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Poser F.A.Q (Updated: 2019 Jan 31 1:28 pm)


 Subject: Helping Poser Newbies

basicwiz opened this issue on Apr 23, 2012 · 485 posts

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  lesbentley    ( ) ( posted at 1:16PM Thu, 26 April 2012  · @3921716

Q: I can't get the hang of using Poser magnets. How do they work?

A: PhilC has an excellent "Magnets Video"  tutorial (there is also a text version). I highly recommend that you take a look.


  FreeBass    ( ) ( posted at 8:54AM Fri, 27 April 2012  · @3921965

Whatever yr problem may be, try the Chat Room. There's usually at least a coupla fellow Poser abusers (as well as other progs) in there who can help ya with whatever is buggin' ya, & on purdy much every version. Ya can even show yer renders or screenshots if ya care to & get instant feedback & "real time" tutelage instead of checkin' the Forum to see if anyone has answered yer question yet.

Be forewarned, though; tings can get a lil'...umm...insane in there. Some 'o' them ppls be CRAZY!!!



WARNING!

This user has been known to swear. A LOT!


  lesbentley    ( ) ( posted at 10:34AM Fri, 27 April 2012 · edited on 10:36AM Fri, 27 April 2012 · @3921999

Q: I am trying to Install a DAZ product, but I get an error message saying "Error reading INI... dzInstall.ini.". How can I fix this?

A: Use a text editor to create a blank file named "dzInstall.ini", and save it in the location where the installer is looking for the file. When saving the file make sure that the 'Save as Type' is set to be 'All Files', otherwise the editor might add a '.txt' extension to the end of the file name. See this link for more information.

The same solution applies when a DAZ installer reports that it can't find 'Poser.exe'. This might be because your Poser installation uses a file named 'PoserPro.exe'. Just create a blank file named 'Poser.exe' in the same folder as the 'PoserPro.exe', or in any folder that you want to use as the root for the installation.


  flibbits    ( ) ( posted at 8:29PM Fri, 27 April 2012  · @3922196

"Load your basic character FIRST..Inject the morph packages you need.  Save the new figure with a DIFFERENT name."

That doesn't work for me.  The saved character often, but not always, loses all the injected morphs.



  basicwiz    ( ) ( posted at 11:14PM Fri, 27 April 2012 · edited on 11:15PM Fri, 27 April 2012 · @3922224

Let me guess... you have "Use external binary morph targets" checked.


  FutureFantasyDesign    ( ) ( posted at 5:28PM Sat, 28 April 2012 · edited on 5:30PM Sat, 28 April 2012 · @3922463


Quote - > Quote - I realize that PP2012 is all the rage, but I am wondering how many users have it? I, for one, don't - I simply can't afford it. A great many tips and tricks are geared towards that app, leaving us poor folk with PP2010 or Poser 7 out in the cold. In tips for newbies, can this be taken into consideration. Just sayin'....

 

C~

 

soo agreee, im still using P7 - and im glad for this thread, IVe been using poser for over 5 years.. and was always too scared to ask in here because no one would ever answer the newbies simple questions. Ive picked most of it up by myself - but ive already learnt new things in this one thread

Oh I agree I love poser 7! I have 5 & 6, and now PP2010/PP2012, of course 7 too, and it was the one that made me really love poser! I also agree that often asking questions results in 50 "looks" and no responses. So I too appreciate the thread here. You can't know everything, (*unless you are Bagginsbill! LOL!) but everytime I learn something new my renders improve.

I also collect render settings, from vendors I admire, to ones that are posted in forums. I would love to see some addition SS's of render settings using the back end Preview settings. Does the Deoth Bias and AO actually effect the render, or just the preview? If it effects the render, could someone share their setting via SS's??? And any other settings they have sucess with? I look for crisp imagery, and good shadows.

Speak of shadows, on the shadow blur radius in the parameters section, how do you get soft edge fall off & hard edge fall off? So some SS's of those settings would be wonderful too! hborre? You still watching this? You always have the very best ideas and suggestions! I would be very grateful to anyone who helps with these questions.

Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


  basicwiz    ( ) ( posted at 9:28PM Sat, 28 April 2012  · @3922492

The real problem, as I see it, trying to support older version of Poser in this thread is the extreme changes in technology that have occurred, especially between 7 and 8 and between 8 and 9.

Lighting especially is problematical. If you ask how to do lighting in Poser 7, you get discussions of IBL and AO, both of which are totally obsoltete (and as a mat6ter of fact can cause probelms) as we begin to move toward IDL.

I'm not saying don't ask, but I AM saying that we need to be careful in answering those questions that we address the Poser version that the answer is pointed toward.

If you are a newbie and you just bought Poser 7 to get into the hobby on the cheap, then I am afraid you are about to learn a WHOLE BUNCH of things that you will then have to unlearn when you move up to a more modern version of Poser. I know not everyone agrees with this, but I can't think of an arguement that refutes the logic.

At this point, anyone not running Poser 8 or later is flatly running old technology and to get newbie answers on that old technology is going to be increasingly diffucult as the more knowlegable users "move on."

The net result of my ramblings? If you ask a question, post the version of Poser you are using. If you post a hint, specify the version of Poser it works for. If you are a newbie be VERY careful that you don''t read advice on the wrong version.


  lesbentley    ( ) ( posted at 12:32PM Sun, 29 April 2012  · @3922688

Q: Can I keep the illumination the same relative to a camera? I have the lights set up the way I want from the front, but when I move the camera to look at my figure from the back, everything is in shadow.

A: Yes, you can do this for a single camera. Parent all the lights to a Poser square primitive. You can't parent infinite lights, so if any of the lights are infinite, you will need to convert them to spotlights (from their Properties), then convert them back to infinite after parenting. Parent the square primitive to the camera you are using. The lights will now move with the camera, and the illumination will always look the same relative to the camera. Because all the lights are parented to one primitive, if you want to change the parent to be a different camera, or a figure, or back to the UNIVERSE (UNIVERSE = unparented), you only need to change the parent of one primitive, instead of needing to do it for every light. Having them parented to one primitive also means that you can translate or rotate them as a group.

After unparenting, or changing the parent of the primitive, you may need to use Restore > Element (Ctrl+E) on it, to revert it to its initial state.

Of course, instead of parenting the lights to a primitive first, you could just parent them directly to a camera, but that is a less flexible technique.


  FutureFantasyDesign    ( ) ( posted at 5:40PM Sun, 29 April 2012  · @3922780

Interesting about the lights! I had posted that I was curious about lights elsewhere before I found this thread. Thank you.

Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


  Khai-J-Bach    ( ) ( posted at 7:03PM Sun, 29 April 2012  · @3922803

Quote - The real problem, as I see it, trying to support older version of Poser in this thread is the extreme changes in technology that have occurred, especially between 7 and 8 and between 8 and 9.

Lighting especially is problematical. If you ask how to do lighting in Poser 7, you get discussions of IBL and AO, both of which are totally obsoltete (and as a mat6ter of fact can cause probelms) as we begin to move toward IDL.

I'm not saying don't ask, but I AM saying that we need to be careful in answering those questions that we address the Poser version that the answer is pointed toward.

If you are a newbie and you just bought Poser 7 to get into the hobby on the cheap, then I am afraid you are about to learn a WHOLE BUNCH of things that you will then have to unlearn when you move up to a more modern version of Poser. I know not everyone agrees with this, but I can't think of an arguement that refutes the logic.

At this point, anyone not running Poser 8 or later is flatly running old technology and to get newbie answers on that old technology is going to be increasingly diffucult as the more knowlegable users "move on."

The net result of my ramblings? If you ask a question, post the version of Poser you are using. If you post a hint, specify the version of Poser it works for. If you are a newbie be VERY careful that you don''t read advice on the wrong version.

 

then make it simple. 1 thread for P7/Pro, one for P8+.

problem solved. just point ppl to the thread they need.



  lesbentley    ( ) ( posted at 7:58PM Sun, 29 April 2012 · edited on 8:05PM Sun, 29 April 2012 · @3922815

Asking for help.

We all need to ask for help and advice sometimes. There are right and wrong ways to ask for help. I don't mean in terms of social etiquette, I mean in terms of getting a solution to your problem, getting it quickly, getting it in a form that you can understand, and getting it in such a way that the people who tried to help you will not run away screaming the next time you ask for help.

Lot's of people here in the forums are only too happy to try to help, but you need to help them to help you. First rule, try to provide as much detail as you can.

You are sitting in front of your monitor. Even though you may not have a clue what is causing your problem, you can see there is a problem, you can see exactly how the problem manifests. You know whether you are on a PC or a Mac, and you know what operating  system you are using. You know which item you are having a problem with, and whether it is a figure or a prop. You know whether it is something that you bought, or got for free, or made yourself. Consider that the person reading your post knows none of this, unless you have provided those details in your post. The person trying to help is probably not a psychic, he or she, can't see what you are seeing, so you have to paint a picture in words, or provide screenshots of the problem, and/or your setup. There is probably someone, somewhere, who could solve your problem in 5 or 10 minutes if they were sitting in front of your computer. Your job is to make them feel like they are sitting in front of your computer, by providing all the relevant information you can!

The person trying to help you probably does not know your level of experience, whether you only got Poser yesterday, or whether you have been using it for ten years. So it helps if you can give some indication. It's no use someone giving you a concise technical answer if you are not going to be able to understand it, but equally, it is no use someone spending hours walking you through baby steps if you are way past that stage. Saying what things, if anything, you have tried yourself, in your efforts to solve the problem, also helps people understand your level of experience, and prevents wasting time with suggesting things that you have already tried.

Don't jump to conclusions about the cause of your problem. State as clearly and as precisely as you can, what you are trying to achieve, what you did to try to achieve it, what result you expected, and what result you got.

Don't waffle on about irrelevant stuff (like me 😊), be clear and concise.

If someone asks a question, answer it as soon as you can. Don't think it's irrelevant and ignore it. Don't assume that what you want to say is more important. Answer the question first!

Here is a check list you can go through when requesting help. It is by no means exhaustive, add as much detail as you can. On the other hand not every point may be relevant to every situation, use your common sense.

PC or Mac?

Operating System?

Poser version, including any service release?

Name and description of item that you are having trouble with?

Commercial, freebie, or self made?

Is the end result meant for personal use, or distribution?

What are you trying to achieve?

What did you do to try to achieve it?

What did you expect to happen?

What actually happened?

Can you provide a relevant screen shot, error message, or code snippet?

Any other information that might be relevant?

How would you describe your level of experience with Poser?

Spending a few extra minutes forming your question well, can save many days in receiving the correct answer. I have see it take 10 days to solve a problem that could have been solved in 10 seconds, if only the original post had contained all the relevant information. Don't make the people trying to help you feel like they are pulling teeth when trying to get the relevant information from you, or they may not be so willing to help next time. If your problem gets solved, post a message saying it has been solved, don't leave people hanging, that's just common courtesy.


  FreeBass    ( ) ( posted at 6:01PM Mon, 30 April 2012  · @3923136

Quote - My Feet Wont Lift Off The Ground??????

Ok, we have all done this one and it's easier than you think.

You try to bend your characters shin and....... the foot will NOT leave the floor!!!!

Easy to solve.

Just select the Figure Menu at the top of the screen.

Select the Use Inverse Kinematics option.

Is there a tick at the side of the Left or Right leg options? If so........

Select the Left Leg option. The Tick will be removed.

Repeat the above for the Right leg. Again the Tick will be removed.

Now you can bend those shins and the feet will lift off the floor.

All the best.

LROG

 

Handy IK Trick for Poser

Works on P7 (and I assume onwards); if anyone can confirm if it works on older versions, please do.

 

I do this with any Characters I find myself using frequently. 

 

  1. Load your character figure ("person") of choice into an empty scene and apply any morphs/ texures you desire.

  2. Turn off IK on the legs.

  3. Load a second figure into your scene, and conform or parent it to your character. It doesn't matter what you choose (clothes, hair, accessory, chainsaw, whatever).

  4. Make sure your character is selected, then save him/ her back into the Figures Library under a new name.

 

Here's the "Trick"...

 

  1. When you save, Poser will ask you if you want to save the Whole Group or Individual Figure. Choose Whole Group.

 

Now every time you load your newly saved favorite character, it will appear with the second figure attached and the IK will be off by default.

 

*Note that this ONLY works if you add a second figure, not a parented Prop or Hair object from the Hair Library



WARNING!

This user has been known to swear. A LOT!


  FreeBass    ( ) ( posted at 6:35PM Mon, 30 April 2012  · @3923152

More Handy Free Utilities

FreeCommander; (PC only) Alternative to the standard windows file manager. Dual Pane feature lets you view/ compare/ manage 2 "Folder Trees" (like having 2 Windows Explorer windows open), or view one tree and preview text or image files in the second pane.

P3dO Explorer; (PC only) Poser library manager with many Poser helpers. Definately a Must Have



WARNING!

This user has been known to swear. A LOT!


  Xfitz    ( ) ( posted at 10:59AM Tue, 15 May 2012  · @3928661

I am using Poser 8 (Standard not Pro) on a Mac OS X 

I am familiar with, but not an expert at, Daz 3D and am trying to learn Poser. I am currently wading thru POSER 8 REVEALED the Official Guide by Kelly Murdock.

 

Question: Does anyone actually use the Face Room and Hair Room for creating Faces and Hair? Would I be better of at this stage to ignore these rooms and concentrate on learning other aspects of Poser such as say the Cloth and Material rooms? 

This site is a great idea. I have read all previous posts and have already learned a lot from it.  


  basicwiz    ( ) ( posted at 11:15AM Tue, 15 May 2012 · edited on 11:16AM Tue, 15 May 2012 · @3928669

The face room is only useful on the SM figures. If you are not using those figures, forget about it. If you are, then push on through.

The hair room has never been useful to me for growing HAIR because it produces a result that is too coarse for my liking, but I've made a lot of grass with it!  (You can grow hair on ANYTHING.)


  Xfitz    ( ) ( posted at 2:12PM Tue, 15 May 2012  · @3928745

Quote - The face room is only useful on the SM figures. If you are not using those figures, forget about it. If you are, then push on through.

The hair room has never been useful to me for growing HAIR because it produces a result that is too coarse for my liking, but I've made a lot of grass with it!  (You can grow hair on ANYTHING.)

Thanks. What are SM figures? 

Also, I am having a problem in the Cloth Room. The tutorial says I should be able to convert clothing into dynamic clothing by [1] exporting the article of clothing (a shirt) as a Wavefront OBJ file, check **single frame in the Export Box, select only the shirt from the **Object Dialog Box, and enable only the Weld Body Part Seams option, then save it. [2]Then delete the shirt and replace it with the new **shirtprop **OBJ file, enabling Make Polygons Normal. Then [3] go thru the basic Clothify procedures: new sim with default settings, clothify (with shirtprop selected), set parent to **chest, **click Collide Against and choose the character (Ryan) in the Hierarchy Selection dialog box. [4] Finally click the Calculate Simulation button which I do. **The Calculate Simulation box appears but no calculations take place!? **What am I missing? Sorry for such a lengthy question.

 


  Miss Nancy    ( ) ( posted at 3:03PM Tue, 15 May 2012 · edited on 3:06PM Tue, 15 May 2012 · @3928771


 

xf, SM figures are the ones that are included in SM poser versions, e.g. some of those listed above.



  basicwiz    ( ) ( posted at 3:27PM Tue, 15 May 2012  · @3928785

Quote - Also, I am having a problem in the Cloth Room. The tutorial says I should be able to convert clothing into dynamic clothing by [1] exporting the article of clothing (a shirt) as a Wavefront OBJ file, check **single frame in the Export Box, select only the shirt from the **Object Dialog Box, and enable only the Weld Body Part Seams option, then save it. [2]Then delete the shirt and replace it with the new **shirtprop **OBJ file, enabling Make Polygons Normal. Then [3] go thru the basic Clothify procedures: new sim with default settings, clothify (with shirtprop selected), set parent to **chest, **click Collide Against and choose the character (Ryan) in the Hierarchy Selection dialog box. [4] Finally click the Calculate Simulation button which I do. **The Calculate Simulation box appears but no calculations take place!? **What am I missing? Sorry for such a lengthy question.

This trick may or may not work depending on the structure of the conforming item. Rather than clutter up this thread with the discussion, please ask this again in a separate thread where some of the gurus can give you a more complete answer.


  paganeagle2001    ( ) ( posted at 11:41AM Wed, 16 May 2012  · @3929143

How I normally do a Conforming to Dynamic:-

Make sure item is loaded in Poser in default load in position (T pose).

File menuExportWavfront OBJ.

Single FrameOK button.

Switch off everything except the item you want to export.

Ok button.

Weld body part seams onInclude body part names in polygon groups on.

Select OK button.

Browse to where you want to save your OBJ.

Give file a name and save.

 

To bring back in:-

Have character in scene ready.

File menuImportWavefront OBJ.

Browse to where you saved your OBJ to.

Load in.

Make sure you have Animation bar on screen, if not:-

Window menuAnimation Controls

Click in the 0001 Frame section and change this to 20.

Change your figures pose to something else.

Now change the Frame back to 0001. Character will be back into T pose.

 

Cloth Room

Create New Simulation.

Set Self Collision on.

I make the Drape frames to 10, but that's just me!!

OK button.

 

Clothify buttonObject to clothify (the item you loaded, you can find it in the Prop option).

Select the Clothify button.

 

Colide Against:-

Select V4, now if the item is long and reaches the floor, then also add teh Floor.

 

Make sure Start from Zero poistion is on.

 

Use the Ignore options if required.

 

Select the OK button.

 

Select the Calculate Simulation button.

 

The simulation will now start.

 

Wait untilk teh simulation stops, back to Pose room and render.

 

All the best.

LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!

  charlie43    ( ) ( posted at 12:37PM Wed, 16 May 2012  · @3929164

@paganeagle2001 - I have this procedure down pat, and know enough about the process to set constrained groups if needed. However, when I run a lot of simulations, I often get odd results. For example, I was working on a dynamic skirt for V4 and when I run the simulation, her arm was inside the skirt, even though I did not set the ignore constraint for hands for this sim. I also have a lot of problems with cloth bunching up in areas where the pose bends the figure. I'm running PP2010. Any suggestions? Below is an image of just one of the problems I run into.

C~

cloth simulation


  paganeagle2001    ( ) ( posted at 1:16PM Wed, 16 May 2012 · edited on 1:19PM Wed, 16 May 2012 · @3929189

From the pic it looks like you haven't set the ignore hands option on.

The other thing you can do with this is drop back into the Pose room, go to the frame where you added the pose and move the hand or in this case the thumb a little and then run the simulation again so that it doesn't cause the problem.

Other things you can do is use some Cloth Presets:-

LINK 01

Link 02

Using these can provide better draping etc.

The above will run on PP2010 as I used them in it before going up to PP2012.

All the best.

LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!

  FreeBass    ( ) ( posted at 2:10PM Wed, 16 May 2012  · @3929213

A  'nother thing you can do is before you run your sim, open your Animation Pallette (if it isn't already) & press Play. Watch for any actors (hands in this case) passing through the body/ clothing; Poser tends to take the "shortest route" between keyframes, so if you have any undesirable intersections, add a new keyframe (or a few if ya need to) somewhere in the animation and alter your pose there to avoid the intersections. 



WARNING!

This user has been known to swear. A LOT!


  WandW    ( ) ( posted at 4:17PM Wed, 16 May 2012  · @3929257

Poser Tutorials from Smith Micro by Nerd3D:

 

The first set of videos from March, 3D Made Easy...

http://blog.smithmicro.com/2012/03/02/poser-3d/3d-made-easy/

 
And the second set, recently relased, Pose and Editing Tools 101, Poser Cameras 101, and Poser Lighting 101...

http://blog.smithmicro.com/2012/05/09/poser-3d/3d-made-even-easier-three-new-free-poser-101-video-tutorials/

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."

“I could buy better software, but then I'd have to be an artist and what's the point of that?"

"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".


  sandman_max    ( ) ( posted at 7:32PM Wed, 16 May 2012  · @3929319

Quote - Two scripts you can't do without if your're running Poser 9 or Poser Pro 2012:

http://snarlygribbly.org/misc/ezskin/EZSkin.zip - makes setting up SSS and Gamma control a snap.

http://snarlygribbly.org/misc/sf/SceneFixer.zip - takes care of all the pesky settings in a scene to make it render rihgt using gamma control.

 

 

Is EZSkin any use with Poser Pro 2010?  I noticed it has SSS but it does some seriously wonky stuff when I click on it.  Of course, I don't have a clue what I'm doing, so that shouldn't be any surprise...


  hborre    ( ) ( posted at 9:01PM Wed, 16 May 2012  · @3929340

EZSkin can only be used in P9/PP2012 just because of the SSS.  PP2010 does not have that feature.  Bagginsbill's VSSProp will accomplish similar results without the SSS.


  WandW    ( ) ( posted at 5:06PM Tue, 22 May 2012 · edited on 5:07PM Tue, 22 May 2012 · @3932661

Smith Micro has just released the video of their latest Webinar, Lighting Poser Scenes.  It, and links to the other videos in the Poser Webinar Series, can be found here...

http://my.smithmicro.com/webinars/poser/lighting-your-3d-scenes/index.html#videowatch

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."

“I could buy better software, but then I'd have to be an artist and what's the point of that?"

"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".


  FutureFantasyDesign    ( ) ( posted at 3:02PM Wed, 23 May 2012 · edited on 3:05PM Wed, 23 May 2012 · @3933124


Yes thank you Wanda. The sound on a few is a little garbled. But I saved them anyway.

hborre, I wonder if you, or anyone knows why there is all of the preview settings in PP2012, if it does not effect the final render? Does anyone besides myself fiddle with these to try to get better renders?

One thing in particular that I was wondering at is the Ambiant Occlusion settings (*see SS)???

~A~

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


  Xfitz    ( ) ( posted at 8:09PM Wed, 23 May 2012  · @3933222

I recently decided to learn Poser to compare it to Daz3D which I have been using for about a year now. When I buy a product from Daz it loads more or less automatically, but when I buy something for Poser it tells me to make sure I put it in the correct folders which apparently I am not doing correctly. 

I bought the DoDoDr bird character yesterday. In the Readme section it says to “copy the Runtime folder into the Poser Runtime Folder”. So I copied the Dodo Runtime folder and then went to: Applications/Poser 8/Runtime and pasted the Dodo Runtime folder there. But, when I go into the Poser Runtime Folder, while there is a new (DoDo) Runtime Folder there, it is just called “Runtime”. (If I click on that folder to see what's in it I find four subdivisions: Geometries, Libraries, Templates, and Textures. And each of these opens into Animals, Dodo, etc.) but Poser can't locate them.

I notice that I have a Poser 4 Folder with a Download/Runtime folder on my computer that must have come when I installed Poser 8. Is this relevant? 

What am I missing? Thanks in advance for any help.

I have Poser 8 (standard, not Pro) and am using it on a Mac GHz Intel Core i5 with 8 GB ram. 


  RHaseltine    ( ) ( posted at 8:59AM Thu, 24 May 2012  · @3933430

Assuming you are using a recent version of Poser (7+, and certainly 8+) you don't need to put the content in the application folder at all (Poser 6 with the DAZ humans, and some other items, does work better with at least those items in the application folder) - and if you are using Windows 7/8 or Vista then you definitely shouldn't put content there. If you already have the items installed for DS just point Poser to the same location (you want the folder that holds the Runtime folder). For new content, you need to merge the Runtime with the existing Runtime in whichever location you use - putting one Runtime inside another won't work; on Windows that's a matter of dragging the Runtime folder into the folder that holds the existing folder, but on a Mac it depends which version of the OS you are using as older ones can end up replacing rather than merging.


  Xfitz    ( ) ( posted at 10:21AM Thu, 24 May 2012  · @3933492

Quote - Assuming you are using a recent version of Poser (7+, and certainly 8+) you don't need to put the content in the application folder at all (Poser 6 with the DAZ humans, and some other items, does work better with at least those items in the application folder) - and if you are using Windows 7/8 or Vista then you definitely shouldn't put content there. If you already have the items installed for DS just point Poser to the same location (you want the folder that holds the Runtime folder). For new content, you need to merge the Runtime with the existing Runtime in whichever location you use - putting one Runtime inside another won't work; on Windows that's a matter of dragging the Runtime folder into the folder that holds the existing folder, but on a Mac it depends which version of the OS you are using as older ones can end up replacing rather than merging.

Thanks for your help. I have a Mac 2.66 MHz processor. It's about 2 years old. OS X operating system. My Poser software is Poser 8 (not Pro).

My problem is with installing New Content. I guess my question boils down to How Do I Merge the new content Runtime folder with my Poser 8 Runtime folder on my Mac? I tried copying and pasting but as you indicated, that didn't work. Any more assistance would greatly be appreciated. Thanks again.


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