Welcome to the UV Mapper Forum

Forum Moderators:  UVDan   


FORUM BASED TUTORIALS

Off site tutorials

 

Checkout the Renderosity MarketPlace - Your source for digital art content!


 Subject: UV Mapping the S-199 (Me109)

UVDan opened this issue on Sep 29, 2012 · 5 posts

Top of Forum Print

  UVDan () ( posted at 11:51PM Sat, 29 September 2012 · edited on 11:56PM Sat, 29 September 2012


With a yearning to do some aviation artwork featuring the early fighters used by the IAF, I made modifications to Bazze's Me-109 to turn it into an Avia s-199.† These planes were smuggeled into Israel to counter the Spitfires and Dakota bombers of the Egyptian air force.

Now I am tasked with UV Mapping since my modifications destroyed the original mapping.† Note that I have† mapped almost the whole port wing and flap and alieron.† Also the fuselage is cylinder mapped using the interactive mapping option.† I had to cut off the vert stab in order to get that done and it will be mapped planar like the wings are.

Here is the over view.

Free men do not ask permission to bear arms!!


  UVDan () ( posted at 11:57PM Sat, 29 September 2012  · @3993613


Here is the fuselage isolated.

Free men do not ask permission to bear arms!!


  UVDan () ( posted at 12:04AM Sun, 30 September 2012  · @3993615


Here are the wings isolated.† Note that the aileron and flap are not mapped yet to the starboard wing.

Free men do not ask permission to bear arms!!


  EnglishBob () ( posted at 10:49AM Sun, 30 September 2012  · @3993732

Cool project, Dan. Watching with interest.

That's quite a tangle you have in the first frame. I assume you have material zones and/or groups defined to help you select the parts you want?†


Note: the forum ebots haven't worked for months, meaning I have to manually check threads where I remember posting or subscribing. If I appear to be ignoring you, it's probably just poor memory on my part. :)

I no longer trust Renderosity to host my images or tutorials, or to provide links to my freestuff. You can still find all that stuff at Morphography.


  UVDan () ( posted at 11:15AM Sun, 30 September 2012  · @3993757

Thanks EnglishBob.† Yes the model came over from Hexagon with the original groupings intact.† I also have the right click menu available to me in UVMP which I can use to select Geometry.† This helps me lots in this type of situation.† I am assigning each page of mapping to a Region to keep things sorted out.† The fuselage is Region page1.† The wings are Region page2 etc.† I had to make sure that all the modeling was done on the project before mapping began because all region assignments are wiped out each time the project has to return to Hexagon for more modeling.

Free men do not ask permission to bear arms!!


 To create a post you must first sign in or register an account.