Welcome to the 3DS MAX Forum
Forum Moderators: wheatpenny
3DS MAX F.A.Q (Updated: 2015 Nov 11 4:09 pm)
Welcome to the 3DS Max Forum!
Considering 3ds Max? Download the FREE 30-day trial here
Renderosity maintains a zero tolerance policy concerning the trading/use of illegal software.
Refer to the Terms Of Service for the lowdown concerning warez.
POSER/MAX FAQ - This covers MANY of the issues involved when using Max in conjunction with Poser.
Take the time to look over this post before starting a thread in the forum.
Checkout the Renderosity MarketPlace - Your source for digital art content!
Subject: How to "cover" toes and get rid of panties and bra?oozeslime opened this issue on Jan 26, 2013 · 4 posts
Depending on the topology of the character, I would start by target welding the vertices and edges of the toes together to make a "solid" geometry, then use the "relax" brush in the Graphite tools ribbon to smooth everything out. Basically, welding the edges and/or vertices between the toes will connect them all into one shape. The relax brush, carefully used, will then smooth the result. For Bra and panty, just try using the relax brush, which should smooth out the creases, bumps and folds etc. in those areas.
Quote - Hi Lux,
Thank you very much! I'll try these things, together with a couple other ones! I guess it is solved, you helped to solve the whole thing.
Let me know how it goes. THere's some other things you can try if these aren't enough, but I think they should work well. Just be careful of your settings when using any of the geometry modification brushes in the Graphite ribbon. They work well, but you often need to play with the size and strength to get that "sweet spot" for things like this. There's also the "move" and "flatten" brushes that may come in handy too. Remember to keep everything parametric, so you can always quickly go back to the original topology, by doing all the brush smoothing operations on a new "edit poly" modifier in the stack. Good luck.
PS: you may need to first remove the polygon faces between the toes before welding the verts and edges together to avoid overlapping geometry.