Welcome to the 3DS MAX Forum
Forum Moderators: wheatpenny
3DS MAX F.A.Q (Updated: 2016 Jul 08 4:08 pm)
Welcome to the 3DS Max Forum!
Considering 3ds Max? Download the FREE 30-day trial here
Renderosity maintains a zero tolerance policy concerning the trading/use of illegal software.
Refer to the Terms Of Service for the lowdown concerning warez.
POSER/MAX FAQ - This covers MANY of the issues involved when using Max in conjunction with Poser.
Take the time to look over this post before starting a thread in the forum.
Checkout the Renderosity MarketPlace - Your source for digital art content!
Subject: Spherical map in 3DS MaxTL4500 opened this issue on Feb 01, 2013 · 4 posts
I have what I think is a basic question but I am having great difficulty solving it!
I am trying to map a transparent map of the world to a spher in Max. The render comes out just as I want it but there is a seam where the map meets. The Max help just says that the seam appears when you map. I have tried welding verts along the seam but this just knocked a hole in the sphere.
I am assuming there is a simple answer to this but no-one has answered my posts in other forums.
Can this seam be removed?
Is this a geosphere or polar sphere? I know what you are saying I think, but this simply sounds like an issue of you using a map where the edges don't match up. You can reduce or eliminate this effect manually on the map itself in something like Photoshop, by converting it to a tileable image (blend the edge colors and texture), so that the seam where the edges meet isn't visible.
Yes, there are some techniques and/or plugins also that can assist in solving this issue directly in Max if you must, but this is much easier fix to do in your image editor.
If this isn't what you mean, then perhaps post an example image of the problem.
PS: Make sure your bitmap texture coordinates are correct. You might wanna post a sceencap of your bitmap settings, etc. if the issue is not fixable in Photoshop or some similar image editor.