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Poser F.A.Q (Updated: 2015 Aug 18 8:24 pm)


 Subject: Subdivision in Poser

Snarlygribbly opened this issue on Aug 23, 2012 · 195 posts

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  Snarlygribbly () ( posted at 5:55PM Thu, 23 August 2012 · edited on 11:28PM Tue, 28 August 2012


**[This thread has been havily edited due to fire-fights/derailing posts in the original thread that forced it to be locked. All of the posts not connected to Snarley's script have been deleted, to preserve the value in the thread without the bad blood. Some posts were deleted because without the off-topic posts they referenced, they made no sense. Thanks to all participants in the thread for understanding. - basicwiz]**

Snarley's original post:

I've been following the thread about Genesis in Poser, and the idea of implementing subdivision in Poser got my attention.

I've been playing a bit with it today, to see what can be done.

Here one of the hands has been subdivided. It makes quite a difference.

Snarly's freebies @ Snarly's Space
I use Poser Pro 2014, my units are inches

  Snarlygribbly () ( posted at 5:56PM Thu, 23 August 2012  · @3977254


With some posing and some simple morphs ...

Snarly's freebies @ Snarly's Space
I use Poser Pro 2014, my units are inches

  LaurieA () ( posted at 5:56PM Thu, 23 August 2012  · @3977257

WOOT!!! I knew if it was anybody...gonna be you...lol.

Laurie



  Snarlygribbly () ( posted at 5:56PM Thu, 23 August 2012  · @3977256


And with conformed clothes ...

Snarly's freebies @ Snarly's Space
I use Poser Pro 2014, my units are inches

  Snarlygribbly () ( posted at 5:57PM Thu, 23 August 2012  · @3977259


Facial expressions ...

Snarly's freebies @ Snarly's Space
I use Poser Pro 2014, my units are inches

  Snarlygribbly () ( posted at 5:58PM Thu, 23 August 2012  · @3977260


And UVs still intact. Yay!

Snarly's freebies @ Snarly's Space
I use Poser Pro 2014, my units are inches

  Teyon () ( posted at 6:06PM Thu, 23 August 2012  · @3977262

eeeww. The old Bertha. lol. Nice work. Which version of sub D are you using? Doo Sabin, Catmul Clark or just a generic smoothing algorithm?


  Snarlygribbly () ( posted at 6:11PM Thu, 23 August 2012  · @3977265

Catmul Clark, Teyon.

I have some issues with parented body parts at the moment - one character has lost her eyes!

Snarly's freebies @ Snarly's Space
I use Poser Pro 2014, my units are inches

  Rose2000 () ( posted at 6:15PM Thu, 23 August 2012  · @3977274

Awesome work Snarly..

Maybe you could exclude body parts? That way one would only subdivide that which is needed..


  Teyon () ( posted at 6:40PM Thu, 23 August 2012  · @3977290

Quote - Catmul Clark, Teyon.

I have some issues with parented body parts at the moment - one character has lost her eyes!

That's ok...she's got a spare. :D


  lesbentley () ( posted at 6:56PM Thu, 23 August 2012 · edited on 6:57PM Thu, 23 August 2012 · @3977296

Cage has done a lot of work with Python based subdivision in Poser. I guess he has to be the expert on the subject. You may like to contact him before finalising anything, because he may have a few useful tips.


  Miss Nancy () ( posted at 7:29PM Thu, 23 August 2012  · @3977303

it looks very good. does it improve rendering the surface vs. poser smoothing?



  Netherworks () ( posted at 8:41PM Thu, 23 August 2012  · @3977315

thumbs up!

.


  Gareee () ( posted at 9:28PM Thu, 23 August 2012  · @3977326

Very cool.. but does this break morphs?

Way too many people take way too many things way too seriously.

  LaurieA () ( posted at 9:31PM Thu, 23 August 2012 · edited on 9:37PM Thu, 23 August 2012 · @3977330

Done right before render. With undo! :D

Oops....

Laurie



  Gareee () ( posted at 10:12PM Thu, 23 August 2012  · @3977342

Isn't that much what poser smoothing already does though?

Way too many people take way too many things way too seriously.

  LaurieA () ( posted at 10:16PM Thu, 23 August 2012  · @3977344

Quote - Isn't that much what poser smoothing already does though?

No, or Genesis would look a lot better in Poser than it does currently.

Laurie



  Gareee () ( posted at 10:35PM Thu, 23 August 2012  · @3977354

I'm not goin there.. ;)

Way too many people take way too many things way too seriously.

  LaurieA () ( posted at 10:43PM Thu, 23 August 2012 · edited on 10:44PM Thu, 23 August 2012 · @3977355

Nah, it was just a statement of fact ;). I was really hoping this would help the Genesis in Poser folks have a better experience ;). Poser's smoothing doesn't seem to smooth it as much as it needs to be. Subdivision is the answer for that :D.

Laurie



  Gareee () ( posted at 10:50PM Thu, 23 August 2012  · @3977356

Even turning it up? Could be people are just using the default setting.

Way too many people take way too many things way too seriously.

  LaurieA () ( posted at 10:51PM Thu, 23 August 2012 · edited on 10:59PM Thu, 23 August 2012 · @3977357

Yeah, even turning it up to 180 doesn't help completely because it's so low res. I think Catmul-Clark is what DS4 uses. Not sure tho. If it is, Snarly's script will be perfect :).

Laurie



  coldrake () ( posted at 1:39AM Fri, 24 August 2012  · @3977387

Very cool, excellent work Snarly! Lot's of great things happening for Poser lately!

Laurie, yes, Catmul-Clark is what DAZ Studio uses.

Coldrake


  xen () ( posted at 3:11AM Fri, 24 August 2012  · @3977400

SnarlyGribbly: Astounding!

I had sort of assumed that this would be more useful for new content, that explicitly exported the control mesh and has a facility to mark crease edges. For existing content smoothing seemed more appropriate. Your experiments look fine, but have you tried a high end figure? On your first picture the wrinkles on the thumb seemed to be smoothed out.


  xen () ( posted at 3:45AM Fri, 24 August 2012  · @3977411


Snarlydribbly: You are an inspiration because you just tried it, instead of falling into the "it can't be done" or the "it must be done" camp.

I have subdivided Sydney in Silo and reimported her and she looks fine. However I can't see any difference between subd and smoothing when rendered. What should I look for?


  RorrKonn () ( posted at 5:19AM Fri, 24 August 2012 · edited on 5:33AM Fri, 24 August 2012 · @3977421

Snarlygribbly : I have no idea your education about modeling App's ,SubD meshes ect ect.
For all I know your the master at zBrush.
So forgive my igonrace.
I do get your trying to help. Thanks a lot.

If your going to make your mesh a SubD you half to model it a certain way.
If it's modeled wrong the eyes could do bad things.

A well modeled SubD mesh will be 100% quads .no triangles.
Charactor polycount around 20,000.
Most Poser meshes probably not the best meshes to test your SubD plug.
V3 was not made for SubD.
V4 was but her polycount is to high.

Genensis would be the best mesh to use for testing your SubD plug.

Good Luck

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


  RorrKonn () ( posted at 5:48AM Fri, 24 August 2012  · @3977423

For got to say you need to lower Genesis Subdivion level to 0 before you export.
Polycount will be around 18,872.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


  wimvdb () ( posted at 6:03AM Fri, 24 August 2012  · @3977428

The cr2 exporter always exports at base resolution level 0. At 19592 polygons.
That's the main reason why (some) morphs on genesis do not look good. Smoothing can't help here


  Bejaymac () ( posted at 6:20AM Fri, 24 August 2012  · @3977434

If DAZ are doing what I think they are doing then you probably wont need this.

With the Plugin structure you now have in SR3 it wouldn't surprise me to find DAZ are making a "hook" type plugin, this will allow you to work with the DS engine directly in Poser, which is what they wanted all along. So no more jumping through hoops to get a CR2 to use in Poser, instead you'll just load the DUF file from your library and you'll have a CC SubD Genesis just like we do, you'll also have access to all of the other functions that make Genesis what it is in DS.

To me that's the logical and most common sense aproach, but the DAZ devs have shown in the past to be a bit lacking in both, so don't be too surprised if it's something completely different :lol:


  Snarlygribbly () ( posted at 6:21AM Fri, 24 August 2012  · @3977435

Quote - it looks very good. does it improve rendering the surface vs. poser smoothing?

I haven't tried it *instead8 od Poser's smoothing, only in addition to it.

There is a noticeable improvement, although not as much as I'd hoped for. Still, an improvement nevertheless.

Snarly's freebies @ Snarly's Space
I use Poser Pro 2014, my units are inches

  Snarlygribbly () ( posted at 6:25AM Fri, 24 August 2012  · @3977437

Quote - For existing content smoothing seemed more appropriate. Your experiments look fine, but have you tried a high end figure?

I agree.

For my own renders I'll probably just stick to Poser's smoothing, which does an excellent job. This was just for fun really, to see if it could be done.

As for high end figures, I'm not sure what you mean. The benefit of this is to be seen on low poly figures, rather than high poly, if that's what you mean.

I've tried it on Aiko 3 and it works fine...

Snarly's freebies @ Snarly's Space
I use Poser Pro 2014, my units are inches

  Snarlygribbly () ( posted at 6:29AM Fri, 24 August 2012  · @3977440

Quote - Snarlygribbly : I have no idea your education about modeling App's ,SubD meshes ect ect.

Zilch. Nada. I know nuffink :-)

Quote - For all I know your the master at zBrush.

I couldn't model a box!

Quote - Genensis would be the best mesh to use for testing your SubD plug.

Of course, but that's where my plan ran aground :-)
I don't have Genesis and don't fancy installing DS just for this.
I need a Genesis user to play with it!

Snarly's freebies @ Snarly's Space
I use Poser Pro 2014, my units are inches

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