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 Subject: How to

bonestructure opened this issue on Jan 18, 2013 · 10 posts

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  bonestructure () ( posted at 3:17PM Fri, 18 January 2013 

Just wondering how to make a separate alpha channel.

Talent is God's gift to you. Using it is your gift to God.

  bobbystahr () ( posted at 10:54AM Sat, 19 January 2013  · @4032655

Go to the help, top right and select Photoshop Help, when that comes up type 'create alpha' in the search and you'll get a step by step

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


  lincustodis () ( posted at 5:00AM Thu, 24 January 2013  · @4034405

How can i make a realistic skin in ps

I have Cs6 and templates , who can help me or is there a tutorial?


  lincustodis () ( posted at 5:00AM Thu, 24 January 2013  · @4034406

How can i make a realistic skin in ps

I have Cs6 and templates , who can help me or is there a tutorial?


  bonestructure () ( posted at 11:04AM Thu, 24 January 2013 · edited on 11:06AM Thu, 24 January 2013 · @4034486

I can't point you to a specific tutorial, but there are unimaginably many Photoshop tutorials on the net. Should be easy to find one. I don't remember where I found it, but I once downloaded a spectrum pattern, you know, like paint samples, all little boxes, of all the various possible skin shades, from white to Latino, to Asian, to Indian, to black. It's very helpful to have that reference. The rest is adding slight noise for pores and making the skin color uneven, because skin is not one consistent color. I add scars and tattoos by applying the image in layer mode and selecting multiply or overlay and adjusting the opacity. Makes it look more natural to me that way. The scars, I blur and blend the edges to make it blend in better. Wounds are harder, those take much work. Freckles are the hardest. To make the skin blotchy, find a grunge map that looks nice and random and blotchy, black and white. Apply that in multiply or overlay mode. Take the opacity down to zero, then start boosting it up until you achieve a nice blotchiness that isn't obvious or overbearing.

Talent is God's gift to you. Using it is your gift to God.

  bobbystahr () ( posted at 12:08PM Thu, 24 January 2013  · @4034501

what bonestructure just typed was my answer as well...no easy method really...you MUST be an artist and have the resource images to work with or any skin will look like crap from what I've seen in the galleries as skin is a really difficult subject to create.

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


  lincustodis () ( posted at 12:36PM Thu, 24 January 2013  · @4034521

Content Advisory! Nudity advisory.


Thank you so much...yes it is a difficult thing to do :-) but in RL i am a portraitpainter

so that will do for a start i hope :)

I hoped that the way to start from the template or on the 3d avatar in ps in big lines till the render in sl could be explained. I search a lot, found templates from Robin Wood and also obj templates. On ventorboxes i saw† skintemplates in one peace.

What kind off template is that and how do i work my way out ?

Again TY all


  bonestructure () ( posted at 12:54PM Thu, 24 January 2013  · @4034526

Can't tell you in that one, I use 3D Max. My process is to repaint any template. Then I bring the object into Max. I click on the object to get whatever material is assigned to it, then import that material into the material editor and apply. With no UV mapping. Don't know if that helps at all. I'm not familiar with what other programs use.

Talent is God's gift to you. Using it is your gift to God.

  bobbystahr () ( posted at 3:00PM Thu, 24 January 2013 · edited on 3:01PM Thu, 24 January 2013 · @4034568

My advice is know where the textures are going to be used like DAZ or Poser and go to those forums and ask advice as here you will get Photoshop advice which is queries about skin as your post started out, not target specific advice for your texture. By all means ask artistic type questions here, but to stay on track, target your textures and get better replies in specific forums.
Additionally I added a nudity advisory to your post with the image. †Blurring is not considered clothing and unless it was extremely graphic and in your face nudity is allowed in forums with an advisory.

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


  lincustodis () ( posted at 6:15PM Thu, 24 January 2013  · @4034627

Sorry was not thinking on nudity in this question.

again sorry.


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