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Poser F.A.Q (Updated: 2015 Dec 03 12:32 pm)


 Subject: Eyes on James PP2012

Rana2 opened this issue on Aug 28, 2012 · 53 posts

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  Rana2 () ( posted at 4:31PM Tue, 28 August 2012 


What make James eyes go funny on side to side? Head Twist and bend OK... side to side do this?

 


  AmbientShade () ( posted at 4:44PM Tue, 28 August 2012 · edited on 4:46PM Tue, 28 August 2012 · @3979469

They work fine for me.

What controls are you using to move his eyes?

ETA: OH! wow... bad rigging.  

 

 

~Shane

***************

ambientshade.tumblr.com - Venus & Orion - Original Figure Development for Poser


  AmbientShade () ( posted at 5:06PM Tue, 28 August 2012 · edited on 5:06PM Tue, 28 August 2012 · @3979481


Ok, it's an easy fix via the joint editor.

Is he such an ignored figure that no one's noticed this before? Or is it a newer issue?

 

~Shane

***************

ambientshade.tumblr.com - Venus & Orion - Original Figure Development for Poser


  lesbentley () ( posted at 6:13PM Tue, 28 August 2012  · @3979503

MY GOD! That's incredible. No one noticed this before today?!? Don't they test Poser figures before release?

At a quick look the origin of the head is in the wrong place, and the inclusion/exclusion angles were set by a lunatic! And why are the limits on the head side-side forced to + or - 6 degrees???


  Medzinatar () ( posted at 7:14PM Tue, 28 August 2012 · edited on 7:18PM Tue, 28 August 2012 · @3979537

The figure works as expected in P6, P7, P8 and PP2010

The only problem is in PP2012 (SR3) version that I have.

I used same figure for each test and not the installation specific ones with each version


  vilters () ( posted at 7:32PM Tue, 28 August 2012  · @3979549

Just tested the james that comes with the PP2012 content and all is fine.

Selecting the eyes in the head or each eye in turn, all is well here.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


  Snarlygribbly () ( posted at 7:37PM Tue, 28 August 2012  · @3979551

Tony, try the Head Side-Side dial, not the one for the eyes. It's the Head dial that produces the weird effect.

Snarly's freebies @ Snarly's Space
I use Poser Pro 2014, my units are inches

  meatSim () ( posted at 7:41PM Tue, 28 August 2012  · @3979552

Yeah it really is a shame about james, he is a good looking guy as long as he stands perfectly still in his default pose

 

Quote -  

ETA: OH! wow... bad rigging.  

 

 

~Shane


  vilters () ( posted at 7:47PM Tue, 28 August 2012 · edited on 7:58PM Tue, 28 August 2012 · @3979555

Ah, OK, now I see it too.
I was trying all eye dials and could not find anything wrong.....
Oeps, sorry, my mistake.....

Yes, the HEAD side-side, not the eyes side-side.
Thanks..

Right, euh, right, that is wrong... :-)

OK; Easy fix in the joint editor and resave.
Just opening up the lower end points a tiny bit did it here.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


  Rana2 () ( posted at 8:40PM Tue, 28 August 2012  · @3979579

It is funny that I see this first.

How do I find the Joint editor? I am not very good with this.


  lesbentley () ( posted at 8:41PM Tue, 28 August 2012  · @3979580

Quote - OK; Easy fix in the joint editor and resave.
Just opening up the lower end points a tiny bit did it here.

Oh no it won't! With the limits forced to only six degrees as they are, the above may seem to a casual glance that it fixes the problem, but the problem is far from fixed (try resetting the limits to a more reasonable 22 degrees). The rigging of the head is a serious mess, and not just side-side, the whole thing is a disaster.


  Rana2 () ( posted at 8:46PM Tue, 28 August 2012  · @3979584

Nevermind. I was lookiong in the wrong place. I will try to fix it now.

 

thank you for your help.


  Rana2 () ( posted at 8:50PM Tue, 28 August 2012  · @3979587

I can't.  I will play with it.


  moriador () ( posted at 9:37PM Tue, 28 August 2012  · @3979596

I noticed this using James and his poses in PP2012 while trying to help someone at the RDNA forums. Most of his included poses have a rather disastrous effect. They make his left hand into a claw as well, and break the right toe of his shoes.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


  lesbentley () ( posted at 9:55PM Tue, 28 August 2012  · @3979601


 

Here is a two part head fix. It may not be the best possible rigging, but I think it represents a significant improvement on the default head rig.

Download the pose file attached above. I had to add a ".TXT" file extension in order to post it here. You will need to loose the ".TXT" part of the file extension before you will be able to use the file. Place it in any pose folder.

Apply the pose to James. Next, select James' head, and open the Joint Editor. In the Joint Editor, select "Side-Side", then under where it says "Falloff Zones", remove the tick from the "Active" box, then replace the tick. This will force the joint zones for Side-Side to refresh.

That's it. You can save the figure back to the library with a new name, so that you don't have to repeat the process the next time you want to use James.


  moriador () ( posted at 12:09AM Wed, 29 August 2012  · @3979618

Thanks, Les. That's swell!


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


  AmbientShade () ( posted at 12:30AM Wed, 29 August 2012  · @3979628

Quote - Yeah it really is a shame about james, he is a good looking guy as long as he stands perfectly still in his default pose

 

 

Yeah, I always thought Jessie and James were the best looking poser figures, I prefer them over the G2's. They just seem to have a lot of issues, from mesh errors to now, apparently, rigging issues. But it may be something in the conversion from previous poser versions to pp2012.

 

Les - the way I fixed it was via joint editor - in side-side, I just changed the falloff zone from multiply to add, and increased the limits from 6 to 20 in both directions. 

 

~Shane

***************

ambientshade.tumblr.com - Venus & Orion - Original Figure Development for Poser


  AmbientShade () ( posted at 12:37AM Wed, 29 August 2012  · @3979631

Quote - I noticed this using James and his poses in PP2012 while trying to help someone at the RDNA forums. Most of his included poses have a rather disastrous effect. They make his left hand into a claw as well, and break the right toe of his shoes.

 

I see what you mean.

I only have a folder for "Universal Poses" in pp2012. I will have to dig out my p6 installer to see how his original poses affect him now.

I'm also noticing issues with the hand controls - spread and grasp don't keep control over the fingers - once spread they don't want to go back the right way - same with grasp.

 

~Shane

***************

ambientshade.tumblr.com - Venus & Orion - Original Figure Development for Poser


  Kerya () ( posted at 1:14AM Wed, 29 August 2012  · @3979639

I think it has to do with PP2012 rigging, not necessarily the SR3. I had a similar problem with the BJD Type2, which worked fine in P8 and had a cinched chest in PP2012.

http://forum.runtimedna.com/showthread.php?66315-BJD-Type-2-loading-wrong


  infinity10 () ( posted at 2:10AM Wed, 29 August 2012  · @3979645

I believe there were updates to the James P6 figure, but that was way back in the day of Poser 6.

Eternal Hobbyist

 


  Rana2 () ( posted at 6:04AM Wed, 29 August 2012  · @3979681

Thank you Les Bentley.


  Blackhearted () ( posted at 7:06AM Wed, 29 August 2012 · edited on 7:10AM Wed, 29 August 2012 · @3979689

i never understood why every single legacy figure is installed with Poser.

Quote - MY GOD! That's incredible. No one noticed this before today?!?

pretty much proof that they shouldnt be.

rather than 'People, Characters & Anatomy - 87 Items', id rather see just two super high quality base figures and the rest of it pruned out (and included as a manually installable .zip in the 'bonus content' of the Poser CD).

92%My Online Store

  Kerya () ( posted at 7:27AM Wed, 29 August 2012  · @3979699

Thanks for that last sentence!


  vilters () ( posted at 7:39AM Wed, 29 August 2012  · @3979701

Or?

Poser content has a long service life.

It is about time to rapair what has been broken for years.

Or one good Low and a good Hi poly family.

But I agree: Content "as is" should be repaired or replaced.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


  nobodyinparticular () ( posted at 7:54AM Wed, 29 August 2012  · @3979705

I understand Smithmicro is weight mapping their legacy characters. I presume the G2/Jessie/James among them. I assume the joint issues will be dealt with then? Will they really weight map the Poser 4 characters? King of like souping up a model T. Interesting concept.


  Blackhearted () ( posted at 8:02AM Wed, 29 August 2012  · @3979708

they have fixed resources for figure development.

why waste all that precious dev time re-rigging obsolete legacy figures with a host of other issues rather than focus it on a pair of new, super high quality 'flagship' figures?

as for low-poly/high-poly variants: this can - and should - be done from those 'flagship' figures, by simply releasing an unsubdivided mesh of each with its own rigging. this way UV-mapping, joints, etc are retained and identical for both figures which would ensure 100% texture compatibility and much easier clothing compatibility. 

the only dev time that should be focused on the legacy figures is to pull them the hell out of Poser, into a 'Legacy_Figures.zip' and put them in a Bonus folder on the Poser DVD.

 

 

92%My Online Store

  MistyLaraPrincess () ( posted at 8:25AM Wed, 29 August 2012 · edited on 8:34AM Wed, 29 August 2012 · @3979717

you don't HAVE to install the legacy content.  pp12 gives a choice via checkbox during the install.

i've seen that eye thing happen with V4 when using the point-at feature.

 





  mylemonblue () ( posted at 8:42AM Wed, 29 August 2012 · edited on 8:44AM Wed, 29 August 2012 · @3979728

Quote - you don't HAVE to install the legacy content.  pp12 gives a choice via checkbox during the install.

i've seen that eye thing happen with V4 when using the point-at feature.

 

LOL. I remember the eye thing.  

That also reminds me, I think it was fixed but I've also seen early versions of V4 have mouth parts come out of the head.

My brain is just a toy box filled with weird things

  Rana2 () ( posted at 9:15AM Wed, 29 August 2012  · @3979748

SM say to DL G2 James and Jessie.

Figures don't look as good.

Limited G2 wardrobe for James G2 (one outfit).

James 2 must use Simon clothes. No socks for suit. Stupid. Les Bentley fix is better than SM.

I use James as face is better for faceroom. Ryan looks too ethnic, which could be good for me (Cuban) but face is not Latino. Looks stupid when used.


  MistyLaraPrincess () ( posted at 9:16AM Wed, 29 August 2012  · @3979749

Quote - > Quote - you don't HAVE to install the legacy content.  pp12 gives a choice via checkbox during the install.

i've seen that eye thing happen with V4 when using the point-at feature.

 

LOL. I remember the eye thing.  

That also reminds me, I think it was fixed but I've also seen early versions of V4 have mouth parts come out of the head.

dentures?  (tee hee hee)





  MistyLaraPrincess () ( posted at 9:24AM Wed, 29 August 2012  · @3979752

James 6's skin 'texturing' seems to be only in his face area, the rest seems to be a solid color-fill.





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