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Poser F.A.Q (Updated: 2016 Nov 29 4:50 pm)


 Subject: Material Room, Nodes & Shaders - Tutorials and Discussions (Bookmarks - Updated)

Acadia opened this issue on Dec 06, 2007 · 217 posts

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  Acadia    ( ) ( posted at 9:28AM Tue, 29 September 2009  · @3531969

Ok, i've managed to update the links from the original post of this thread.  Unfortunately I haven't gotten to sorting out the additional updates into this list, so you will still have to look through the thread for additions.  I promise that I will get it all sorted out into one coherent post at some point :)

MATERIAL ROOM BEGINNERS - START HERE:

A material tutorial for beginners

Poser Material Room: Node by Node by ynsaen

Node by Node 2 - Math Nodes by ynsaen

Intro to the Material Room

Bagginsbill Explains It All

MATERIAL ROOM TUTORIALS AND DISCUSSIONS:

TUTORIALS FOUND AT DAZ3D AND POSER PROS:

Glowing Eyes

Beautiful Skin with the P5 Skin and Translucence

displacement node

Make some reflections of your figures

Raytracing in Poser5, Part Two

Naked elf bathing in the forest stream...(water tutorial)

Poser Ambience Tips

TUTORIALS AND DISCUSSIONS FOUND AT RENDEROSITY:

Silk Stockings and Leg Shaders by Bagginsbill

Wolford Tights Textures

**           Car Paint:**

Car Paint

Car Shine

Pearlescent paint

Matroom Trick; More Car Paint

Poser 6+ car finishes

Car Paint Revisted

Car Paint Revisted 2

**
           FUR:
**
Fur New version for your Poser animals- Shader Node Poser5

More About Fur

Procedural Grass Technique

Grass Shader

Partial Fur Displacement

**
           REFLECTIONS & REFRACTIONS:
**
Reflection in P6

mirror

Floor Reflection

Floor and Wall reflection

Reflections in Poser 6

make shiny metal in Poser 6

Poser 6 Glass Figure

Better Reflections

Diamonds That Look Like Diamonds in Poser 6 (Deep Discussion on Reflection and Refraction)

Reflection Map Node

make shiney chrome/steel in Poser 6 Mat Room

Making a Reflection

Get Coloured Glass to Reflect on a Surface

**
           CHANGING HUE & COLOURS OF HAIR ETC:
**
Making Yuki's Red hair Brown with HSV node

Making Black Hair Maps Sandy Brown, or any red

Changing Hair Colour

change the hair color

Combating Black Shadows in Light Coloured Hair

More on Light Hair with Black Blotches

Making hair shiny in image-based lighting

Adjusting Material Hue & Saturation in Material Room P6

Adjusting Hue Inside Material Room

Special Colours in the Material Room

**           GLOW WITHOUT LIGHTS:
**
P6 Lighting without Lighting using gather node

Creating bioluminescence with P6 shader nodes

make things glow without lights - Gather node

glow effect in poser

Iridescence in Poser 6

More Iridescence in P6

Even More Iridescence in Poser

Glowing Light Effect in Poser

Glowing Eyes

**
           MAKE WATER:
**
How to make water in Poser

Under Water with IBL

**
           NODE MASKS:
**
Splitting your figures in Half. Blending 2 textures with nodes.

Using "Node Masks" in Poser5

Adding insignia patch

Decals in Poser 5,6 and 7 using nodes

Using "Node Masks" in Poser5

Tattoos

**
           HOW DO I ATTACH?:
**
How do you apply a displacement map?

Working with Transmaps

Attaching a Reflection Map

**
           MAKE WEATHER:
**
how to make SNOW

How to Make Dust

How to Make Lightening in Poser (Transmap)

**
           MISC:
**
ghostly figure

Foggy Techique

invert the noise material

Transparent Textures

Ambient vs. Translucence

How to make eye glasses look real

apply an image map to the Ground Plane in P7

shadows cast from jewelry

Minitut - Dramatic light and shadows for portraits - NO NOSTRIL GLOW

How to make Cloth look wet

old fashioned pinup or illustration shader nodes

Creating Foot Prints

Creating Tears with Displacement Maps by Neftis

Black and White Rendering

Creating Foot Prints

P5 Blender Node Trick

Easy Head Lights

Spinning A Texture

Apply Material Room Textures from Pose Library - Change an .mt5 file to a .pz2

silhouette colors on various elements

create visible lights in Poser

Brocaded Mats

reducing Koz hair speculars in P6

Non Random Noise Node

Realism Tip - Use the Ambient_Occlusion node

no shadow under hat

Shadow Colour - Getting Blue Tinged Shadows

Faking Ambient Occlusion in Interiors for speed and better results

Realistic Skin Textures

what color is neutral grey for bumps...?

Transparency Discussion & Example Setups

Height Map Discussion

Stripes in the Material Room

making ghosts of Poser figures

stack textures

Using Tile Resources

**

COMICS AND TOONS (TRADITIONAL AND POSER RELATED):**

Digital Coloring: Flatting, by Mark Sweeny - PDF

Digital Coloring: Layer Setup by Dave McCaig and others (at Gutterzombie)

Drawing Comics in Illustrator by Brian Denham (at Illcraft)

2D Comic Art in Poser: Line Renders Using Tile Resources

2D Comic Art in Poser Part 2: Digital Inking

jwToon Shaders

More on Toons and Toon Node

Comic Renders In Poser

Cartoon Shaders

USE PHOTOSHOP TO INK YOUR TOON RENDERS

TUTORIALS AND DISCUSSIONS FOUND AT RDNA:

node defined

Stupid Node Tricks Vol 1 - Math Nodes

Stupid Node Tricks Vol 2 - Math Node

Stupid Node Tricks Vol 3 - Math Nodes

Node by Node 2 - Math Nodes

Math_Function uses #1: Slopes, Lines and Points: Part 1 Intro

Math_Function uses #3

The Gather node

Chrome tutorial

P6 Lights &Nodes

HDRI reflection maps in Poser 6

IBL Ins and outs

Jeans Material

Aquatic Backgrounds using Depth Cue

Node Tricks - Rocky Ground Blends

P6 Node Setup for Scales

Realistic Skin

Water Material

More on Water Material

Procedural Material - Gold Fish Scales

Math Floor function at CastlePoser - RDNA Discussion

Alternate Diffuse and Specular Channels

Incredible! Realism tutorial with ApolloMax stuff by Olivier

Porcelain-like skin by bagginsbill

The Fresnel Effect - Glass, Paint, Plastic, and Metal

Color masking by Olivier

HDRI IBL in Poser using LDRI with Nodes by bagginsbill

Stupid Shader trick: "invisible" ground by stewer

Node Based Human Irises? by Mizrael

Reverse Fresnel Effect

Skin Shaders

The beginning of a skin shader

Working With Porcelin

Velvet Texture

Diffuse, Clay, Skin and Velvet nodes

Olivier's Ghost FX Tutorial by seank

Render layers!!! Ghosting FX! :) by Olivier

Dual Materials with Stencils by bagginsbill

Faking Ambient Occlusion for Interiors by bagginsbill

Depth Map Discussion

Slime Shader

Make Smoke in Poser Material Room

CASTLE POSER TUTORIALS:

COLOR MATHS: THE BASICS

MATHS: BIAS

Math Floor Function (Castle Poser Tutorial)

**
TUTORIALS FROM OTHER SITES:**

Human skin shading

Creating Water Textures

Mec4D Mini Tutorials

Image Based Lighting in Poser 6

How to achieve more realistic skin textures in Poser 5

Ambient Occlusion Node Tutorial

Material Room - beyond the first step

Material Room - beyond the first step, part 2

The Probelight node

**MATMATIC:
**
Matmatic Demo

Matmatic Demo - Mixing nodes tutorial script

Matmatic Loom

Plaids Using The Loom[

Matmatic Fur](http://www.runtimedna.com/forum/showthread.php?p=255463)

Vargas Shader by bagginsbill


Matmatic Skin for Jessi

Matmatic Bricks

Matmatic Jessi Algorithmic Eye Makeup

Matmatic Plaid

Matmatic Tiny Fibers by bagginsbill

Matmatic gurus - graph your functions fast by bagginsbill

Matmatic Star Fields for Outer Space

Matmatic car paint by bagginsbill

Matmatic Rope Shader

Matmatic - Cartesian to Polar Coordinates - Material Room

Parmatic! Automatically Parameterize your Materials

Matmatic Leather Shader

Matmatic Fur

Polka Dots

Matmatic for Poser 7

Faking Ambient Occlusion for Interiors

Faking Ambient Occlusion for Interiors

Candle Shader

           How to use Matmatic:

It's super easy to use.  Unforutnately I was over thinking stuff and had trouble, hehe

1.  Unzip matmatic to your Poser runtime. Not to an external one, right into your Poser runtime. It's in proper runtime structure, so do not move any files around. The script sits directly in the "Python" folder and not in the "scripts" subfolder. Do not move it.

2.  Matmatic comes with some scripts. There are others too.  See the  second page of the"Shaders & Nodes" thread for a list of relevant RDNA threads for more scripts.

  1. After you have unzipped matmatic to your Poser runtime, open Poser.

  2. File/Run Python Script

  3. Browse to the Python/Matmatic folder and select the script.

  4. Run it. That's all.  You won't see anything visible except a message in the window saying something about compilation complete.  That means that Matmatic read the scripts and generated material files that you access in the material room just like any other materials.  It's not like Wardrobe Wizard where you have to run the script each time.

After you have run Matmatic and it has generated shaders based on the scripts it read, you can go to the material and use the shaders/materials just like you would any other material in your materials library.

If you want to add a button to your python scripts window in Poser, follow the instructions in this thread.  Dimension3D explained to me how to add an extra button, and to even make a subscript button where you can have as many scripts in there as you want.

  1. Go to the material room and locate your poser libraries material folder. Look for "Matmatic Demos".  Inside are the materials that Matmatic generated when you ran the script.

NOTE:  Matmatic generates errors if you have your files are compressed.  If you compress your files, uncompress them before you run Matmatic.

If you want to add more scripts, go to the links I posted in the shaders&Nodes thread, and locate the script attachments in the RDNA threads.  Open the text file because you are going to save it.

Decide on a name IE: ReptileScales  and browse to your Poser/Library/Materials/Matmatic Demo folder.  Create a new folder in there called "ReptileScales"   Then save the text file to that folder and call it  "ReptileScales.mm1.txt"

**Each mm1.txt   script file has to have it's own separate folder.
**Then go into Poser and run the Matmatic Python Script to generate the shaders/materials from that script you have just save.

That's all there is too it.  Unfortunately matmatic is a script only, and doesn't generate .png files. So the materials are shown in the material room library as the shrugging man icon. If you want thumbnails, open a primative, apply the material and render a 91 x 91 thumbnail and save it as a .png file with  the same name of the shrugging man icon you are replacing.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Acadia    ( ) ( posted at 3:28AM Wed, 07 October 2009  · @3536558

Olivier's hair shader

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Acadia    ( ) ( posted at 1:20PM Tue, 13 October 2009  · @3539850

Updating Matmatic portion

How to import a PY module.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Acadia    ( ) ( posted at 12:49AM Fri, 30 October 2009  · @3548789

How to make a ball reflective

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Acadia    ( ) ( posted at 12:25AM Sun, 01 November 2009  · @3549737

Bruising

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Acadia    ( ) ( posted at 12:18PM Wed, 18 November 2009  · @3559128

Node Masks and Displacements

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Acadia    ( ) ( posted at 7:03PM Thu, 19 November 2009 · edited on 7:07PM Thu, 19 November 2009 · @3559849

VSS and Preview window

Troubleshooting a mirror setup  (Mirror shader-What am I missin ?)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  DarrenUK    ( ) ( posted at 5:03AM Fri, 20 November 2009  · @3560008

Quote - Node Masks and Displacements

Link appears broken or incorrect.

Daz Studio 4.8 and 4.9beta, Blender 2.78, Sketchup, Poser Pro 2014 Game Dev SR5 on Windows 8 Pro x64. Poser Display Units are inches

  Acadia    ( ) ( posted at 8:48AM Fri, 20 November 2009  · @3560110

Node Masks and Displacements

Sorry about that. Here is the fixed link

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Acadia    ( ) ( posted at 3:15PM Sat, 21 November 2009  · @3560692

How to create Chrome / Silver material?

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Acadia    ( ) ( posted at 5:18PM Fri, 04 December 2009  · @3566968

Help with Glass

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Acadia    ( ) ( posted at 6:50PM Sat, 05 December 2009  · @3567388

Snow

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Acadia    ( ) ( posted at 5:46PM Fri, 11 December 2009  · @3570567

Refraction  (a good water shader)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  alantun    ( ) ( posted at 4:10AM Mon, 14 December 2009  · @3571543

 PLEASE HELP MEEEEE! I'm stuck in the Material room. 

After three hours spent creating a figure which looks perfect in preview, every time I render it in the Material Room it goes to a barely defined yellow sillhouette. I've disconnected all the nodes and tried to start from scratch - but the render still blasts all the detail.

Is there a magic button somewhere called WYSIWYG which realigns all Material Room parameters to erase all the mistakes I MIGHT have made and makes the render look like the preview?????

Infinite thanks for any help provided......  


  bagginsbill    ( ) ( posted at 6:43AM Mon, 14 December 2009 · edited on 6:44AM Mon, 14 December 2009 · @3571584

This is not the place to answer - start a new thread. This thread is supposed to be just links, so people don't have to wade through thousands of pages of questions and answers.

Don't even post here saying "sorry, I'll start a new thread".


Renderosity forum reply notifications have been wonky in the past. I'm testing the waters to see if it's working now. If you ask me something and I don't come back, it probably isn't. (Updated January 17, 2017)

  Acadia    ( ) ( posted at 6:05PM Wed, 16 December 2009  · @3572867

Water surface from below: shader

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Plutom    ( ) ( posted at 8:04AM Thu, 24 December 2009  · @3576390

Moderators,  Acadia has done an excellent job with this sticky.  She has made a few  important "SR" updates etc.  Can you and Acadia make a clean sticky thread with her most current update and "hot fixes" then lock the thread or allow only Acadia to add to it? 

Again Acadia, you are a wonderful resource and we really appreciate your valued input--Jan


  Acadia    ( ) ( posted at 6:47AM Tue, 29 December 2009  · @3578467

Quote - Moderators,  Acadia has done an excellent job with this sticky.  She has made a few  important "SR" updates etc.  Can you and Acadia make a clean sticky thread with her most current update and "hot fixes" then lock the thread or allow only Acadia to add to it? 

Again Acadia, you are a wonderful resource and we really appreciate your valued input--Jan

I purchased a domain for my poser related stuff.  My plan is to put all of my bookmarks on it, that way only one site/link will have to be remembered or stickied anywhere because I'll be able to update the links instead of having to add them to an ongoing thread.

I just haven't gotten around to doing anything with the site yet.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Acadia    ( ) ( posted at 4:58PM Thu, 31 December 2009  · @3579714

More on Weather

Snow Shader

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Acadia    ( ) ( posted at 11:43AM Sun, 10 January 2010  · @3584856

Rat Fur

This great shader popped up in the stocking shader thread.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Acadia    ( ) ( posted at 4:42PM Wed, 13 January 2010  · @3586609

Reflection_Lite_Mult and Reflection_Kd_Mult

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Acadia    ( ) ( posted at 10:30PM Sat, 16 January 2010  · @3588286

alt diffuse channel

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Acadia    ( ) ( posted at 6:52AM Fri, 05 February 2010  · @3598103

Probe Light Nodes

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  bagginsbill    ( ) ( posted at 10:16AM Fri, 05 February 2010  · @3598171

Don't use Probe Light.


Renderosity forum reply notifications have been wonky in the past. I'm testing the waters to see if it's working now. If you ask me something and I don't come back, it probably isn't. (Updated January 17, 2017)

  Acadia    ( ) ( posted at 12:29PM Fri, 05 February 2010  · @3598232

Don't use Probe Light - Bagginsbill explains why!

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Acadia    ( ) ( posted at 7:11PM Sat, 06 March 2010  · @3612283

Environment Sphere - Camera / Perspective / Focal

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Madrigal    ( ) ( posted at 3:11PM Wed, 10 March 2010  · @3614132

Just to let you know that the first three links in the list don't work. I think they must have got lost when RDNA moved site.

911-69.blogspot.co.uk/

  Acadia    ( ) ( posted at 6:02PM Wed, 10 March 2010  · @3614255

Quote - Just to let you know that the first three links in the list don't work. I think they must have got lost when RDNA moved site.

Yes, I know.  I've updated the broken links further into the thread and repasted them.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2722867&page=5

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Madrigal    ( ) ( posted at 12:17AM Thu, 11 March 2010  · @3614386

Thanks! Sorry about that, I got a bit dispirited after three clicks that didn't work - need to cultivate a bit more patience :(

911-69.blogspot.co.uk/

  bagginsbill    ( ) ( posted at 6:24AM Thu, 11 March 2010  · @3614497

Now that Rendo has a wiki, we could move these links to an article there and then it is something that can be edited and kept up to date.


Renderosity forum reply notifications have been wonky in the past. I'm testing the waters to see if it's working now. If you ask me something and I don't come back, it probably isn't. (Updated January 17, 2017)

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