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Poser F.A.Q (Updated: 2016 Nov 29 4:50 pm)


 Subject: Grass Shader

thixen opened this issue on Mar 26, 2007 · 19 posts

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  thixen    ( ) ( posted at 7:43PM Mon, 26 March 2007 


A couple people have requested this, here is the shader tree for the grass in 'Distant Cousins' 

http://www.renderosity.com/mod/gallery/index.php?image_id=1410391&member


  kalon    ( ) ( posted at 9:04PM Mon, 26 March 2007  · @2940741

Thanks thixen!

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  cherokee69    ( ) ( posted at 9:18PM Mon, 26 March 2007  · @2940754

Thanks. This looks very good. By the way, what are you using for the Image Maps?


  thixen    ( ) ( posted at 1:59AM Tue, 27 March 2007  · @2940914

 This uses RDNAs Macrocasm so it's using the forest1 and forest2 textures that come with it, but you could use any repeated tiled grass texture and it should work almost as well.


  kobaltkween    ( ) ( posted at 2:04AM Tue, 27 March 2007  · @2940922

thank you very much!



  faveral    ( ) ( posted at 2:36AM Tue, 27 March 2007  · @2940940

Use a "dense" noise node and plug it into displacement, and you'll get 3d grass (increase the bias on your lights for best results)


  KarenJ    ( ) ( posted at 2:37AM Tue, 27 March 2007  · @2940941

Fabulous, thanks for posting this.


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  pjz99    ( ) ( posted at 3:34AM Tue, 27 March 2007  · @2940976

That's really cool, and I saw your test render of same.  Thanks for posting settings for this, I'll be taking advantage of it myself.  Spiffy.

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  cherokee69    ( ) ( posted at 4:01AM Tue, 27 March 2007  · @2940998

The hsv node has something plugged into the Value. What is that?


  pjz99    ( ) ( posted at 5:49AM Tue, 27 March 2007 · edited on 5:50AM Tue, 27 March 2007 · @2941037

Appears to me that 3 wires are coming into Value from:
PoserSurface:
Specular_Value
Ambient_Value
Bump

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  cherokee69    ( ) ( posted at 6:00AM Tue, 27 March 2007  · @2941045

Quote - Appears to me that 3 wires are coming into Value from:
PoserSurface:
Specular_Value
Ambient_Value
Bump

I thought those were from the Image_Map node at the bottom in the image above. Was I wrong?


  pjz99    ( ) ( posted at 6:32AM Tue, 27 March 2007  · @2941059

Hopefully Thixen will clarify :)  It's hard for me to tell for sure.

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  thixen    ( ) ( posted at 6:40AM Tue, 27 March 2007  · @2941064

The image map that is below the hsv is plugged into the hsv, Specular color, Ambient Value, and the bump.


  cherokee69    ( ) ( posted at 6:44AM Tue, 27 March 2007  · @2941065

Quote - The image map that is below the hsv is plugged into the hsv, Specular color, Ambient Value, and the bump.

Thanks, that helped. I wasn't sure what was plugged into the hsv node.


  Anniebel    ( ) ( posted at 11:11AM Tue, 27 March 2007  · @2941189

The image map on the bottom right - MCForest1 doesn't seem to be attached to anything, is this right?

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  kalon    ( ) ( posted at 1:19PM Tue, 27 March 2007  · @2941275

Anniebel-

It looks like it's plugged into the ambient value and specular color to me

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  cherokee69    ( ) ( posted at 1:46PM Tue, 27 March 2007  · @2941299


I think this is correct from what I can make out.


  thixen    ( ) ( posted at 2:04PM Tue, 27 March 2007 · edited on 2:08PM Tue, 27 March 2007 · @2941305


here is an updated one with the displacement included. It's the only change to the above.

cherokee69 I checked yours and it matches.


  Anniebel    ( ) ( posted at 7:04PM Tue, 27 March 2007  · @2941539

Oh duh, I shouldn't read things when I am tired, just before bed LOL, I missed the same question & answer just before mine, sorry.

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