Welcome to the Poser - OFFICIAL Forum

Forum Moderators:  Kendra, wheatpenny, Jules53757    Forum Coordinators:  darknewt, gmm2

Poser - OFFICIAL F.A.Q (Updated: 2019 Jun 20 8:35 am)


 Subject: Helping Poser Newbies

basicwiz opened this issue on Apr 23, 2012 · 504 posts

Top of Forum Print

  OooLaLaOhMy    ( ) ( posted at 11:39PM Tue, 10 September 2013  · @4103462

OK, another nooby question. I've also been playing with Daz3d Studio, and I have the Michael 4 character. 

So when I got Poser Pro 2014, I got the DSON importer for Poser. As far as I can tell, I did it successfully. Under 'Scripts', I have a DSON Support option, which has 'SubDivision', 'Importer Preferences' and 'Transfer Active Morphs'.

Simple question - now what? How would I actually import Michael 4? Is he supposed to show up in the character library?

 


  basicwiz    ( ) ( posted at 7:14AM Wed, 11 September 2013  · @4103506

Michael 4 does not need Dson. He will install into Poser natively. Are you refering to Michael 5?


  OooLaLaOhMy    ( ) ( posted at 8:26AM Wed, 11 September 2013  · @4103542

Quote - Michael 4 does not need Dson. He will install into Poser natively. Are you refering to Michael 5?

No, Michael 4. I have Michael 4 showing up fine in Daz3d studio. Is it a matter of putting the Michael 4 files in the Poser Pro folders?


  basicwiz    ( ) ( posted at 9:17AM Wed, 11 September 2013  · @4103561

Yes. Just run the installer again again and point it to Poser. Choose the Poser install option, and he'll be there. BTW... there IS an initialize batch file that has to be run. Make sure you run it to make the morphs++ work.


  RHaseltine    ( ) ( posted at 2:33PM Wed, 11 September 2013  · @4103680

Actually you shouldn't need to install M4 again, and it can be a bad idea to have two installations if they get out of sync. Better to click the folder with a + icon at top-right of the library panel in Poser and select the folder with your DAZ content (DocumentsDAZ 3D StudioMy Library and/or Public DocumentsMy DAZ 3D Library) so that you have access to everything.


  Mauadib    ( ) ( posted at 6:03AM Mon, 16 September 2013  · @4104889

Quote - That's the texture folder, not the library folder - or do you mean you have no way of applying those textures? Is that Content folder, whatever the path leading to it is, showing in your Poser library folder? You should have a subfolder of the Materials>DAZ Genesis>Michael 5 folder called Eyes which has the settings for the eyes in it.

sorry to get back so late but i am currently deployed in afghanistan and the internet is crap here.  what i was showing was that all the textures are under that folder on the hard drive to enclude the philip no hair. however the only icon that appears in my poser library in poser itself  is philip no hair.  the other textures that are included in the package  do not appear in the library in poser what so ever although they are present in the harddrive folder in the same one as philip no hair.  (i hope through the explaination i did not confuse you)


  RHaseltine    ( ) ( posted at 8:51AM Mon, 16 September 2013  · @4104904


Quote - > Quote - That's the texture folder, not the library folder - or do you mean you have no way of applying those textures? Is that Content folder, whatever the path leading to it is, showing in your Poser library folder? You should have a subfolder of the Materials>DAZ Genesis>Michael 5 folder called Eyes which has the settings for the eyes in it.

sorry to get back so late but i am currently deployed in afghanistan and the internet is crap here.  what i was showing was that all the textures are under that folder on the hard drive to enclude the philip no hair. however the only icon that appears in my poser library in poser itself  is philip no hair.  the other textures that are included in the package  do not appear in the library in poser what so ever although they are present in the harddrive folder in the same one as philip no hair.  (i hope through the explaination i did not confuse you)

Right, but that was the texture folder so it won't appear in the library. if you look in the library you should have a folder called Eyes that holds the presets for applying those textures.


  Mauadib    ( ) ( posted at 9:56AM Mon, 16 September 2013  · @4104926

Quote - > Quote - > Quote - That's the texture folder, not the library folder - or do you mean you have no way of applying those textures? Is that Content folder, whatever the path leading to it is, showing in your Poser library folder? You should have a subfolder of the Materials>DAZ Genesis>Michael 5 folder called Eyes which has the settings for the eyes in it.

sorry to get back so late but i am currently deployed in afghanistan and the internet is crap here.  what i was showing was that all the textures are under that folder on the hard drive to enclude the philip no hair. however the only icon that appears in my poser library in poser itself  is philip no hair.  the other textures that are included in the package  do not appear in the library in poser what so ever although they are present in the harddrive folder in the same one as philip no hair.  (i hope through the explaination i did not confuse you)

Right, but that was the texture folder so it won't appear in the library. if you look in the library you should have a folder called Eyes that holds the presets for applying those textures.

let me try this again...as per you photo mine looks exactly the same however, you you look in the actual computer file in materials there are several more textures you can add to michaels body.  these do not show up in the library materials folder and i have to add them in the material room manually.  what i was wondering is if this is always the case or if i had installed michael 5 wrong and there should be more textures listed in the library.


  RHaseltine    ( ) ( posted at 2:04PM Mon, 16 September 2013  · @4105029

All I see in the screenshot you posted are the eye textures, which are applied by the files in the Eyes folder I think (I didn't make sure there was an exact one-to-one match). You are, however, right that there are more materials in the DAZ Studio presets than there are in the Poser companion files - some of those will be partial mats for adjusting the specular settings and so on, which don't work in Poser, but it does look as if there are some other options that would appear to have the potential to be PoserCFs but aren't.


  RHaseltine    ( ) ( posted at 2:37PM Mon, 16 September 2013  · @4105043

I've asked about the other options and it was, as far as my source was aware, down to the limits of converting from the way the materials were set up in DS to Poser's system.


  OooLaLaOhMy    ( ) ( posted at 2:55PM Mon, 16 September 2013  · @4105052

I want to make a nameplate for a character - I'm not sure how to do this in Poser. Seems like I should be able to create a primitive then shape it? Is there a way to add text to something?

 

I've also been playing around in Blender, and watching a bunch of tutorials. I notice Blender has a text option - would it be easier to create it in Blender and export it?


  Mauadib    ( ) ( posted at 3:20AM Tue, 17 September 2013  · @4105158

Quote - I've asked about the other options and it was, as far as my source was aware, down to the limits of converting from the way the materials were set up in DS to Poser's system.

 

yep thought so....i have been using the standard SS materials and then replacing them manually in the material room with the others that i needed.  thought there might be an easier way but guess not....thanx for the help though


  Mauadib    ( ) ( posted at 2:18AM Thu, 19 September 2013  · @4105618

sorry to be such a pain in the butt, but i have seemed to have run into anouther issue.  I am rendering both V6 and M5 in firefly into jpg format in order to piece it back together in After Effects.  it is a 130 frame scean that will be cut into a main video with other clips previously renderd.  the problem is this...the 4 prior shots (with 120 frames) rendered just fine without issues. however the 5th of the series constantly renders with a wide darked band of pixelation in the middle of the sceane.  I am rendering at the same settings i have done with the 4 prior scenes exactly.  the only thing that has changed in the fith is the motion of the actors (of which they are not extreame motion changes).  I had originally thought it may have been a glitched prop in the way but there is nothing there.  I have rendered several times without making changes to the shot and the pixilated band changes width and location every time...anyone got a clue?


  Mauadib    ( ) ( posted at 2:47AM Thu, 19 September 2013  · @4105620

and since i am here...i have also noticed that the standard clothing for V6 will not take on the morph/dials that V6 has. they have the standard size, transition and such but the body morphs are not present such as waist, belly and breast so any changes to the figure do not incur changes to to the clothing. This project is becoming a real pain in the butt


  Mauadib    ( ) ( posted at 2:50AM Thu, 19 September 2013  · @4105622

i should have mentionion in my first question too...i have rendered all my prior shots in the subdivision level 1 without the issue occuring. but again on the same settings i get a the pixilated bands with my fith that i am trying to complete


  RHaseltine    ( ) ( posted at 8:20AM Thu, 19 September 2013  · @4105665

Quote - and since i am here...i have also noticed that the standard clothing for V6 will not take on the morph/dials that V6 has. they have the standard size, transition and such but the body morphs are not present such as waist, belly and breast so any changes to the figure do not incur changes to to the clothing. This project is becoming a real pain in the butt

Try going to the Script menu, DSON Support, Transfer Active Morphs.


  Mauadib    ( ) ( posted at 2:45AM Fri, 20 September 2013  · @4105840

Quote - > Quote - and since i am here...i have also noticed that the standard clothing for V6 will not take on the morph/dials that V6 has. they have the standard size, transition and such but the body morphs are not present such as waist, belly and breast so any changes to the figure do not incur changes to to the clothing. This project is becoming a real pain in the butt

Try going to the Script menu, DSON Support, Transfer Active Morphs.

now do i select the item i want it transfered too and do this or do i select the avatar.  i attempted it with selecting the avatar and using the tranfer active morphs but it did not ask me what i wanted to transfer them to. so i am assuming that i need to select the item i want it to transfer to and running the script.  however when i did do that there were no dials on the target item.  i am assuming that when  i dial the originating figure that the target item should automatically change its form to match.


  Mauadib    ( ) ( posted at 2:46AM Fri, 20 September 2013  · @4105842

sorry to be such a noob  but the manual reads in stereo


  RHaseltine    ( ) ( posted at 2:06PM Fri, 20 September 2013  · @4105976

Select the figure and it will add (hidden) morphs to the clothing that is currently conformed. If the clothing relied on smoothing and collision detection in DS then it won't help, or not a great deal, as those features could not be implemented in the DSON importer (for performance reasons - they can be slow even in DS itself).


  Mauadib    ( ) ( posted at 9:37AM Tue, 24 September 2013  · @4106776

Quote - Select the figure and it will add (hidden) morphs to the clothing that is currently conformed. If the clothing relied on smoothing and collision detection in DS then it won't help, or not a great deal, as those features could not be implemented in the DSON importer (for performance reasons - they can be slow even in DS itself).

 

thanx will give it a shot


  digiPixel    ( ) ( posted at 1:31PM Mon, 30 September 2013  · @4107949

I know this thread is meant for Newies .. but as an oldie I think the tips and tricks are great for me as well .. Thank you!! :D


  Mauadib    ( ) ( posted at 10:37AM Sat, 05 October 2013  · @4108762

the main reason i have even been dealing with V6 is because of her high poly count that and sub surface that does (in my opinion) giver her more realism.  i am considering going back to V4 but modifying the OBJ file in maya to increase the poly count in the mesh and using the standard sub surface for V4 with it to see if i cannot get more realism without having to go through the DSON exporter and causing the posing and rendering lag...has anyone attempted this and if so what were the draw backs


  Mauadib    ( ) ( posted at 10:47AM Sat, 05 October 2013  · @4108764

anouther question i have is "why are there only a select few clothing items for Vic 6"  i mean she is definiatly not made for nude poses with her crappy genitals,that are totally unmorphable other than size and crease.  She must be designed for less erotic style renders.  in this case what are people doing to get V4 stuff to fit her because there is really nothing out there for V6?


  svdl    ( ) ( posted at 5:09PM Sat, 05 October 2013  · @4108809

Mauadib - there's no need to increase V4's polycount. By changing her skinning method (in the Figure menu) you can enable subdivision for her.

Besides, there's Smooth Polygons in the Render Options dialog.

Fitting V4 clothing to V6 in Poser - that's what the Fitting Room is for. Wardrobe Wizard might also do the trick. I don't have V6, haven't tried yet.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


  Xartis    ( ) ( posted at 4:58AM Sun, 06 October 2013 · edited on 4:59AM Sun, 06 October 2013 · @4108862

Plenty of good advice up there.  I may not be a noobie, having started with Poser 3, but I sure ain't an expert either.

I wish someone had long ago hinted that before I've downloaded around 20 - 30 Gigs of Content I should make sure where the textures disappear to (like that guy's socks in another Forum) because often, too often, a dress Zip file may be called Ziggies V4 Dress and the texture itself is called Uncle Charlie's Sexy V4 dress.

I now run an Excel spreadsheet with all names and all LOCATIONS of stuff I download.  This may be overkill but it works.  Like I say, an expert I ain't so there is bound to be a simpler way to find your several-year-old dress tex the next time you'd like to modify it.


  vilters    ( ) ( posted at 10:42AM Mon, 07 October 2013  · @4109047

Render with Smooth Polygons ON in the Poser render settings.

Use the free scenefixer script to set all figure groups crease angle to 180°.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


  Kinder-1    ( ) ( posted at 7:30AM Tue, 08 October 2013  · @4109191

Hi all, I'm using Poser Pro 2012 on Win 7 64 bit system. My question is why do I get darker legs and feet (on previews and renders) when V4 is in a sitting pose whilst when standing all skin has the same brightness and contrast. I've tried different SSS mats but no change. I do not think lighting or shadows are the reason as in some poses V4 is holding her legs; and her arms, hands etc are as bright as her body but her legs and feet remain dark.  I tend to use lights by Mild Boreal or Sveva with or without AO and backlighting.  When I just use V4 in her purple bikini (ie no additional mat applied) there seems to be minimal difference between legs and the rest of her body. Thanks for any advice.    


  hborre    ( ) ( posted at 9:30AM Tue, 08 October 2013  · @4109212

I would suggest posting screencaps of your preview window, lighting and advanced material room settings.  There is not too much detailed information to go on ATM, perhaps the screencaps will reveal something you are overlooking.


  perpetuavelouria    ( ) ( posted at 4:49AM Wed, 09 October 2013  · @4109350

OK - I am still a 'Newbie' in ability, if not chronologically speaking, so my question is this: I have got the wonderful conforming 'Panties for Beauty' by Arrin. I load them and conform them, then magnetise them to V4 and they look great and fit well. However, if I sit, bend, or crouch V4, her waist/hips get wider, naturally, and we have poke through.

Now I know I could sit for ages messing aroung with the morohing tool and twiddling dials on the panties, but with the fitting room (I am running Poser Pro 2014) is there some way I save the panties as a new figure and somehow inject relevant morphs from V4 during the saving process, thus enabling them to truly 'conform' throughout V4's range of movement?

I tried doing the 'autofit' thing with them yesterday, but it made the panties grow into some sort of ill-fitting, oversized bellywarmer, even with the range turned right down to .0020.


  hborre    ( ) ( posted at 10:58AM Wed, 09 October 2013  · @4109382

Have you tried posing V4 first then conforming the clothes item to her?  Usually that is the recommended approach for fitting conforming clothing although many users do not follow that procedure.  Also, there is a checkbox on the Properties/Parameter panel for fitting clothing.  ATM, I am not at my own PC to give the proper title for the setting.


 To create a post you must first sign in or register an account.

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.