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DAZ|Studio F.A.Q (Updated: 2017 Apr 27 11:51 am)
Subject: Reality Render thread. A new beginning.
Quote - Anyone know if reality will work in 4.5?
As already stated, it does not currently work. But it is a safe bet to say that it *will *work once Paolo sets his mind and schedule to make it so. He may wait until the version is less of a beta with the uninstalling of the stable version and all that. Much of what I'm saying is speculation. Only he can answer as to when, the challenges (or lack of them) to making the update, and he's taking some vacation time for at least a couple of days, maybe more.
Better support on a day to day level and versioning etc I've personally never seen, so if people are at all worried about buying the product thinking it won't be kept up to date I'd go ahead and buy it personally. If people are wondering if they can install the latest Studio beta and keep using Reality, not at this time.
All my info is based on past observations falling Reality for some time now, and statements made in the now transitioning Daz forums. I have no insider info. :P
A DAZ technical bod says:
Third Party Plug-ins [...] should be along shortly as we have kept the PA's in the loop on the SDK changes, and in many, though not all, cases it is just a matter of recompiling and we have great faith in our Plug-in Developers.
As long as Reality isn't one of those "not all cases", it doesn't look like we should have to wait too long for Paolo to get it working—after his vacation, that is.
I've been reading the comments on 4.5 and I'm looking forward to it.
I, on the other hand, never got on with Studio 3, after having started on Studio 4. I think to a great extent it's down to what you are used to.
Note received from Paolo regarding 4.5
As some of you have noticed DAZ has released Studio 4.5RC1 today. Reality 2.2 is not compatible with this version so, please do not file bugs about it.
I will update Reality to support Studio but I am on vacation starting today till the end of May so nothing is going to happen during this time. You can expect an update to Reality and the first beta the first week of June.
Please feel free to share this information with the public at large. I will connect from time to time to look at the forums but, for the next two weeks, I will be pretty much off-the-grid.
All the best.
--- Paolo Ciccone
Quote - Oh, missed this post from Paolo (in this forum).
I guess we should let this thread get back to Reality renders. Here's what I've uploaded so far:
Lovely renders but I must ask about the very nice "non-human" skin colour texture work. Customs or just playing with the in-studio channels ontop of pale ones? It is something I struggle with for non-human races, so much less choice in the library and I've not got the handle on tweeking the Diffuse channel as well as I'd like, or I'm using poor bases for the task. Anything you're willing share on that?
Quote - Lovely renders but I must ask about the very nice "non-human" skin colour texture work. Customs or just playing with the in-studio channels ontop of pale ones? It is something I struggle with for non-human races, so much less choice in the library and I've not got the handle on tweeking the Diffuse channel as well as I'd like, or I'm using poor bases for the task. Anything you're willing share on that?
Thanks for your comments. The blue and white texture is "straight out of the box" ("Felix" from Animotions). It's just a really well done texture. I struggle with some textures and end up being disappointed with them, and then others "just work"—this is one of them. Frankly, I think if you have got a poor texture set there's little you can do about it. There's a lot of talk about shaders, HSS, and what have you, but you can't make a silk purse out of a sow's ear.
The green fellow, though is a standard DAZ human texture (although it's an "Elite"—"Stratton" and these are generally pretty good) and the magic is almost entirely to do with Reality/Luxrender. I don't think I ever change the surfaces settings in DAZ; I just let Reality do the conversions and play with all the settings there.
One of the nice things about Reality is that it has the "top coat" shader feature which has a colour property, and that's what I used. I think the idea of "top coat" is that it is like a glaze in ceramics. Although it doesn't have to be tinted, when it is it gives an effect that is much more subtle and attractive than changing the diffuse colour or tinting the texture directly in an image editor, plus there is a simulation of depth.
Although this looked good to me without any postwork, I cheated a bit here in Photoshop by making a copy of the background layer and blending the two with the "multiply" setting and changing the levels on the base layer only. The main effect of that was to give it that slightly metallic look and making it more contrasty. I don't pretend to any cleverness with this—I just mess about until I get something I like.
It would be really cool if they did not break plugins, but with a new file export option, I would assume the SDK had to change at least a little bit? If we're lucky, it might only require a recompile or some slight changes.
BTW, looks like the old forums went read-only a couple hours ago. Knocking on wood this transition goes well, so we can ocus on griping about missign functionality! ;)
Most of you have probably seen this from the contest over at Daz But thought I'd post for those who haven't and might be interested
Hi Gang, good to join you over here. I am finally beginning to get some decent results with Reality/LUX after many poor attempts. I guess I expected it to just be easier but it's been a real struggle for me.
Here is a recent effort, using a mesh light camera left for the main, and another camera right for fill. These take many hours to render, so I am beginning to plan for a more powerful machine. I have not had any luck using GPL with Reality/LUX, but at least since giving that up the dreaded fireflies have not returned. I know I need to go through and edit many of the materials changing them from glossy to matte, etc.
~ Russ (a.k.a. Ansel)
Attached Link: http://fav.me/d507wom
Let's see if I can get an image to post here.
EDIT: the answers appears to be no, I can't, so click the link above.
Took a short break from playing Diablo 3...to make an image inspired by Diablo 3. I didn't have any armour in my content library that really matched my favorite demon Hunter image from the game manual so this is as close as I can get for now.
Now back to the game.
Jogging down the jungle path, you come to a halt as you watch cannibals build a pit trap right in front of you. You continue to watch as they conceal it, and eventually, as your impatience is about to boil over, post two "Pit Trap Ahead" signs, one for each direction of the path. "Finally, the path is clear again" you think, as you leave your hiding place and start jogging down the path again, immediately falling into the pit trap. Later that day, as you are being spit roasted alive, you wonder why the cannibals installed a new pit trip on the jogging path....
More poignant questions like "why couldn't it have been a deadly pit trap" and "WTF was I thinking?!?" elude you...
Much later that evening, the cannibals decide that the new regulations from the Society for the Prevention of Cruelty to Food requiring warning signs for said food are not so bad after all.
Anyway, that’s a long and hopefully humorous way of saying you only have yourself to blame if you install release candidate software just before a big website and forum cutover occurs. That and you should know how much sympathy to expect from me! ;)
Yeah, but I'm not asking the guys at Lux what the heck were they were thinking, knowing Reality users would be jumping all over it! Edit2: And there was no Lux website + forum cutover. And we can still use 0.9 if we have problems with 1.0RC1, right?
Edit1: Can you tell I'm bored that the new forums are not up yet? ;)
Edit3: And hey, I did imply it was an obvious trap, right? ;)