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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Mar 28 8:52 am)



Subject: how to make a material (in room) a lighter shade....?


DarkEdge ( ) posted Sat, 16 September 2006 at 9:05 AM · edited Thu, 28 March 2024 at 8:13 AM

hi all!

here's the deal; i'm using tabala materials in the material room and when i choose an image and want to make that image lighter (or darker) how do i do that?

right now i'm increasing the diffuse value or taking the image to photoshop and adjusting there, is there another/easier/better way to do this?

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Tyger_purr ( ) posted Sat, 16 September 2006 at 10:19 AM

if your working with an image you can lower the Texture_strength setting in the image node settings (it is the setting at the bottom of the node) this will lighten the texture.

if it is anything other than an image i think we would need to see a screen shot to recommend any changes

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DarkEdge ( ) posted Sat, 16 September 2006 at 10:27 AM

ahhh, yes i see now.

so this wont affect the texture in any other way besides the lightness and/or darkness of the image? what i mean is that the image/texture will still be there 100% but it is just the hue/saturation that is affected...right?

Comitted to excellence through art.


Tyger_purr ( ) posted Sat, 16 September 2006 at 10:35 AM

it does make the image appear lighter and does not modify the actual image file.

it also does not change the preview. to see the affect it must be rendered.

there is also a hsv node that can be used (poser 6 only i think)

it is the last node under math

this will allow you to adjust the hue saturation and  value.

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DarkEdge ( ) posted Sat, 16 September 2006 at 10:53 AM

hsv node is what i want i think. thanks tyger purr for your help!

Comitted to excellence through art.


carodan ( ) posted Sat, 16 September 2006 at 12:52 PM

Using an hsv node also means that you can plug the texture into something else at full strength. Very useful if you're using the same texture to control different aspects of a material.

 

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Angelouscuitry ( ) posted Sat, 16 September 2006 at 7:11 PM

Have you tried Ambient Color?


diolma ( ) posted Sun, 17 September 2006 at 2:31 PM

HSV etc introduced in P5 (IIRC)...

Don't forget that you can affect the brightnes/darkness of a texture simply by changing the "value" parameter of the diffuse node. Less than 1.0 makes it darker, more than 1.0 (yes, it can go above 1.0) makes it brighter..

Cheers,
Diolma



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