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Poser F.A.Q (Updated: 2019 Jan 31 1:28 pm)


 Subject: Soft Body breast effects without handlers, morphs - pure softbody dynamics

durf opened this issue on Jul 20, 2012 · 114 posts

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  face_off    ( ) ( posted at 3:38AM Fri, 27 July 2012  · @3963408

Can the squash be proportioned to maintain a volume?

Yes, and you can set the speed with which it returns back to it's original shape/volume.

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Creator of OctaneRender for Poser
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  shedofjoy    ( ) ( posted at 4:23AM Fri, 27 July 2012  · @3963412

will you release this as an update for poserphysics or will this be a seperate item? and lastly when can we expect to buy this, as this is a must...

I post forum coments from my phone,woe is the pace of technology, now where is poser for android?

  face_off    ( ) ( posted at 5:05AM Fri, 27 July 2012  · @3963416

will you release this as an update for poserphysics or will this be a seperate item? and lastly when can we expect to buy this, as this is a must...

I haven't really thought about all this yet.  Unfortunately there is an immense amount of effort required to take something from "concept" to "release".  Having people say how much they want these features pushes it up the priority list though :-)  I'll post any progress on the blog and facebook.

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Creator of OctaneRender for Poser
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  shedofjoy    ( ) ( posted at 5:17AM Fri, 27 July 2012  · @3963418

thanks face_off.

I post forum coments from my phone,woe is the pace of technology, now where is poser for android?

  jjroland    ( ) ( posted at 11:04AM Fri, 27 July 2012  · @3963502

Loved this thread, was a great read.  

Except for the whole "How dare you complain about a $400.00 program" part.  That part was just ... odd.  I'm always astonished how it is unacceptable to ask the same of virtual products, or to be just as critical, as people are of real goods.  I can say GE washing machines do not have all the features they should and nobody gets offended.  

Anyway...

I am relearning my new version of Poser and was just in the process of a scene where there is a girl  behind a glass door.  I was thinking that it would be neat if I could figure out how to squish her up against the glass, but had no clue where I would even start with that.  Then within an hour I came across this thread.  I am going to try the magnet solution (although I've always had minimal luck with Magnets, I give up too easy).  Well see how that works for someone with no skill in that area at all.  Excited to try though :)


I am:  aka Velocity3d 


  anupaum    ( ) ( posted at 11:56AM Fri, 27 July 2012  · @3963512

Quote - Loved this thread, was a great read.  


I am relearning my new version of Poser and was just in the process of a scene where there is a girl  behind a glass door.  I was thinking that it would be neat if I could figure out how to squish her up against the glass, but had no clue where I would even start with that.  Then within an hour I came across this thread.  I am going to try the magnet solution (although I've always had minimal luck with Magnets, I give up too easy).  Well see how that works for someone with no skill in that area at all.  Excited to try though :)

 

You need either the X&M perfect breast morphs (not available here) or Ironman's "squish."  You can have your figure pressing up against the glass quite nicely using either of those tools.  I recall a black and white photo of Jennifer Connoly pressed up against a mirror that reminded me of what you want to do.  It was a beautiful photo, and I'm sure that you can create a beautiful render with that idea.


  moogal    ( ) ( posted at 2:25PM Fri, 27 July 2012  · @3963544

Quote - Can the squash be proportioned to maintain a volume?

Yes, and you can set the speed with which it returns back to it's original shape/volume.

Looks great for deformations?  Does is also do the gravity/bounce/over/undershoot we have also been talking about?

Do you think it will ever be possible to do zone-based "bouncy" hair?  I was thinking it would be like a magnet zone, but reversed.  You'd want the most bounce at the outer edges with no bounce closest to the scalp.  By bounce I mean the delay between when the mesh starts/stops relative to the parent object (over/undershoot?).


  face_off    ( ) ( posted at 4:43PM Fri, 27 July 2012  · @3963582

Attached Link: http://youtu.be/B07Q8gKhn8s


Another animation - this time with a piece of cloth - showing the actual simulation calculation speed (it's not quite real-time, but still pretty quick).  Obviously you could acheive the same outcome in the cloth room.  Will try cloth against a figure if I get a chance.

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  face_off    ( ) ( posted at 4:53PM Fri, 27 July 2012  · @3963583

Does is also do the gravity/bounce/over/undershoot we have also been talking about?

Gravity - Yes

Bounce - Yes

Over/Undershoot - This is a complex one.  What is overshooting what?  I think you are thinking breast poly's will over/under shoot the chest actor keyframe animation?  How will you define which poly's on the figure are "breast polys"?  This is a similar simulation to a boat's sail.  The sail (soft body) is attached to the mast (ridig body) - however in that case the attachment points are clearly defined.

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  vilters    ( ) ( posted at 5:00PM Fri, 27 July 2012  · @3963585


I tried my magnet on the wall method.
See the result here.

it is a ball colliding with a wall; but the ball could be anything coming in the magnet zone.

As the ball moves towards the wall he comes under the influence of a magnet and gets sqeezed.

Anyone intersted in the "how did I do it?"

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


  vilters    ( ) ( posted at 5:04PM Fri, 27 July 2012 · edited on 5:07PM Fri, 27 July 2012 · @3963588


just a step further
All I did was move the ball further towards the wall.

When the ball is outside the magnet zone? It stays a ball.
But when it comes closer to the magnet zone?
Or into the magnet zone? 
It comes under the influence of the magnet.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


  vilters    ( ) ( posted at 5:14PM Fri, 27 July 2012 · edited on 5:18PM Fri, 27 July 2012 · @3963596

Content Advisory! Nudity advisory.


And here I replaced the ball with Posette, ha-ha-ha-, and pushed her to the wall...

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


  vilters    ( ) ( posted at 5:21PM Fri, 27 July 2012  · @3963598

Content Advisory! Nudity advisory.


Nose touching :-)

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


  MGernot    ( ) ( posted at 5:58PM Fri, 27 July 2012  · @3963605

Quote - Loved this thread, was a great read.  

Except for the whole "How dare you complain about a $400.00 program" part.  That part was just ... odd.  I'm always astonished how it is unacceptable to ask the same of virtual products, or to be just as critical, as people are of real goods.  I can say GE washing machines do not have all the features they should and nobody gets offended.  

And how do this people know about the development cost of a specific feature anyway?

 

Meli

"Der anzige der do wos hacklt is da Ventilator..."

 


  moogal    ( ) ( posted at 5:58PM Fri, 27 July 2012 · edited on 6:11PM Fri, 27 July 2012 · @3963606

Quote - Does is also do the gravity/bounce/over/undershoot we have also been talking about?

Gravity - Yes

Bounce - Yes

Over/Undershoot - This is a complex one.  What is overshooting what?  I think you are thinking breast poly's will over/under shoot the chest actor keyframe animation?  How will you define which poly's on the figure are "breast polys"?  This is a similar simulation to a boat's sail.  The sail (soft body) is attached to the mast (ridig body) - however in that case the attachment points are clearly defined.

I guess I meant the delay between when a soft area starts moving and when it comes to rest relative to the part moving it.  Imagine a car antenna with a flag on it.  If the car begins moving, inertia holds the flag in place until the limit of the antenna's springiness is met (undershoot).  Then when the car stops, the flag will continue moving forward (overshoot) until finally oscillating to a stop.  The faster the parent's acceleration/deceleration, the more pronounced the elastic effect...

Are you saying there's no way to create a soft group adjacent to a rigid group on the same mesh?

Either way, this seems like a must have for many cool things!

Really, really glad I upgraded to PP2012!  I actually thought about leaving Poser behind.   A year and a half later and I have just finished my first paid Poser gig, started working on one of my most elaborate personal projects in years, and am now seeing the implementation of one of my most long-requested features.  (Not to mention using the most satisfying release of Poser I ever bought!)  Good times!

 

 

 


  moogal    ( ) ( posted at 6:24PM Fri, 27 July 2012  · @3963611

Quote - [quo te]

Loved this thread, was a great read.  

Except for the whole "How dare you complain about a $400.00 program" part.  That part was just ... odd.  I'm always astonished how it is unacceptable to ask the same of virtual products, or to be just as critical, as people are of real goods.  I can say GE washing machines do not have all the features they should and nobody gets offended.  

And how do this people know about the development cost of a specific feature anyway?

 

Well of course that's unknowable.  But soft bodies aren't like the moon race, we aren't asking SM to invent them.  They could add them via discussed improvements to the cloth sim.  They could make a special magnet that would "lazy follow" its parent.  They could graft in Bullet like everyone else is doing.  They could just make a springy bone of some kind and call the problem solved... 

At the very least, I'd hope they understand the solutions being presented here and make sure that nothing in the way Poser works or is exposed to developers is slowing these developments.  ( I know that Sparrowhawke felt his jiggles plug-in could be improved if he could hook into a part of Carrara he had no access to.  I don't know if that's the case with Poser or not.)

The number of attempts at addressing the problem indicate to me that this would be a worthwhile addition. 

 


  dorkmcgork    ( ) ( posted at 6:35PM Fri, 27 July 2012  · @3963616

i have GOT to check out this "bullet" thing i kept hearing about

hey vilters what are your mag zone and base settings in that mesh?  i tried it with two balls.  i put a magnet on one ball, set the zone and base in the exact middle, and then reparented the magnet parts to the other ball.  now i get a cool collision, but i'm having to fiddle like crazy with the zone settings to keep the collision against the ball from deforming too far into it.

that would be freaking awesome to have dynamics that worked that fast : )  just awesome.

 

we could possibly get there if we could custom shape our magnet zones beyond the simple oval.  maybe like a mesh that has regions of influence within it

go that way really fast.
if something gets in your way
turn


  vilters    ( ) ( posted at 6:35PM Fri, 27 July 2012  · @3963618


Open Poser
load a Box from the primitives, I colored it blue.
Goto Object (upper menu) => Create magnet

The box gets a magnet.
Put the magnet base in the exact middle of the box.

For the magnet set:
xScale and yScale to 150%

For the magnet zone set:

xScale and yScale to 5000%
zScale to 50%

Your box should now look like this:

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


  vilters    ( ) ( posted at 6:36PM Fri, 27 July 2012 · edited on 6:44PM Fri, 27 July 2012 · @3963619


And your box is now ready to be put on the wall where the collision has to be.
From now on, only move the box to move the magnet.

Now make a wall, I did this with a second box scaled up to X and Y 1000.
Place the wall wherever you want, I put it slightly behind the blue magnet box.

It should look something like this.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


  vilters    ( ) ( posted at 6:36PM Fri, 27 July 2012  · @3963621


Now load a figure you want to use.
I loaded Posette.
Turn her around facing the wall and check where she will touch.
Now slide the blue magnet-box exactly where she will touch. (I let it visible for clarity.)

It should look like this.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


  vilters    ( ) ( posted at 6:38PM Fri, 27 July 2012  · @3963624


Now slide the mag zone that it is centered to the wall.
Half outside of the wall, half inside of the wall.
The zone (red vertical lines) should be like this.
You remember that we set the zone 5000 in X andY, but only to 50 in Z..
It should look like this.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


  vilters    ( ) ( posted at 6:39PM Fri, 27 July 2012 · edited on 6:54PM Fri, 27 July 2012 · @3963625


Now select the magnet…..
And in the magnets properties Goto “Add element to deform“.
Here add the groups you want to deform.
In this case I select Posettes chest. (as her breasts are on her chest.)

Ready?:
Slide Posette against the wall.

And slide the magzone in- or out until you have the effect you desire.

Play with the settings to fine tune.

Good luck.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


  vilters    ( ) ( posted at 6:40PM Fri, 27 July 2012  · @3963626


Now to render?

All you have to do is set the blue box invisible to the render.

And go ahead.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


  vilters    ( ) ( posted at 6:42PM Fri, 27 July 2012  · @3963627

Voila gentlemen, now you have all the info to play with....

Good luck...

Yes, it is experimenting to get exactly what you want, and you will have to experiment for floors, and so on, but you have the "trick" and the tools now to do so.

Happy posering
Tony

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


  moogal    ( ) ( posted at 6:59PM Fri, 27 July 2012  · @3963632

Mmm...  meat cubes.

http://www.youtube.com/watch?v=imPJ9a1KwEw


  vilters    ( ) ( posted at 7:22PM Fri, 27 July 2012 · edited on 7:25PM Fri, 27 July 2012 · @3963641


Funny video.
What I see, can be done with magnets.
And boxes with magets.

I can even splash a ball wide open against the wall....

Only cranked the xScale and the yScale up to 300 on the magnet...
:-)

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


  jjroland    ( ) ( posted at 8:44PM Fri, 27 July 2012  · @3963661

I'm using pp2012 Does the blue square represent the magnet base?  Mine is a yellow rectangle


I am:  aka Velocity3d 


  anupaum    ( ) ( posted at 12:20AM Sat, 28 July 2012  · @3963703

I tried using magnets on fingertips but found THAT exercise utterly frustrating!


  vilters    ( ) ( posted at 4:08AM Sat, 28 July 2012  · @3963735

Follow the tutorial :-)

You start by loading a box from primitives and coloring it blue.

Then load a magnet for this box, and yes that magnets base is yellow.
Then put the magnets base in the middle of the blue primitive box.
 Use a wireframe mode, and a side view to do that.
The box is blue, the magnets base, invisible as it is inside the box is yellow.

Have a nice day.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


  jjroland    ( ) ( posted at 1:03PM Sat, 28 July 2012  · @3963856

errr I was exhausted when I was reading through it the first time, must have missed that part.  Sorry : /  Gunna give it a go with actually going step by step with the tutorial right now.  Thank you!


I am:  aka Velocity3d 


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