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DAZ|Studio F.A.Q (Updated: 2017 Apr 27 11:51 am)


 Subject: Reality Render thread. A new beginning.

Pret-a-3D opened this issue on May 14, 2012 · 8453 posts

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  callad    ( ) ( posted at 3:07AM Sat, 19 May 2012  · @3930363

Quote - Lost in thought

Using some old content.

Beautiful! Love it Kimmers!


  bobvan    ( ) ( posted at 3:11AM Sat, 19 May 2012 · edited on 3:14AM Sat, 19 May 2012 · @3930365

Agreed and I agree with the Nicole Kidmen thing

 

Question for future multi character renders. The one I did above was difficult to to the memory suckage. Would exporting chracters as obj and re importing them make it less resource consuming?


  jroulin    ( ) ( posted at 4:28AM Sat, 19 May 2012  · @3930376

Content Advisory! Nudity advisory.

Here is my little contribution for the forum here at Renderosity.

 


  Reggie68    ( ) ( posted at 6:45AM Sat, 19 May 2012  · @3930418

The stage is set...

Click for Gallery Page


  Reggie68    ( ) ( posted at 6:49AM Sat, 19 May 2012  · @3930419

Quote - Agreed and I agree with the Nicole Kidmen thing

 

Question for future multi character renders. The one I did above was difficult to to the memory suckage. Would exporting chracters as obj and re importing them make it less resource consuming?

Doubt it as they would have the same number of polygons. Reducing the texture size is a big help, especially if you have a few different character textures.

You don't need eye textures to be 3000x3000 pixels. I can get over 11 V4s into a scene by just altering the pixel sizes of certain textures, bump and spec maps.

Changing the size on disk by altering the quality doesn't help.


  bobvan    ( ) ( posted at 9:30AM Sat, 19 May 2012  · @3930474

Quote - > Quote - Agreed and I agree with the Nicole Kidmen thing

 

Question for future multi character renders. The one I did above was difficult to to the memory suckage. Would exporting chracters as obj and re importing them make it less resource consuming?

Doubt it as they would have the same number of polygons. Reducing the texture size is a big help, especially if you have a few different character textures.

You don't need eye textures to be 3000x3000 pixels. I can get over 11 V4s into a scene by just altering the pixel sizes of certain textures, bump and spec maps.

Changing the size on disk by altering the quality doesn't help.

How do you do that without messing stuff up?


  Reggie68    ( ) ( posted at 10:12AM Sat, 19 May 2012  · @3930484

If you use the collate textures option without changing the size you can manually change the sizes of the collated files before rendering by using something like Irfanview.


  bobvan    ( ) ( posted at 11:10AM Sat, 19 May 2012 · edited on 11:10AM Sat, 19 May 2012 · @3930520

Theres other options like rendering characters individually and adding them in then working in PS... Its a bit dissapointing since 3Dlight does not suffer this kind of problem. I did try to render it in UE after it kept crashing when LUX started then realizing I can try mem conservative. I have to admit it does look better with LUX.


  bobvan    ( ) ( posted at 11:33AM Sat, 19 May 2012  · @3930532

OT there was a local movie company shooting an indie zombie movie called a safe place about junkies who shoot up bad smack that turns them into zombies... I showed them some of my reality renders they were blown away...


  RLSprouse    ( ) ( posted at 12:31PM Sat, 19 May 2012  · @3930566


Here's my gal whith the shininess removed from her bikini and the bench.  I'm finally seeing some improvement in my efforts.  I have no idea what the strange artifact is on her forehead, but it should be easy to remove on post.

Comments/critique welcome.

  ~ Russ 


  bobvan    ( ) ( posted at 12:32PM Sat, 19 May 2012  · @3930571

I get those too every so often I just use the "fill" feature in PS nice render all the same


  RLSprouse    ( ) ( posted at 12:40PM Sat, 19 May 2012  · @3930575

Thanks.  I have a couple of ideas to improve this.  First, if I add a nice bright mesh light as a Main, that should allow me to reduce the exposure which will darken the background.  It should also add more 3-dimensionality to her figure and features.  Then maybe turn on the DOF so the wall goes out of focus on the left.

  ~ Russ 


  Reggie68    ( ) ( posted at 12:47PM Sat, 19 May 2012  · @3930578

The artifact is the mesh of the skullcap and the forehead interacting. Happens a lot with Genesis and V4 Hair products.


  RLSprouse    ( ) ( posted at 12:59PM Sat, 19 May 2012  · @3930585

Thanks.  If I reduce the scale of the hair slightly will that solve it?

  ~ Russ 


  Reggie68    ( ) ( posted at 1:28PM Sat, 19 May 2012  · @3930595

Or increase to 102% may fix it. I've not really looked into it as it isn't that apparent when I have the problem so I can just clone it out.

I also use V4s more than Genesis anyway, we'll see how things go when Reality and DS4.5 start working together.


  superboomturbo    ( ) ( posted at 3:22PM Sat, 19 May 2012  · @3930645

Helloooo everybody! Just got back from vacation and I haven't read the full thread yet. Just wanted to waive my 'howdy' at all the folks from that other place, and welcome the new folks to the Reality House of Blue

 

Have to catch up with y'all later. We're off to see The Avengers tonight! Woo hoo!

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


  Pret-a-3D    ( ) ( posted at 3:24PM Sat, 19 May 2012  · @3930647

Quote - Agreed and I agree with the Nicole Kidmen thing  

Question for future multi character renders. The one I did above was difficult to to the memory suckage. Would exporting chracters as obj and re importing them make it less resource consuming?

No. 8gb are simlly not enough to render such a complex scene using Lux. Reducing the size of the textures, via texture collection, is a way of decresing the memory requirements. Beyond that you need to add RAM.

Hope this helps.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


  Pret-a-3D    ( ) ( posted at 3:35PM Sat, 19 May 2012  · @3930653

Quote - Its a bit dissapointing since 3Dlight does not suffer this kind of problem. I did try to render it in UE after it kept crashing when LUX started then realizing I can try mem conservative. I have to admit it does look better with LUX.

3Delight does not render images using full light soectrum data. That is what allows you to adjust the light power and the camera exposure while rendering. 3Delight cooks the pixels to RGB and if you need to adjust anything you need to re-render the image with the next light intensities. 3Delight does not come close to thr complexity of the light and materials calculations performed by LuxRender.

Using full spectrum light data takes a lot more memory. At 8gb it's hard to keep all that geometry and textures in memory. I added the texture collection options exactly to provide a good, easy way of working around memory limitations of the rendering hardware. 

Another way is to reduce the resolution size of the image. That matters too. Another option is to:

  • use the "Export only" checkbox

  • close Studio and other programs and then

  • run Lux manually to render the exported scene.

Like with any program, if you ask the computer to process more data that fits your memory, you are going to hit the RAM barrier?

 

Hope this helps 

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


  bobvan    ( ) ( posted at 4:28PM Sat, 19 May 2012 · edited on 4:29PM Sat, 19 May 2012 · @3930691

Attached Link: http://adrikk.deviantart.com/gallery/27853731?offset=1944#/d4ww6zr

Bahh I bought this notebook computer less then a year ago. I cannot add RAM I already looked into it. Ho well il have to try the export option since I dont know how to reduce texture sizes.  Like I also mentioned I can always render and add characters manually like I did in this scene where I hybrided LUX rendered characters to a 3Delight scene but can do it all with LUX.  Worse comes to worse there is no law with rendering the odd scenes in 3Dlight LOL

 

Overall I am happy with Reality / Lux


  bobvan    ( ) ( posted at 5:17PM Sat, 19 May 2012  · @3930732

Attached Link: http://adrikk.deviantart.com/#/d50hm6o

New Trek render 1


  bobvan    ( ) ( posted at 5:17PM Sat, 19 May 2012  · @3930735

Attached Link: http://adrikk.deviantart.com/#/d50hmcl

New Trek render 2


  bobvan    ( ) ( posted at 5:18PM Sat, 19 May 2012  · @3930736

Attached Link: http://adrikk.deviantart.com/#/d50hmkm

Warp factor 9


  StevieC    ( ) ( posted at 5:54PM Sat, 19 May 2012  · @3930762

Content Advisory! Nudity advisory.

One I whipped together before the long weekend....I call it "The Seduction of Danielle...."......Hope you like.....


  Plixy    ( ) ( posted at 7:21PM Sat, 19 May 2012  · @3930808

So I've got a new image in the works, and I'm generally pleased, but it is again focusing my efforts on overall shading the texture using the Diffuse/Spec & Top Coat. options. 

The short explaination is that in Studio with what appears to be an OmniFreaker Shader (this is getting set by a pose button - I'm not doing it manually), there are a large number of colours channeled into the settings. When Reality imports this, well there are less destinations, and I think it grabs the ones it can and puts them in what I trust is a well thought out/logical way. 

In this case however the difference between my Studio render of the character in question and my Reality render is a mild Purple (intended) and a Cool Pink (pretty but not what I want) - the Top Coat in Reality is set at .20 and a bluish hue, I think I can get closer to the desired effect if I copy the Diffuse (where the purple is showing) into the top coat and set it to 1.0.

Does this method make sense? Is there a better one? I'd hate to be throwing away valuable shading/toning information that will provide realistic variations by virtually throwing a coat of paint over my model. 

I can share images if people are curious.


  superboomturbo    ( ) ( posted at 10:27PM Sat, 19 May 2012 · edited on 10:29PM Sat, 19 May 2012 · @3930870

Attached Link: http://fav.me/d50itb5

There, all caught up. Got this one fired up this evening to get back in the saddle.

Let's see if I can get the image to display first time out

 

If it doesn't work: DA link at top

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


  Tollaris    ( ) ( posted at 11:32PM Sat, 19 May 2012  · @3930888

One that is still baking. Only at 230 S/p after 3.5 hours, going to let it go all night and see how it looks in the morning.

 

Lotus Goldenwing -The Sword-


  wallace3d    ( ) ( posted at 11:37PM Sat, 19 May 2012  · @3930890

hey peeps nice to see yall in Renderosity


  bobvan    ( ) ( posted at 12:34AM Sun, 20 May 2012 · edited on 12:45AM Sun, 20 May 2012 · @3930907

OT What is going with DAZ? I cannot read any forum or contect CS?


  superboomturbo    ( ) ( posted at 1:10AM Sun, 20 May 2012  · @3930919

Quote - OT What is going with DAZ? I cannot read any forum or contect CS?

I noticed the same today. Quite a shock coming back after a week and finding that NOTHING works.  Oh well! All the better for the Blue

 

Tollaris, that render you posted on the previous page is looking very promising. Let us see the final image when its done!

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


  Pret-a-3D    ( ) ( posted at 1:17AM Sun, 20 May 2012  · @3930921

Quote - Ho well il have to try the export option since I dont know how to reduce texture sizes.  

In the Output tab select the Collect texture option which will enable the slider for the size of the collected textures. Set the size to 2k or 1k and you are done. As usual, there are full details in the Reality User's Guide.

Hope this helps.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


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