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Poser F.A.Q (Updated: 2019 Jan 31 1:28 pm)


 Subject: Helping Poser Newbies

basicwiz opened this issue on Apr 23, 2012 · 485 posts

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  RHaseltine    ( ) ( posted at 9:40AM Fri, 01 February 2013  · @4036892

If you mean clothes not made for Genesis there isn't currently a way to convert within Poser. Clothes made for Genesis should fit, though if they don't have built-in morphs to match those used in the figure you will need to run the Scripts>DSON Support>Transfer Active Morphs script.


  ArrghGrrr    ( ) ( posted at 5:32AM Sat, 02 February 2013  · @4037170

I need help with everything.


  hborre    ( ) ( posted at 7:52AM Sun, 03 February 2013 · edited on 7:52AM Sun, 03 February 2013 · @4037449

You are going to need to narrow down your issues.  Have you read the manual?


  FutureFantasyDesign    ( ) ( posted at 2:28PM Sun, 03 February 2013  · @4037535

Quote - You are going to need to narrow down your issues.  Have you read the manual?

LOL!!! I have to laugh! This is my husband. ;) I tried to help him... but I want to stay married. And not go to jail for ending my agony. :)

He is learning PP2010. He is more concerned with the fact it is a computer, and not realizing the program is a different enity.

He is reading through this thread, and getting there... slowly. But he is going to need help sooner or later.

I think he was bookmarking the thread.

Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


  Saxon3d    ( ) ( posted at 4:07PM Sun, 10 February 2013  · @4039560

might it be an idea to put a sticky on the old material links thread, it was always easy to find when it was stickied and provides a great resource for everyone.........


  basicwiz    ( ) ( posted at 4:18PM Sun, 10 February 2013 · edited on 4:22PM Sun, 10 February 2013 · @4039561

Can you send me the link to the thread in question? It can be made sticky again!

It is going to take a while, but I'm working on this...

I'm going to post the links to as many shaders etc as I can find, hopefuilly organized, in a sticky thread. Anyone who wishes to help can sitemail me by clicking the "Report Abuse" link below. I think this will make a great resourse.

Going to do the same thing for issues like Rendering, lighting stc.

The only issue is, much of this is VERY version specific. This is going to turn into a LOT of sticky stuff if we separate it out, and be confusing as can be, esp to newbies, if we don't.

Suggestions?


  FutureFantasyDesign    ( ) ( posted at 10:00AM Mon, 11 February 2013  · @4039801

I agree... on line protocol is also something he is learning, and I am not the best teacher... I am really bad at teaching adults. Children I have all the patience in the world, but it can be taxing when you are trying to teach an adult. ;)

~A~

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


  Steeleyes101    ( ) ( posted at 10:59PM Wed, 13 February 2013  · @4040595

Most informative thanks much for all the info; and one does not have to be new to poser to appreciate this forum


  ghardingsd    ( ) ( posted at 10:27AM Thu, 14 February 2013  · @4040686

How do I add DAZ 3D content to Poser 9? I phoned Poser and even they could not give me a straight answer. They referred me to this group. I tried everything in their help files, but that didn't work, etiher. thank you


  Steeleyes101    ( ) ( posted at 10:52AM Thu, 14 February 2013  · @4040691

Im wondering the same thing Ghardingsd.   Infact I have DAZ Studios installed but their runtime is different. 

What I mean is poser stuff goes into the Poser directory, but DAZ stuff goes into a folder in my Documents folder and I cant even figure out how to access it.


  Lobo3433    ( ) ( posted at 11:08AM Thu, 14 February 2013  · @4040694


Not totally a newbie but been away from Poser for sometime real life and all. But always stayed upto date with Poser versions as they came out so I do have PoserPro 2012 and my question is I bought several Skin merchant resources in hopes of creating my own character for V4 and there was once a tutorial on how to do this since the instructions in merchant packs are scant to say the least and was wondering if anyone had or knew of a tutorial or workflow process that I could fimilarize myself with to start this project. I do have the following tools PS CS5, Hexagon and Blender (which since 2.5 is not as hard to learn anylonger as 2.49 ever was) Silo. My goals is to create a character and model clothing for said character. Any help and info would be greatly appreciated Thanks in advance I have included a screenshot of a dress I am finishing up modeled in Blender 2.65

Lobo3433

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  RHaseltine    ( ) ( posted at 4:13PM Thu, 14 February 2013  · @4040779

Quote - How do I add DAZ 3D content to Poser 9? I phoned Poser and even they could not give me a straight answer. They referred me to this group. I tried everything in their help files, but that didn't work, etiher. thank you

What do you mean - content from the DAZ store, much of which will have Poser-format files, or actual DS content such as the Genesis figure and its add-ons?


  ghardingsd    ( ) ( posted at 4:48PM Thu, 14 February 2013  · @4040794

thanks. re: Quote - "How do I add DAZ 3D content to Poser 9? I phoned Poser and even they could not give me a straight answer. They referred me to this group. I tried everything in their help files, but that didn't work, etiher. thank you"

I mean I want to use Genesis figures and add some clothing and poses to them. I guess I mean DS content (what is DS, please? this is the newbie room, right ? :>)

g


  Saxon3d    ( ) ( posted at 6:32AM Fri, 15 February 2013  · @4040913

To use Genesis in Poser you will need to use the Dson importer from Daz3d.

http://www.daz3d.com/dson-importer-for-poser

This was offered as a freebie some time back, but is now only free if you purchase $20 worth of Dson extras. DS is Daz Studio

This thread might shed some light on how to use it

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2857786&page=1

There is also a thread over at Daz3d in the commons.

Hope that helps


  Janl    ( ) ( posted at 9:44PM Sun, 24 February 2013 · edited on 9:44PM Sun, 24 February 2013 · @4044612

Quote - Alright I was able to make the dials visible but I can't actually make any changes to them.  I try to scroll them, and they stay at zero?  Anything I can do to fix this or am I stuck?

This is a question from earlier in the thread and I didn't see an answer. If I missed it then I apologise.

If the dials stay at zero when trying to move them, double click on the dial and check its Min Limit and Max Limit. If they both say zero then change them to something like Min = -100000.000000 and Max = 100000.000000. These numbers are the defaults. You should then be able to move the dials.


  FutureFantasyDesign    ( ) ( posted at 11:15PM Sun, 24 February 2013  · @4044625

Quote - > Quote - Alright I was able to make the dials visible but I can't actually make any changes to them.  I try to scroll them, and they stay at zero?  Anything I can do to fix this or am I stuck?

This is a question from earlier in the thread and I didn't see an answer. If I missed it then I apologise.

If the dials stay at zero when trying to move them, double click on the dial and check its Min Limit and Max Limit. If they both say zero then change them to something like Min = -100000.000000 and Max = 100000.000000. These numbers are the defaults. You should then be able to move the dials.

Be careful tho. Some parameters get very sensitive when tweaked and can give some bad results that will in some rare cases cannot be removed, then you have to reload from the start. I have found from personal experience that changing them to...

-250.000
250.000

...and starting from there is a better way to go. With apologies 100000.0000 +/- is way to high.

Start small and add small for better control.

Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


  Janl    ( ) ( posted at 11:27PM Sun, 24 February 2013 · edited on 11:38PM Sun, 24 February 2013 · @4044634

The min and max figures just limit how far you can turn the dials and don't effect the mesh until the dials are turned.

If you turn them full on then it would be undesirable but the Poser defaults give the full range of movement. I could have used any number but I choose to use the Poser defaults. It depends on what you want. Sometimes I just set them to -1 and 1 with Force Limits which is sufficient for some things but then the user can't turn them any further should they wish unless they change the min and max themselves.


  Janl    ( ) ( posted at 11:30PM Sun, 24 February 2013  · @4044636

Attached Link: Creating Textures for Poser Pro

Quote - Not totally a newbie but been away from Poser for sometime real life and all. But always stayed upto date with Poser versions as they came out so I do have PoserPro 2012 and my question is I bought several Skin merchant resources in hopes of creating my own character for V4 and there was once a tutorial on how to do this since the instructions in merchant packs are scant to say the least and was wondering if anyone had or knew of a tutorial or workflow process that I could fimilarize myself with to start this project. I do have the following tools PS CS5, Hexagon and Blender (which since 2.5 is not as hard to learn anylonger as 2.49 ever was) Silo. My goals is to create a character and model clothing for said character. Any help and info would be greatly appreciated Thanks in advance I have included a screenshot of a dress I am finishing up modeled in Blender 2.65

Very good dress. :)

I'm not sure what skin merchant resource you have but this tutorial may be of use:

http://poser.smithmicro.com/tutorials/textures.html


  Janl    ( ) ( posted at 11:32PM Sun, 24 February 2013  · @4044638

Attached Link: Training & Tutorials

For Poser beginners (and more advanced Poser users) there are some good tutorials, including webinars, on the Smith Micro site at:

http://poser.smithmicro.com/training.html


  FutureFantasyDesign    ( ) ( posted at 8:47AM Mon, 25 February 2013  · @4044740

Quote - The min and max figures just limit how far you can turn the dials and don't effect the mesh until the dials are turned.

If you turn them full on then it would be undesirable but the Poser defaults give the full range of movement. I could have used any number but I choose to use the Poser defaults. It depends on what you want. Sometimes I just set them to -1 and 1 with Force Limits which is sufficient for some things but then the user can't turn them any further should they wish unless they change the min and max themselves.

No disrespect, I was only adding from my own experience. :)

Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


  Lobo3433    ( ) ( posted at 9:06AM Mon, 25 February 2013  · @4044745

Quote - Thank you as to skin resources I have a couple for V4 and Jessi G2 I know V4 is the reigning queen in character creations but had considered working on items and a character form someone other than V4. I appreciate the link you posted and will review in hopes that it answers my questions as to how to set up the new skin resources and then work on customizing my character from there.  

Thanks again

 

 

Quote - Not totally a newbie but been away from Poser for sometime real life and all. But always stayed upto date with Poser versions as they came out so I do have PoserPro 2012 and my question is I bought several Skin merchant resources in hopes of creating my own character for V4 and there was once a tutorial on how to do this since the instructions in merchant packs are scant to say the least and was wondering if anyone had or knew of a tutorial or workflow process that I could fimilarize myself with to start this project. I do have the following tools PS CS5, Hexagon and Blender (which since 2.5 is not as hard to learn anylonger as 2.49 ever was) Silo. My goals is to create a character and model clothing for said character. Any help and info would be greatly appreciated Thanks in advance I have included a screenshot of a dress I am finishing up modeled in Blender 2.65

Very good dress. :)

I'm not sure what skin merchant resource you have but this tutorial may be of use:

http://poser.smithmicro.com/tutorials/textures.html

Lobo3433

Forum Moderator

Blender & Maya & 3D

2D Forum & The Break Room

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  Janl    ( ) ( posted at 9:36AM Mon, 25 February 2013  · @4044758

Quote - > Quote - Thank you as to skin resources I have a couple for V4 and Jessi G2 I know V4 is the reigning queen in character creations but had considered working on items and a character form someone other than V4. I appreciate the link you posted and will review in hopes that it answers my questions as to how to set up the new skin resources and then work on customizing my character from there.  

 

Many skin resources also come in PSD layers with different eye shadows and lipstick etc on different layers. The most important thing when using them is to set your document to the correct size. It should say in the ReadMe for the MR what size they were created for. In this case you would set up a document in the correct size in Photoshop and then drag and drop the layers from the merchant resource onto your new document. I'm sure there used to be tutorials for this but I can't seem to find any at the moment.

You may also wish to mix techniques buy using the first tutorial for the base skin if your merchant resource consists of a collection of photographs and then add the makeup layers by dragging and dropping the merchant resource layers on to the base skin.

Have fun experimenting. :)


  Lobo3433    ( ) ( posted at 9:46AM Mon, 25 February 2013  · @4044765

There use to be and I know it is still available on ShareCg the following tutorial "How to Create your own Beauty"  But some if not much of the information in the tutorial is a tad dated think it was orginally posted some 5 years ago. That is why I wondered if anyone had done anything more current

Lobo3433

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Blender & Maya & 3D

2D Forum & The Break Room

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  soften    ( ) ( posted at 10:03AM Sun, 10 March 2013  · @4049289

Hi all.... this is my first day...

i got a very basic question.

How can i used other character / download other character.... I'm not sure whether i could customized a character within poser or if i got to utilized other software package...

I saw a lot of clothing,stuff for characters (V4, etc), but i do not have the basic figures.... may i know where i could start at....


  RHaseltine    ( ) ( posted at 10:54AM Sun, 10 March 2013  · @4049314

Victoria 4 is available from DAZ3D http://www.daz3d.com/victoria-4-2-base . Many characters also need the Morphs++ set for the body shape, though they are perfectly usable with just the default body shape (head shapes are more likely to be self-contained) http://www.daz3d.com/victoria-4-2-morphs .


  FutureFantasyDesign    ( ) ( posted at 11:23AM Sun, 10 March 2013  · @4049328

V4.2, which is the most updated is on sale for the starter bundle which has your morphs and your base, plus a few odds and ends. http://www.daz3d.com/victoria-4-2-complete  for very cheap at Daz. I also reccomend the Muscle Morphs... but that is maybe for later.

Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


  Misangelic    ( ) ( posted at 8:47PM Tue, 12 March 2013  · @4050136

My apologies if this question has been asked or answered elsewhere, but I'm wondering if there's a way in Poser to select multiple material zones and apply a texture to all of them in one go.

In DS, if I want to apply a skin texture to my model I go to the surfaces tab, select all the body parts with a 1 next to them (excluding eyebrow) and then add the face texture to the diffuse channel. All four body parts textured in one go, nice and easy.

I see the same numerical system in place in Poser's material room, but I can't seem to select multiple items, so I have to waste time by selecting each body part individually, apply texture and move on to the next body part. In DS to select multiple items you hold the shift key, so maybe it's just a different key in Poser.

The exhiliration of obscenity, the obscenity of obviousness, the obviousness of power, the power of simulation... ravishing Hyperrealism... mind blowing!

  Miss Nancy    ( ) ( posted at 10:13PM Tue, 12 March 2013  · @4050146


 

misan, not  good idea to use above on human figures, but it's similar to your request.



  Misangelic    ( ) ( posted at 10:37PM Tue, 12 March 2013 · edited on 10:38PM Tue, 12 March 2013 · @4050148

Content Advisory! Nudity advisory.

 

Thank you very much for the reply, Miss Nancy.

Just so I'm not being misunderstood -as I'm not always the best at explaining things-  in the above image I've selected four material zones that all use the face texture, which has then been browsed for and selected as the diffuse channel image for all four zones. Is there really no way to do the same thing in Poser? It seems that using the shift button and clicking to select multiple items is a basic function of many programs. I'd have thought it would be included in something such as Poser.

The exhiliration of obscenity, the obscenity of obviousness, the obviousness of power, the power of simulation... ravishing Hyperrealism... mind blowing!

  hborre    ( ) ( posted at 10:46PM Tue, 12 March 2013  · @4050150

Really no such way currently within Poser. 


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