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 Subject: Question on scupting and texture painting MODO or 3D COAT? which one should i l

lionhead07 opened this issue on Jan 10, 2013 · 5 posts

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  lionhead07 () ( posted at 1:17AM Thu, 10 January 2013 

im wanna start learning sculpting so i wanna add a sculpting application to my maya pipeline. Im not planning on dealing with Zbrush yet† and Mudbox they both not working properly with my Graphics card† which leaves me with Modo and 3d coat. i just wanna be able to sculpt details and paint texures. Which one do u guys recomend and why? as always thank u for ur answers


  nemirc () ( posted at 1:04AM Fri, 11 January 2013  · @4029823

I haven't used any of them really, so I can't recommend any. I use Mudbox

Sergio Aris ROSA
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blog-site :p http://nemirc.wordpress.com

  lionhead07 () ( posted at 10:31PM Fri, 11 January 2013  · @4030137

I have used Mudbox before and i love it, but my lame graphics card(radeon xt1900) on my mac is not working with mudbox it runs but cant do much. and Honestly i just dont wanna start lerning Zbrush the interface drives me crazy. but as always thanks for responding man :-) Happy new year


  Cybermonk () ( posted at 5:27PM Sun, 27 January 2013  · @4035418

Have you tried sculptris? It is free, easy to learn, and powerful. I have 3d-Coat. It's great for UV- mapping, texturing and retopo work but I would rather scuplt in sculptris. Blender has some nice sculpting tools these days too. But its hard to compete with the dinamic tesalation of sculptris. Oh yeah I'm not a Maya guy but Iits so quiet in rendo these day I wondered in here out of boredom.

____________________________________________________

"The true sign of intelligence is not knowledge but imagination".

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  lionhead07 () ( posted at 1:07AM Wed, 30 January 2013  · @4036219

no i havent tried sculptris yet will give it a shot hopefully it will work with my crappy radeon xt1900


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