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Subject: Correct settings for DS4 to obj to blender and back?Oom opened this issue on Jun 10, 2012 · 17 posts
I would like to do some morphs for a character that is in cr2 format.
From what I understand Poser Tool 2 is not there yet and millighost excellent script only work on dsf.
I have made a test or two but it will not work so I suspect some box is ticked that should not be and/or one that should be ticked isn't.
Dose anyone know the correct settings?
I did that since Blender 2.4x. Thanks ideasman42 to make this happen. See http://blenderartists.org/forum/archive/index.php/t-87473.html for details.
The button "Morph Target" now take a generic name "keep vertex order"
Use the File -> Import -> Wavefront (.obj) with the settings shown in the picture to import your mesh.
I forgot the most important part, only import the body part you want to morph and make sure that you do not scale or change the origin of the imported mesh when you make your own morph.
To export, select the obj, then use the File -> Export -> Wavefront (.obj) with the settings shown in the picture to export your morphed mesh.
Thank you amy_aimei and jestmart!
I just made a quick test on Kururur and it worked perfectly, almost. My morph still rotates and mirrors the entire figure but I think I can sort that out, I used the Blender preset in DS not the Poser.
The morph is there and the dail is working and I am happy.
I think using the Blender preset is the reason the morph is being rotated. If you export the figure from Studio use Custom 100% scale for both exporting and importing. If importing into blender from the Geometries folder you will need to import in Studio using Poser scale. You should not need to scale on import or export in Blender.
"Proof of concept"
Arien has released the Mortella Dynamic Dress as a freebie. http://www.arien-graphics.com/wp/?p=852
It will only fit the Mortella character. I manage to make a morph to make it fit the default Genesis and with a simple rig transfer it now follows Genesis shapes fairly well.
(The gown deserves a better shader btw.)
I did exactly like you and jestmart told me, well almost ;)
Instead of exporting a single part of the mesh you export the whole character. No other change in exporting from DS.
(I prefer the the blender scale so I change the scale in the Poser export setting to 2%).
When importing to blender use your old settings but also check the Poly Gropes box.
When you export from blender, use your old settings only also check the Poly Gropes box.
When I import the morph to DS I prefer to use Morph Loader. The free DS4pro comes with both Morph Loader Advanced and Morph Loader pro. Just make certain that the "Swap Y and Z Orientation box" is NOT checked. With the Poser preset it is not checked. With the Morph Loader you can load several morps at once and it gives you better control over the dials.
I hope this will help you, you helped me a lot. :)