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Poser F.A.Q (Updated: 2019 Jan 31 1:28 pm)

 Subject: the marble procedural doesn't look like marble

MistyLaraCarrara opened this issue on Dec 16, 2009 · 8 posts

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  MistyLaraCarrara    ( ) ( posted at 8:45AM Wed, 16 December 2009 

it looks more like a boneyard.  (what was that inkblot game?)

I would think marble would be like a lightening pattern.

A lightening procedural would be wayyyy wayyyyyy awesome. 

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  gagnonrich    ( ) ( posted at 9:30AM Wed, 16 December 2009  · @3572587

RDNA has some free P5 marble procedurals that might be better.

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  cspear    ( ) ( posted at 10:39AM Wed, 16 December 2009  · @3572628

Well, you just know that BagginsBill has done a really good one.

There's one on his site.

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  hborre    ( ) ( posted at 11:18AM Wed, 16 December 2009  · @3572644

I would go with BB's shader ATM.  Although the RDNA P5 procedural shaders are a good starting point, they do lack Gamma correction and proper, realistic node settings to truly reflect marble response to light.  Besides, BB might have some new tricks that I haven't found posted yet.

  bagginsbill    ( ) ( posted at 12:25PM Wed, 16 December 2009  · @3572673

I'm pretty fine with the marble shader on my site. I just looked it over. For use in P8, you want to change the GC in there to 1.0 or perhaps use the latest hybrid GC+HSVETM I posted in the Dummy's Guide to IDL thread.

I'd also remove the AO - P8 IDL or light-based AO is better.

And don't be afraid to play with colors. At the top is a Blender with a shader of gray in there. Mess with that.

This was rendered in P8 with IDL and the hybrid GC+HSVETM settings.

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  ksanderson    ( ) ( posted at 1:13PM Wed, 16 December 2009  · @3572686

It's amazing what Poser can do when someone knows what they are doing! Wish there were a lot more folks like you bagginsbill. Thanks!!

  hborre    ( ) ( posted at 1:31PM Wed, 16 December 2009  · @3572692

Thank you, BB.  Your help and input is always appreciated.

  MistyLaraCarrara    ( ) ( posted at 8:36AM Thu, 17 December 2009  · @3573124

that looks more like marble.   Thanks.

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