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Poser F.A.Q (Updated: 2016 Nov 29 4:50 pm)


 Subject: Using Tiles/Resource can anyone help me?

ajmarti opened this issue on Sep 07, 2007 · 22 posts

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  ajmarti    ( ) ( posted at 12:58PM Fri, 07 September 2007 

Hi guys! I have 2 question in one!

Ok. I see so many seemless tiles stuff selling on the Marketplace. And i wonder
HOw do i use them on Poser?....i have many materials like leather and metals etc. and i apply them thru my Material Room on clothes and stuff.... but this TILES i have no idea. Can anyone tell me?!

I know is has something to do with Photoshop ... i have great knowledge of Photoshop but once i get these tiles can i use them let's say to change my clothes textures?? If so how do i used it

Same as those Merchant Resource for V3, M3 or V4.... there .jpg images.. am i suppossed to create one in Photoshop and apply it with the help of my Material Room piece by piece?????

Thanks so much!

AJ 

Comics Writer-Illustrator-Designer @ComicCinema.com

  momodot    ( ) ( posted at 1:15PM Fri, 07 September 2007 · edited on 1:25PM Fri, 07 September 2007 · @3067176

The usual is to do the job in Photoshop although if you have Poser 5 or later you can play with the U and V scales in in the material setting of the advanced display node set ups.

I have corrected a number of purchased tiles so I can just tile them proceduraly. Thing is I have bought 4 or 5 tiling texture sets in the market place, so-called seamless textures, only to find that yes the border has been blurred to make the texture "seamless" but that there has been no effort to supress elements in the tile that show the repeate. I can't use any of them as tiles without fixing them or I have to paint the map with them in photoshop and clone/mend to hide the repeating elements. Then there are the market place fabric tiles and wallpapers I have bought, rather than align the image to repeat properly and uniformly, instead I find that they have placed a blur or fade running through important elements, perhaps they batch procesed the tiles to be seamles with a Photoshop filter rather than editing them "by hand".

Some vendors it seems think that the blur and  fade of the tile edge make a texture "tiling" and "seamless", I don't agree... So far the vendors I have bought from have cropped tight "to protect" their samples from unauthorized use but this has also served to hide the defect of the products in all the purchases I have made, that the tile shows a pronouced repeat where it should not or a distorting repeat where the repeat should be regular such as a bouquette of flowers on a repeating wallpaper or cloth.



  Acadia    ( ) ( posted at 1:16PM Fri, 07 September 2007  · @3067177

If they are materials for Poser, you do it the same way in the material room, only to the ground.

If they are just plain seamless tiles I believe you can still use them in the material room. Only you have to right click in the work space, pick "new node" and then "2D" and then "image_map" and then browse to the material.

I have several seamless floor tiles from archibase.com that I use that way.  You can adjust the size of the scaling that the tile is applied.

Or you can use them as flood fills when you are creating textures in your graphic program, or for web backgrounds etc.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  ajmarti    ( ) ( posted at 1:38PM Fri, 07 September 2007  · @3067205

Great guys! i get it !
Thank you so much Acadia once again for helping me!

Momodot as i can se you're an expert on tiles... can you point me which one are your favorite here, some recommendations on the Marketplace ... some collection you think is the best i should start with?

Thank you guys  you're great!

AJ

Comics Writer-Illustrator-Designer @ComicCinema.com

  momodot    ( ) ( posted at 2:10PM Fri, 07 September 2007  · @3067238

Attached Link: 3DDj`s Modular Materials Vol 3 : Naturals


I feel I have been failed by all those I have bought here, they all have required extensive editing before they can truly be used as tiles. I have had good luck with procedural textures from the MP but someone else will have to say what are good image based tiling textures.

I did get a set of hybrid materials that were a combination of procedural and image mapped texture that was pretty good, 3DDj`s Modular Materials Vol 3 : Naturals.

The texturing .psd and brushes I bought were a disater and the layer styles I bought an even worse disaster. The .psd did not want to play well as layers, the brushes did not have good enough value distribution, and the styles can't be used with anything having more surface area then text selections because of the scale of the repeating elements, lay them on a box or cylinder and they look rediculous. All these products have required extensive editing to texture anything that needs actual tiling such as a rusted iron girder or a cloth curtain prop.

There are free proceduaral textures on the web that are terrific though, RuntimeDNA, and Mapps come to mind. Sorry no links right now.

Sorry to be a bummer but I just am so surprised that this sort of thing would pass as "seamless" in the RMP.  These are my own negative examples above to show the idea, I did not want to violate copyright.



  ajmarti    ( ) ( posted at 2:50PM Fri, 07 September 2007  · @3067274

Hi Momodot!

Thanks again your help has beed wonderful! DOn't worry about the links....
 
Thank you!

AJ                                                                                                                                                                                                                                                                                                                                                                                                                                                                             

Comics Writer-Illustrator-Designer @ComicCinema.com

  mapps    ( ) ( posted at 3:35PM Fri, 07 September 2007  · @3067303

  ajmarti    ( ) ( posted at 5:29PM Fri, 07 September 2007  · @3067375

Wow Mapps fella!!
Thanks you so much!....
i got so excite with your reply that i went to check the links before saying thank you! LOL!

Thanks for you help!

AJ

Comics Writer-Illustrator-Designer @ComicCinema.com

  mapps    ( ) ( posted at 11:00AM Sun, 09 September 2007  · @3068315

you are very welcome :-)


  diolma    ( ) ( posted at 5:38PM Sun, 09 September 2007 · edited on 5:39PM Sun, 09 September 2007 · @3068531


(Click on the image to see it full size)

Acacdia said " You can adjust the size of the scaling that the tile is applied."

Absolutely right, and here's how, just in case you need to know...

Image Map 2 is just there to show how the texture comes in by default.
The connected image map has had its U- and V- scales set to 0.25 (1/4) thus fitting four images in the space of one. The result doesn't show up in the Preview, but does in the render (image at left).
Make sure that the "image Map" entry in the dialogue is set to "Tile" (It's the default, so it usually will be..)

This can sometimes also work for UV-mapped fabric textures but that can be prone to distortion - it depends on the mapping. However, for anything that is more-or-less square, it's usually good enough and saves mucking about with separate bitmaps...
Cheers,
Diolma



  momodot    ( ) ( posted at 7:01PM Sun, 09 September 2007  · @3068579

diolma, cool for showing that. I  was too lazy but I am sure it is a help to people :)**
**



  ajmarti    ( ) ( posted at 6:50AM Mon, 10 September 2007  · @3068869

Now, that was great! Diolma THANK YOU, THANK YOU THANK YOU!!!!!!!!!!
That was exactly my confussion!....
Now i get the whole picture!

Guys you've help me to loose the "fear" to the Material Room with all this help

Thanks guys again! This is a wonderful Forum!!!!!!!!!!

AJ

Comics Writer-Illustrator-Designer @ComicCinema.com

  mapps    ( ) ( posted at 1:27PM Mon, 10 September 2007  · @3069031

well if you are feeling much more comfortable with the material room now you should also grab my free materials from the freesection. I ahve been told by many that by taking them appart it has helped them to understand many of the different nodes and what they do. :-)


  ajmarti    ( ) ( posted at 1:42PM Mon, 10 September 2007  · @3069044

Of course Mapps!
What a wonderful idea!.... well i already downloaded many of them!
But now that you mentioned this is a good moment for me to go shopping for free again, thanks to you!
Thank you my friend!

AJ

Comics Writer-Illustrator-Designer @ComicCinema.com

  mapps    ( ) ( posted at 8:35PM Mon, 10 September 2007  · @3069275

You are very welcome, there are also some great free mats at RDNA too :-)


  ajmarti    ( ) ( posted at 6:47AM Tue, 11 September 2007  · @3069506

Mapps i cannot thank you enough! i love it!....
i downloaded some of yours and try them and love it! LOL

Soon i'll be bothering you with more help!
Thank you my friend!

AJ

Comics Writer-Illustrator-Designer @ComicCinema.com

  mapps    ( ) ( posted at 7:26AM Tue, 11 September 2007  · @3069520

you are very welcome, feel free to send me a "site mail" with any questions or help you may need. I'm always willing to lend a hand, though I don't visit the forums very often, so if you do post a question to me in the forums it is best to also send me a site mail letting me know to check out the forums :-)


  ajmarti    ( ) ( posted at 10:02AM Tue, 11 September 2007  · @3069587

And you're so cool!
This means a lot to me! And i will do that!
I don't visit the forum very often either.... i'm a Market Place addict!
So i'll send you an site mail!

Thank you, thank you, thank you!

AJ

Comics Writer-Illustrator-Designer @ComicCinema.com

  mapps    ( ) ( posted at 7:25PM Tue, 11 September 2007  · @3069976

you are very welcome :-)


  Acadia    ( ) ( posted at 8:18PM Tue, 11 September 2007  · @3069997

Here are lots of seamless tiles that you can use in the material room too.

http://www.gallerie1.de/html/architektur.shtml

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  ajmarti    ( ) ( posted at 5:29AM Wed, 12 September 2007  · @3070225

Acadia, you absolutely rocks! and Mapps you're the best!

I am so happy!
To think i was so confused with using the tiles but worse so afraid of the Material Room 
I don't know why, but i felt like if i click on the wrong part it'll explode! LOL
But you guys are great!....

By the way, Pardon me if you see anything funny in my english... it's not may nature language!

Hugs and thanks my friends!

AJ

Comics Writer-Illustrator-Designer @ComicCinema.com

  mapps    ( ) ( posted at 6:16AM Wed, 12 September 2007  · @3070234

You are very welcome :-) I am always impressed by someone that can spaeak and read more than one language, and anyone who learns English as a second language has my sympathy...it is the most messed up language on the planet :-) (I only speak and read English, and a little bit of French)


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