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DAZ|Studio F.A.Q (Updated: 2019 Feb 01 1:12 pm)


 Subject: Daz Studio 4.9 Big Changes Incoming!!

ghosty12 opened this issue on Oct 28, 2015 · 502 posts

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  prixat    ( ) ( posted at 3:02AM Mon, 09 November 2015  · @4237598

Writers_Block posted at 8:50AM Mon, 09 November 2015 - #4237517

"Actually, what I'm saying is that it would be possble to do without anyone ever downloading content to their computer."

That would be great for me. I'd have DS running on a 100-core Amazon server for 3Delight renders. My Iray preview/renders would be served by nVidia's GPU cloud with millions of CUDA cores. My content library would live on a CDN somewhere. I'd be able to do 10,000 x 10,000 renders on my phone at 30,000ft. Ideal!

regards
prixat


  Razor42    ( ) ( posted at 4:24AM Mon, 09 November 2015  · @4237603

prixat posted at 9:24PM Mon, 09 November 2015 - #4237598

Writers_Block posted at 8:50AM Mon, 09 November 2015 - #4237517

"Actually, what I'm saying is that it would be possble to do without anyone ever downloading content to their computer."

That would be great for me. I'd have DS running on a 100-core Amazon server for 3Delight renders. My Iray preview/renders would be served by nVidia's GPU cloud with millions of CUDA cores. My content library would live on a CDN somewhere. I'd be able to do 10,000 x 10,000 renders on my phone at 30,000ft. Ideal!

Somehow it doesn't sound all that bad when you put it like that!



  RHaseltine    ( ) ( posted at 3:36PM Mon, 09 November 2015  · @4237718

Tony_Stark posted at 3:34PM Mon, 09 November 2015 - #4237554

I think DAZ's biggest mistake was when they abandoned the individual installers and went to DIM. They totally bungled the whole thing. DIM never totally caught up with DAZ's change in folder structure. DIM still has zip files that put everything under the Content folder. Then DIM moves most stuff out of the Content folder as it's being installed. Just unzip a few of their install files and you'll see! DAZ failed to adopt any standard naming and placement guidelines. DAZ says you don't need to find something easily. Just use Smart Content or Search! Smart Content is dumb. It doesn't show everything I have.

I don't want my content Categorized. I don't want to fool with metadata. I just want to Make Art!

The Content folder, like the manifest.dsx file, is there for DIM to keep different types of file organised, users manually installing should ignore it and the manifest file.


  Black__Days    ( ) ( posted at 5:41PM Mon, 09 November 2015  · @4237740

So, what I want to know is if 4.9 is also going to coincide with Michael 7 / Genesis 3 Male. If so, that leaves me looking very uneasily toward DAZ Studio 5 and the probable introduction of Genesis 4 in a year at most.

That's my biggest issue with DAZ, to be honest. I don't mind the DAZ Connect move, and the DIM didn't really bother me either. What bothers me is the pace of the content treadmill. It seem that it's been getting steadily faster, with periods between generations of figures shortening. Maybe I'll just bow out of the whole thing, play with the toys I have, and maybe jump back on the treadmill with generation 8.


In the beginning the Universe was created.

This has made a lot of people very angry and been widely regarded as a bad move.


  Razor42    ( ) ( posted at 6:08PM Mon, 09 November 2015  · @4237743

Black__Days posted at 10:57AM Tue, 10 November 2015 - #4237740

So, what I want to know is if 4.9 is also going to coincide with Michael 7 / Genesis 3 Male. If so, that leaves me looking very uneasily toward DAZ Studio 5 and the probable introduction of Genesis 4 in a year at most.

That's my biggest issue with DAZ, to be honest. I don't mind the DAZ Connect move, and the DIM didn't really bother me either. What bothers me is the pace of the content treadmill. It seem that it's been getting steadily faster, with periods between generations of figures shortening. Maybe I'll just bow out of the whole thing, play with the toys I have, and maybe jump back on the treadmill with generation 8.

I tend to find this one is also a bit of a misnomer. Sure the pace of content development seems to be increasing, but that would just offer more content choice wouldn't it. I still use Genesis and Genesis 2 quite a bit and I hear some also like V4 for some reason. Just because newer products arrive doesn't make the old ones redundant or in any way less useful. I know when I buy a computer, that pretty much before I power it on there will likely be a newer faster system available for the same price I paid. But I don't buy a computer to be the fastest forever, I purchase it to do a job and as long as the system can do that job for me for a number of years, I'm happy with it. I have no issue that newer faster models are arriving, in fact I just find it somewhat exciting that when I do choose to upgrade that the development has kept pushing the edge and I'm going to have a new faster and more powerful beast to put to work. A few of the software packs I use are also back a few versions from the latest too.

IMO What would be even scarier is to be stuck with the same level of tech or figure base for over ten years, while seeing very little advancement in the tech, wait a sec when was V4 made... ;)



  Zev0    ( ) ( posted at 6:42PM Mon, 09 November 2015 · edited on 6:49PM Mon, 09 November 2015 · @4237749

What he said. Nobody is forcing you to use the latest figures. There are even clones so you can use new content on the older figures if you do not want to move over to the new ones just yet, or the other way around.

My Renderosity Store


  Black__Days    ( ) ( posted at 8:44PM Mon, 09 November 2015  · @4237769

Razor42 posted at 9:08PM Mon, 09 November 2015 - #4237743

I tend to find this one is also a bit of a misnomer. Sure the pace of content development seems to be increasing, but that would just offer more content choice wouldn't it.

I am not speaking strictly about content development pace, per se, but more generational iteration and base/main character proliferation. I simply feel it's too fast. That's a personal opinion, and I completely understand why people might disagree. I have felt this way since M2/V2 were replaced by M3/V3/David/Stephanie/Freak. Sure, the Unimesh gave some great advantages, but it really started the ball rolling toward getting less for the money and not getting as much out of the figures we have bought as we could have. Features we once took for granted (like facial expressions!) are now monetized, and what once would have been a character morph and texture set is now instead a new $30 base character.

Characters like Gianni 6 and Olympia 6 being their own base, with their own UVs, instead of just some new expansion for M/V6 are a prime example. I understand the business side of it, of course. Potential customers for Gianni 6 would only be a subset of people that already owned Michael 6, instead of everyone with Genesis 2 Male installed maybe buying him.

I just miss the days when you bought a figure, and that figure was a whole product, complete with body morphs to change body type, facial morphs to emote or make elf ears, fangs, etc. Now all of that is $10-$20 each. I would like to see a middle ground, where DAZ can make plenty of money and users can get more out of the content they buy. In my opinion, the right path to DAZ making just as much as they are right now would be to slow down generational iteration, stop proliferating base characters with each generation, and instead focus on providing some more imaginative content to support those people. There has never been a surplus of good environments, for instance, and nobody ever had a problem selling pose packs or hair. Make those characters that are right now marketed as equivalents to the flagship people (Olympia, Josie, Julie, Jaden, etc) addons for the flagship people instead, and make more of them. That would really be a way to offer more content choice.

Just my two cents' worth. Your mileage may vary.

IMO What would be even scarier is to be stuck with the same level of tech or figure base for over ten years, while seeing very little advancement in the tech, wait a sec when was V4 made... ;)

Now now. There's no need to turn everything into a dig at Poser's lack of first party content support.


In the beginning the Universe was created.

This has made a lot of people very angry and been widely regarded as a bad move.


  Writers_Block    ( ) ( posted at 12:08PM Thu, 12 November 2015  · @4238308

Razor42 posted at 6:02PM Thu, 12 November 2015 - #4237603

prixat posted at 9:24PM Mon, 09 November 2015 - #4237598

Writers_Block posted at 8:50AM Mon, 09 November 2015 - #4237517

"Actually, what I'm saying is that it would be possble to do without anyone ever downloading content to their computer."

That would be great for me. I'd have DS running on a 100-core Amazon server for 3Delight renders. My Iray preview/renders would be served by nVidia's GPU cloud with millions of CUDA cores. My content library would live on a CDN somewhere. I'd be able to do 10,000 x 10,000 renders on my phone at 30,000ft. Ideal!

Somehow it doesn't sound all that bad when you put it like that!

For those that want that, it's ideal; those that want something else, well it isn't.

Where Daz goes, we will have to see; what happens to the statements they made, we will have to see; I'm somewhat worried about the direction, but I don't have to go with them , or follow after.

So'll I'll wait and continue to save my cash. Or spend some here at Rederosity instead. My only purchases were in the last two weeks have been 3 G2 with large discount. Good for me. 😀

It feels like there is another shoe though.


  Rawnrr    ( ) ( posted at 1:10PM Thu, 12 November 2015  · @4238327

Slowing down figure generation iterations means to not keep up with emerging technology....that is the problem that is killing poser. Daz is smarter than that...they will keep growing new figures that keep up with modern technology, and as such will keep themselves vital


  LaurieA    ( ) ( posted at 2:09PM Mon, 30 November 2015 · edited on 2:14PM Mon, 30 November 2015 · @4241631

FWIW, I DON'T like my stuff being stored in the cloud IF I can't download it to my own hard drive and use it from said hard drive. It sounds like this is not the case with the new Daz DRM. Sounds like to me the stuff still lives on your hard drive but also stays in the cloud for when and if you need it. DRM I don't mind so long as my use of it is invisible to me while I'm using it. Sounds like this is also the case with Daz DRM. I'll be watching over the next weeks while this all fleshes out, but if everything is how I understand it right now, I don't have a problem with it.

How hard will the DRM be on vendors? Will one need to be a "Daz insider" to defeat the DRM in order to make products easier? I make freebies, so it's a question I'd really like an answer to. Will the DRM in any way hamper ones ability to create and distribute morphs and/or other products like clothing generation and so forth?

Laurie



  RHaseltine    ( ) ( posted at 3:33PM Mon, 30 November 2015  · @4241645

LaurieA posted at 3:27PM Mon, 30 November 2015 - #4241631

FWIW, I DON'T like my stuff being stored in the cloud IF I can't download it to my own hard drive and use it from said hard drive. It sounds like this is not the case with the new Daz DRM. Sounds like to me the stuff still lives on your hard drive but also stays in the cloud for when and if you need it. DRM I don't mind so long as my use of it is invisible to me while I'm using it. Sounds like this is also the case with Daz DRM. I'll be watching over the next weeks while this all fleshes out, but if everything is how I understand it right now, I don't have a problem with it.

How hard will the DRM be on vendors? Will one need to be a "Daz insider" to defeat the DRM in order to make products easier? I make freebies, so it's a question I'd really like an answer to. Will the DRM in any way hamper ones ability to create and distribute morphs and/or other products like clothing generation and so forth?

Laurie

The "cloud" element is no more cloudy than DIM -the main difference is that with the new system you get only the changed files with an update, instead of having to download the full product, which is a boon for those of us with capped bandwidth.

The new beta isn't encrypting content that is available through DIM (which is all of it, currently) though once there is Connect-only content that will still be encrypted. The new beta has also added the ability to drag from the CMS-based views to a file based view (DAZ Studio Formats) to create a shortcut to the content that you can move around as you wish.

The encryption won't generally interfere with content creation - the Transfer Utility still works, you can still bridge or export OBJs for morph-creation and save as (unencrypted) morph assets and so on. I'm not sure, off-hand, that there will be ways in which it might interfere but I'll leave the weaselly "generally" as insurance.


  LaurieA    ( ) ( posted at 9:57AM Tue, 01 December 2015 · edited on 9:59AM Tue, 01 December 2015 · @4241758

Thanks Richard for your answer :). And yes...downloading only the changes will be really nice. I have a generous monthly bandwidth, but saving it where I can is always nice ;).

Laurie



  will2power    ( ) ( posted at 11:40AM Wed, 02 December 2015  · @4242017

I've read through more pages than I can count on this, and I have to say this. As a consumer, I believe that my time purchasing DAZ products is slowly coming to an end. I will not participate in DRM related purchases. I've been at odds with DAZ for years because they keep rolling out crap that no one's interested in and ignoring all of the things that we've been asking for as users. To me there were a thousand other things more important than DRM, which is nothing more than pissing in the wind because for all your efforts, there are literally thousands of hackers that are more skilled and less scrupulous. DRM will be cracked within hours and they'll be right back where they started -only the cost of this colossal failure will be passed onto the consumer.

It's caused me to rethink a lot of my strategies when it comes to animating and rendering. I wanted the models and for the most part, I have about 99 percent of the models that I need to do the things that I want to do. I have never liked the DUF format as a tech guy because it was so poorly thought out. Rendering in DAZ is certainly easy, now there are other options that are just as easy and offer features that DAZ refuses to implement. I've spent the last few months investigating Modo, Cinema 4D, Iclone, and now Maya LT and I'm convinced that just about the only thing DAZ has to offer is the models themselves. The lack of proper rigging tools, dynamics, particles, and literally abandoning Carrara when they should have been retooling it to take over for DAZ studio entirely have caused me to look elsewhere. With Modo Indie priced at $299 or the full version right at a thousand dollars --800 around this time of year when they do the sale, or Maya LT with Stingray at 30 dollars a month, do I really have to put up with DRM?

This weekend I started experimenting with the FBX export to Maya and Motion Builder and I have also started evaulating at MODO with the Automatic Character Rigging setup for converting my favorite DAZ models to a rigging system that is animator friendly. I'm even looking at using Akeytsu with Unreal Engine 4. I don't like cloud based operations and I despise DRM content so Genesis 3 is probably the end of the line for my figure purchasing from DAZ. I can spend more time taking the models I already own and converting them for use elsewhere and get a whole lot of mileage out of systems that give me the tools I've been asking for. I love your models, but I'm not going to jump on the Cloud/DRM bandwagon.


  LaurieA    ( ) ( posted at 12:32PM Wed, 02 December 2015  · @4242022

Wow, I only needed to read maybe 4 posts to get the new DRM system and people still think their stuff is all gonna be in the cloud? Reread please. The stuff still downloads to your computer. You got control of your own content on your own hard drive...the only way the cloud enters into it is keeping your stuff there for you to DOWNLOAD. Same as we've had for years now. Seems the actual DRM part of the equation is pretty transpartent too....log into Daz servers once...maybe it checks once in awhile. What program nowdays doesn't do that? Photoshop until they went all cloud based checked EVERY time ya opened it. A lot of software does. Did everyone stop using Photoshop? That was a rhetorical question btw...we all know the answer to that one ;).

I don't have a problem with artists trying to protect their creations or a company protecting its assets...uphill battle that it is. Seems that people are having a huge problem with any DRM at all...which I find strange. I rebelled against what SM did to GameDev, but it was only the implementation of it, not the fact that they were trying to protect their assets. It's only when it starts to become a clusterf**k for the customers that I have a problem with it. If Daz can keep it pretty transparent, what's the huge problem?

Laurie



  will2power    ( ) ( posted at 2:30PM Wed, 02 December 2015  · @4242035

LaurieA posted at 1:20PM Wed, 02 December 2015 - #4242022

Wow, I only needed to read maybe 4 posts to get the new DRM system and people still think their stuff is all gonna be in the cloud? Reread please. The stuff still downloads to your computer. You got control of your own content on your own hard drive...the only way the cloud enters into it is keeping your stuff there for you to DOWNLOAD. Same as we've had for years now. Seems the actual DRM part of the equation is pretty transpartent too....log into Daz servers once...maybe it checks once in awhile. What program nowdays doesn't do that? Photoshop until they went all cloud based checked EVERY time ya opened it. A lot of software does. Did everyone stop using Photoshop? That was a rhetorical question btw...we all know the answer to that one ;).

I don't have a problem with artists trying to protect their creations or a company protecting its assets...uphill battle that it is. Seems that people are having a huge problem with any DRM at all...which I find strange. I rebelled against what SM did to GameDev, but it was only the implementation of it, not the fact that they were trying to protect their assets. It's only when it starts to become a clusterf**k for the customers that I have a problem with it. If Daz can keep it pretty transparent, what's the huge problem?

Laurie

I've read the writeups from DAZ as well and my understanding of what this brings based on my experience with things DRM related. It's my experience when companies start doing stuff like this, that other changes for the worse usually follow. We have no idea of the "unintended" consequences of DRM from a technical standpoint no matter how many assurances you get from DAZ to the contrary. The usual line is that there's no impact whatsoever, or that it won't affect you. But then reality sets in along with the error messages, or the people who have activated their id on a new machine or lose it when their old machine gets struck by lightning, or when people who work on multiple computers can't get their work done because they're limited by DRM imposed limitations. I work typically on no less than four computers on a daily basis with access to several more. Let's say that you have small operation of ten computers or so and let's say the limitation of DRM is five computers? Do you purchase the exact same license again? Why should you? You purchased the product didn't you? Why should you have to purchase it again?

After they implement something like this, is usually when the "adjustments" to your licensing start to show up. Since it's DRM, you have no choice but to accept whatever's imposed on you. That doesn't even begin to cover the technical aspects of "unintended consequences" Then you're dealing with things like mis-input data on a product id or your digital id get's corrupted or version conflicts because someone was asleep at the switch when they roll out a new version. It adds another level of "things that can go wrong" when it comes to working in DAZ studio. This stuff plagues even companies like Microsoft companies all the time. You get error messages like "You cannot play a Windows Media DRM protected file or a Zune DRM protected file on a computer that is preconfigured with Windows 7" see KB976590. Or if you retstore your computer from a backup image and find that your DRM content is now inaccessible because their security reads that as an attempt to circumvent DRM. No, my experience tells me that I don't want to deal with DRM.

I don't want encrypted files. Like most people who work at this stuff, we like to be able to tinker and improve things or retask old assets but who's to say that six months after DRM comes out they make it so you can't edit DUF files with DRM applied to them? And what happens when DRM says you now no longer can export DRM items to other applications without paying an "Export Fee?" Even if DAZ came out today and said that will never happen, it's not worth the bits and bytes it takes to publish it. We all know that is subject to change without notice. Don't believe me? Have you seen the new Apple pencil? Or have you tried to purchase Reallusion products on DAZ?

Or think of this... Some PA decides take DAZ to court over royalties or something like that and suddenly all the stuff you've purchased from them is no longer available for some reason? I have even experienced this with Amazon.com when I got some free books because one of the kindle books I purchased suddenly disappeared from my library. They had to pay it out as a result of the class action lawsuit because of that.

I choose as a consumer not to deal with it. With the way things are now, I have choices which did not exist years ago, so I don't have to.


  LaurieA    ( ) ( posted at 3:29PM Wed, 02 December 2015 · edited on 3:35PM Wed, 02 December 2015 · @4242047

Wouldn't it be better tho to throw a fit about it when and if the time comes rather than throw a fit from speculation? It seems like a better use of energy to me :). Of course, you're always free to walk off and use something else if you so choose. As for me, I'd rather not get upset until I know for sure things are going in a bad way. As it stands, it's not going to be THIS version anyway.

What is it specifically that you're worried about happening that you won't agree to? Your content in the cloud only? I'd be right there screaming with you. Having the software call home now and then? Meh, I'm used to that with a lot of other software I use. No difference. Software in the cloud only? A company like Daz having their content and software in the cloud represents a slew of ongoing bandwidth headaches that I'm not sure they'd want to deal with. I'm sure at least as far as content goes, your stuff is gonna be on your hard drive for the foreseeable future. Granted, I don't know any of this for sure, I'm just trying to think it thru logically.

Laurie



  will2power    ( ) ( posted at 5:05PM Wed, 02 December 2015  · @4242073

I'm not afraid of anything. I look at the situation and I evaluate the impact on me and what I'm doing and I make a decision based on what I observe. I did the same thing when I switched from Poser to DAZ studio. I went through two or three versions with Poser and when I saw that they had no interest in addressing things that were important to me and what I wanted to do, I went back and tried DAZ Studio again. I do not rely on brand loyalty. I'm a one person shop and I have to do everything myself so to me, the content was king. Now the writing on the wall says that DAZ is going that same route --they roll out Genesis 3 without any Path to Carrara, nor any anouncement Carrara support is coming. We've been asking for particles and dynamics for years now, and they have ignored it in every iteration, while trying to tout DAZ as being animation friendly. Their sales practices have even become suspicious --to that I point out the release of Nineve 6 and Ysabeau 6 right before releasing Genesis 3 and Victoria 7 --with no advance warning. Particularly, I note that they broke the backwards compatibility to ensure that users could not use old textures nor easily convert them so as to force users to purchase new texture sets. They could have sat down with the Genesis 2 mesh and applied the new bone system, allowing users to continue using their old content but they made the conscious choice to break continuity.

All this time, they've ignored developing their own documentation, while dedicating themselves to Morph3d without addressing concerns and making improvements that would benefit their core user base. Because they're going after the semi-professional and indie market, they're ignoring the hobbyists like we're lepers. This is just the final nail in the coffin, and it's sad because I really do like their models. While none of these things individually would cause me to seek other sources, taken together it's a sign that I should move on and look for something more versatile and more responsive.

I bought Iclone 6 pro as soon as I found out that they had added dynamic cloth, speed trees, perception neuron mocap and Indigo Render. I tested it and what they're doing addresses 90 percent of the things that I've been after. If they ever decide to update the native render to like a licensed version of Unreal Engine--there's no way I'd ever go back to DAZ studio for anything because they're giving me the tools to animate-which is what I do as my hobby. The only thing that DAZ has going for it is Iray Render. But now that I'm a Beta Tester for Maya Iray --I'll pay for it when it comes out in full version which means there's absolutely nothing to keep me working in DAZ studio.

Iray for 3ds Max.png

DRM isn't the only reason, it's just the last in a string of reasons why I'm moving away from working in DAZ studio.


  Male_M3dia    ( ) ( posted at 5:42PM Wed, 02 December 2015 · edited on 5:56PM Wed, 02 December 2015 · @4242079

will2power posted at 6:11PM Wed, 02 December 2015 - #4242073

I'm not afraid of anything. I look at the situation and I evaluate the impact on me and what I'm doing and I make a decision based on what I observe. I did the same thing when I switched from Poser to DAZ studio. I went through two or three versions with Poser and when I saw that they had no interest in addressing things that were important to me and what I wanted to do, I went back and tried DAZ Studio again. I do not rely on brand loyalty. I'm a one person shop and I have to do everything myself so to me, the content was king. Now the writing on the wall says that DAZ is going that same route --they roll out Genesis 3 without any Path to Carrara, nor any anouncement Carrara support is coming.

  1. When has DAZ announced anything in advance? Never.

  2. Genesis 3 support in carrara is being worked on http://www.daz3d.com/forums/discussion/comment/944221/#Comment_944221

We've been asking for particles and dynamics for years now, and they have ignored it in every iteration, while trying to tout DAZ as being animation friendly.

a few have been asking. The thing with business is that if it isn't profitable for the effort, it won't be pursued. I think that pretty much sums up why it hasn't shown up.

Their sales practices have even become suspicious --to that I point out the release of Nineve 6 and Ysabeau 6 right before releasing Genesis 3 and Victoria 7 --with no advance warning.

Nothing says you can't use two or more different generations in one scene. And people are still buying Genesis 2 items today. And again, DAZ has never announced new figures far in advance. Not with V2, V3 not with V4, nor G1 nor G2.

Particularly, I note that they broke the backwards compatibility to ensure that users could not use old textures nor easily convert them so as to force users to purchase new texture sets. They could have sat down with the Genesis 2 mesh and applied the new bone system, allowing users to continue using their old content but they made the conscious choice to break continuity.

Not true at all. The changes in Genesis 3 address better posing and animation; the issue Per the designer of Genesis was keeping the V4-era things in hurt the overall design, so it was removed. Considering the uptake of Genesis 3 over Genesis 2, it was a wise decision. People are always looking for better tools, and sometimes compatibility has to be sacrificed. That said, You can still move morphs and clothing over using the transfer tool and autofit. I do know from starting to work with the mesh is that the morphs are easier to construct as I'm not pulling muscle flows from the mesh, which in turn custom morphs doesn't pull clothing in the flows' direction when morphs are autogenerated in clothing like it did in the earlier generations.

All this time, they've ignored developing their own documentation, while dedicating themselves to Morph3d without addressing concerns and making improvements that would benefit their core user base. Because they're going after the semi-professional and indie market, they're ignoring the hobbyists like we're lepers. This is just the final nail in the coffin, and it's sad because I really do like their models. While none of these things individually would cause me to seek other sources, taken together it's a sign that I should move on and look for something more versatile and more responsive.

I don't know, but DAZ doesn't keep the store filled, the PAs do. And there's plenty of content (of both Genesis 2 and 3 newly released) to choose from at DAZ and there's stuff at rendo too. So far, there's been 1 to 2 major figure releases a month, more than last generation... including Iray integration to put PBR in the hands of the average hobbyist for free. Ignoring them? I'm sorry but I think you're mistaken. . Also of note: I think the perception is that DAZ is some huge company with hundreds of employees.. not so. It's a small group.. two separate groups now with morph3d (so the gaming and DAZ Studio projects are separate, not together). They've done a lot with the small number of people they have, so certain things will have a higher priority than others. Right now and for a while now, it has been DS and everything falls in line behind that, such as Carrara... so sometimes, things haven't been worked on because they haven't gotten to it yet, so it's always good to keep the wild speculation to a minimum.


  will2power    ( ) ( posted at 7:13PM Wed, 02 December 2015  · @4242084

Male_M3dia, You have your opinion and I have mine, and what I see tells me the direction that they're going is not the direction that I want to go. I made the decision and I'm sure you'll make whatever purchase decision you want to make, just like I did with Poser. I've never used smart content and working on this for 4.9 tells me that they have prioritized DRM and features useless to me over improvements I have seen develop in other softwares who are less apt to hold on to outdated methods. That is the DAZ priority --it's not mine. So I'm transitioning to environments that provide the animation tools and components that I deem necessary. That's the wonderful thing about the free market. If you want to hold onto DAZ, then that's fine --I choose to move on. The funny thing is, the only thing this whole thing has done is galvanize my resolve to do it.


  Male_M3dia    ( ) ( posted at 8:02PM Wed, 02 December 2015 · edited on 8:05PM Wed, 02 December 2015 · @4242093

will2power posted at 8:59PM Wed, 02 December 2015 - #4242084

Male_M3dia, You have your opinion and I have mine, and what I see tells me the direction that they're going is not the direction that I want to go. I made the decision and I'm sure you'll make whatever purchase decision you want to make, just like I did with Poser. I've never used smart content and working on this for 4.9 tells me that they have prioritized DRM and features useless to me over improvements I have seen develop in other softwares who are less apt to hold on to outdated methods. That is the DAZ priority --it's not mine. So I'm transitioning to environments that provide the animation tools and components that I deem necessary. That's the wonderful thing about the free market. If you want to hold onto DAZ, then that's fine --I choose to move on. The funny thing is, the only thing this whole thing has done is galvanize my resolve to do it.

I'm sure people's speculations will drive them to do things that end up costing them in the long run rather than taking time to look and understand the facts. I'm simply not that alarmed right now based on what I see and will wait until it shakes out. I'm doubting it anywhere near doomsday, and like always, those people tend to come back.. just don't make too much of a fuss because the words you leave are the words you end up eating ;) And over the last few years, I've seen lots of people eating hearty word salads from their angry posts that I still remember.


  artbyphil    ( ) ( posted at 8:44AM Thu, 03 December 2015  · @4242186

I dont even use the content management service but like to download the content and install it myself to various external drives which I can use with various computers. such as my desktop or plug it into my laptop. From what I've read it means you cannot move your content around. If I can no longer do this I will not be buying any new stuff from them.

 

  Male_M3dia    ( ) ( posted at 10:12AM Thu, 03 December 2015  · @4242207

artbyphil posted at 11:07AM Thu, 03 December 2015 - #4242186

I dont even use the content management service but like to download the content and install it myself to various external drives which I can use with various computers. such as my desktop or plug it into my laptop. From what I've read it means you cannot move your content around. If I can no longer do this I will not be buying any new stuff from them.

You can install content you where you like, however things that you shouldn't be moving in the first place, such as items in the data directory, will probably be encrypted on DAZ connected items. Since products could be updated by item, not the whole package, you probably shouldn't move those items in the future. That said, things that call those items, such as scene subsets and wearables, could be created for those items then moved to a different location for organization.


  RHaseltine    ( ) ( posted at 3:18PM Thu, 03 December 2015  · @4242278

You can still choose which content directories to use, but the files go in DataCloudproductID and can't be moved from that location (but you can safely move the DataCloudProductID folder to a different content directory, something that wasn't true without tidying up in earlier versions). What you can do is create a special new "shortcut" file that points to the user-facing files (the ones you see in the content panes) and move those around as you see fit. Files for content that is already available, or that is released through DIM as well as Connect, are no longer encrypted in the latest beta - only Connect-only content will be encrypted.

Going back to an earlier post, Rob Whisenant did post in one of the Daz forum threads to explicitly state that Carrara support for Genesis 3 is being worked on (or perhaps that Dual Quaternion rigging was being worked on, so that Genesis 3 could follow) and as I recall that Connect support is also planned.


  LPR001    ( ) ( posted at 11:36PM Thu, 03 December 2015  · @4242394

@will2power There are loads of options out there in the market and we are tied to none but if you are jumping ship because of the DRM you might want to be kicking quite a few of your suggested alternatives of the wish list. Any member worried about how Daz will operate into the future with DRM go download UE4 or Unity for free and give it a try there is enough starter content and project files plus they give away projects you can strip for assets for use in your own UE4 created projects. UE4 is fully DRM and practically cloud based identical to the Daz concept. You download to your computer and it is also available from the cloud you have a library upstairs and downstairs. Same thing they won't be messing with what you create but another vendor or their proprietary products it is fair enough to do all they can to protect it.

PS Nukeygara Akeytsu is killer!! Good choice there my friend dream come true that software.

- Johnny G

"Try animation to get things moving"

lpr001@renderosity.com


  Pinzelmeister    ( ) ( posted at 10:59AM Mon, 21 December 2015  · @4245170

I think this is a related issue (?) I'm using a recent beta of DAZ Studio (4.9.0.44) and having no issues except this: how do I find new content? The old way of finding newly installed content does not seem to work - I'm inclined to think this a deliberate strategy to make manual installation of content problematic (I'm not using DAZ install manager etc . . . whatever they are called). So previously it was : Scan known directories for files , , , new content would be highlighted. Now the new content is there (somewhere) but not highlighted. I can usually find it but I'm never really sure plus it's a pain hunting for it. Suggestions? Is there a work-around?


  RHaseltine    ( ) ( posted at 4:22PM Mon, 21 December 2015  · @4245212

The original New flags have been removed, yes, though I thought there was an equivalent that added items to the new New group. Why not install to a temporary content directory, make sure everything is working, then move to your regular location. That is how I have always (ish) worked, I've never used the Scan for new feature.


  Pinzelmeister    ( ) ( posted at 5:07PM Mon, 21 December 2015  · @4245219

Nice, thanks. I hadn't though of that (temp content directory) but it does seem to make sense.


  Pinzelmeister    ( ) ( posted at 8:14PM Mon, 21 December 2015  · @4245228

Q1.jpg

Follow-up question (showing my ignorance about how DAZ directories etc work): where would I place the "temp" folder? I.e. a new product unpacks like this (geometries libraries etc). Would I create a new "Studio Temp" under DAZ 3D? Or place it farther down the list (under My Library or other). The point is that I tried setting up a Temporary folder but ran into a roadblock . . . presumably put it in the wrong place?


  Pinzelmeister    ( ) ( posted at 8:15PM Mon, 21 December 2015 · edited on 8:16PM Mon, 21 December 2015 · @4245229

Q2.jpg (A screenshot of my content dir. mgr folders.)


  RHaseltine    ( ) ( posted at 4:11PM Tue, 22 December 2015  · @4245324

Add a new content directory - for Poser and for DS - to the lists in the last screenshot then install there. This also has the advantage that the RuntimeTextures folder will be largely empty so if there's a bad path it's a quick matter to find the correct path (or confirm that the file is missing).


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