:36PM Mon, 02 November 2015 - #4236486

Lol, I actually need to attempt to get some work done tomorrow. I have a few idea's I'm looking forward to getting started with.

At least you're not firefighting the comparable thread at Daz3D.

Surprisingly things have stayed pretty civil in here for the amount of worry the changes are propagating, of course apart from the usual skirmishes.

As long as it remain civil and product bashing in very minimal and kept to the upset over the changes I am fine with it. There is a difference between opinions that is a forum in nature. I am satisfied everybody is still alive and not being picked on for their views in a nasty way. This could go on for a while I am thinking Superbowl party the odd wedding and birthdays to celebrate. It is best we all get along

- Johnny G

"Try animation to get things moving"

lpr001@renderosity.com


  parkdalegardener    ( ) ( posted at 5:46AM Mon, 02 November 2015  · @4236490

Razor42 posted at 5:25AM Mon, 02 November 2015 - #4236324

parkdalegardener posted at 1:39AM Mon, 02 November 2015 - #4236313

As long as Studio can do unencrypted exports then any DRM on imported content is moot.

So to export a figure as you describe you would need to export the mesh, then the morphs, the weight maps, the JCM's, Then rebuild the figure from the exports, redo the ERC settings, reattach all the texture maps and surface settings. Make sure all the naming conventions are correct or it won't work with other content, Re-save each preset option, reassociate all of the thumbs. Recreate the metadata. Forget any HD settings, Extract the data and create a new product directory wrapper. And at the end deliver it all bug free with no errors working to the same standard as a Daz3D QA'd product.

Wouldn't it be easier to just create a product and sell it at Daz3D?

I already have G1 and G2 running as Poser native. No DS needed. Took 10 minutes. I have props from DAZ that were in Studio formats when purchased. They are working in Lightwave, Poser, and Vue. Took less than 5 minutes. I have G3 running in Lightwave with a Lightwave rig. That too almost 45 minutes. It has a facial rig and uses the same skinning method as Studio. It is no where as difficult as you would have people believe to transfer assets from one format to another unless you lock up the import/export via encryption. People are not forced to create and sell at DAZ. They can use purchased assets in other software. I have no interest in reselling your mesh or pirating it online and that is the attitude that most from DAZ seem to be putting forward. If you are not using our assets directly in Studio then you are a pirate out to rip off DAZ by offering their products elsewhere to the masses or are using them in a format that DAZ isn't getting paid for. Remember; the mesh in Studio was not built in Studio.



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