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Poser F.A.Q (Updated: 2016 Nov 29 4:50 pm)


 Subject: Car Paint Revisited 2

templargfx opened this issue on Feb 03, 2006 · 30 posts

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  templargfx    ( ) ( posted at 12:16AM Fri, 03 February 2006 · edited on 3:24AM Mon, 06 February 2006


I've been working on car paint shaders again (for thos who dont know) and I am re-working the shader from scratch, so I thought I would start a new thread (also, the old thread had a HUGE image of a tyre in it, that stretched the forum to such lengths that I couldnt see the whole thing, even at 1600x1200!) This here is the new shader. if you look closely, you will see that there are now "flecks" in the paint, a request of some other members. Once I have worked out some problems with the reflection washout, I will show you the new node-work!

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


  Angelouscuitry    ( ) ( posted at 12:40AM Fri, 03 February 2006  · @2568597

Very nice! I think the white is heating up nicely, but I'm not sure I understand the yellow hue in the shadow? I also think the flecks could stand to be a bit larger? Another nice render! Did you get my second IM?


  templargfx    ( ) ( posted at 12:49AM Fri, 03 February 2006 · edited on 12:50AM Fri, 03 February 2006 · @2568606

Attached Link: http://stupes.customer.netspace.net.au/car_scene.zip


The attached file is a Pz3 scene that I use to render my cars in. it DOES NOT include the car LOL. Here is another render of the same thing, but with a dark blue color.

Im not sure about upping he spec size, the idea is realism, and those fleck and DAMN small.

Ill do a CLOSE up so you can see em better.

Message edited on: 02/03/2006 00:50

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


  Angelouscuitry    ( ) ( posted at 1:23AM Fri, 03 February 2006  · @2568637

Another quality shade templargfx, I like that blue! I'd definately work on my .JPG compression a bit though. your past few posts have been a bit banded. Maybe try a smaller pick, but definately up the percentage! Could we even get a simple car in the scen, just something to see the nodes attached to?


  templargfx    ( ) ( posted at 1:26AM Fri, 03 February 2006  · @2568641

The problem with that is that you can re-distribute the cars without the creators permission (99% of the time).

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


  Casette    ( ) ( posted at 2:26AM Fri, 03 February 2006  · @2568686

Looks spectacular over all the blue version. Are you going to post the settings like the other thread? :)


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"

  xantor    ( ) ( posted at 3:06AM Fri, 03 February 2006  · @2568710

.


  RedHawk    ( ) ( posted at 3:58AM Fri, 03 February 2006  · @2568751

Awesome work, as usual! I second Casette's request..... can we see your node setup? Please? :)

<-insert words of wisdom here->


  jjsemp    ( ) ( posted at 4:17AM Fri, 03 February 2006  · @2568763

...


  FishNose    ( ) ( posted at 4:43AM Fri, 03 February 2006  · @2568777

Wow!! :] Fish


  templargfx    ( ) ( posted at 6:23AM Fri, 03 February 2006  · @2568845


here is the nodework for what you see above. simpler to seup, but more complicated, and therefore it takes longer to render :(

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


  Robo2010    ( ) ( posted at 10:44AM Fri, 03 February 2006  · @2569124


Not bad at all...excellent job. :-)


  anxcon    ( ) ( posted at 10:57AM Fri, 03 February 2006  · @2569138

cars were better :P now just get aiko in front of the car, in a bikini :)


  Angelouscuitry    ( ) ( posted at 11:05AM Fri, 03 February 2006  · @2569146

But where the cars are freely available to me from there, now(As is,) I see no reason you can't pass along the good fortune? I just translated the page from Japanese. It doesn't read well, but all the words translated. I'm pretty sure he just doesn't want you to make money off them, without his knowing?


  nakamuram    ( ) ( posted at 12:42PM Fri, 03 February 2006  · @2569245

Interesting, you're doing your reflection through the alternate diffuse... Can you put something next to the car, so we can see how it reflects?


  artnik    ( ) ( posted at 1:41PM Fri, 03 February 2006  · @2569311

bookmark


  templargfx    ( ) ( posted at 6:04PM Fri, 03 February 2006  · @2569625

Attached Link: http://stupes.customer.netspace.net.au/marcielego.zip

Ok, here is a link to the OBJ converted Lamborghini Murcielego Read the readme file, and I would feel better if you downloaded the original from the website.

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


  kobaltkween    ( ) ( posted at 6:57PM Fri, 03 February 2006  · @2569684

bkmk



  MartinW    ( ) ( posted at 8:46PM Fri, 03 February 2006  · @2569758

bkmk


  RedHawk    ( ) ( posted at 11:43AM Sat, 04 February 2006  · @2570423


Awesome work on the paint!
But why does mine look like it has a skin disease?
(...see highlighted areas...) I've tried bumping up the quality on the reflect node, fiddling with the min. shading rate,..... Anyone have a clue???

<-insert words of wisdom here->


  templargfx    ( ) ( posted at 3:56PM Sat, 04 February 2006  · @2570733

this is because poser's ray-tracer sucks ass (most of the time) the way to fix these little "spots" of no reflection on your car is to play with the crease angle, and smoothing options.

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


  RedHawk    ( ) ( posted at 6:28PM Sat, 04 February 2006  · @2570858

Thanks. I'll give that a shot. :)

<-insert words of wisdom here->


  templargfx    ( ) ( posted at 6:50PM Sat, 04 February 2006 · edited on 6:53PM Sat, 04 February 2006 · @2570881

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=1150320&Start=1&Artist=templargfx&ByArtist=Yes


I decided to try rendering the cars into a photo. someone asked me to in the last thread, well I finally did it!

this image is from my gallery. feel free to go comment on it ( :P )

I think it came out very well! This uses the background image you see as the IBL image AND the reflection background (plugged into a sphere map) I didnt do any editing of the images at all to use as the IBL and the reflection background. so I think I was lucky LOL

Message edited on: 02/04/2006 18:53

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


  anxcon    ( ) ( posted at 8:03PM Sat, 04 February 2006  · @2570930

damnnnnnnnnnnnnnnnnnn o; add a hot chick in a bikini in front!! cmon :( lol besides, you need a hot chick that drives them :P


  RedHawk    ( ) ( posted at 10:09AM Sun, 05 February 2006  · @2571542


Just fiddling with Templargfx's set-up and I came up with this.
By adding a second 'simple color' node and making a few minor changes you can get this awesome fade effect!

<-insert words of wisdom here->


  almostfm    ( ) ( posted at 3:24AM Mon, 06 February 2006  · @2572585

templargfx, That's really cool! Plus, I like the fact that all you have to do to change the paint color is to adjust the "simple color", and still keep the "flake" effect.


  mask2    ( ) ( posted at 4:44AM Mon, 18 August 2008  · @3284686

all links by templargfx are broken  [404 error] now


  Acadia    ( ) ( posted at 4:57AM Mon, 18 August 2008  · @3284690

His car materials are still available

http://www.renderosity.com/mod/freestuff/index.php?user_id=305980

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  ice-boy    ( ) ( posted at 4:43PM Mon, 18 August 2008  · @3285083

there is only one car paint shader that i use.
http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=266073


  Shyog1954    ( ) ( posted at 3:06AM Tue, 28 October 2014  · @4178723

Quote - The attached file is a Pz3 scene that I use to render my cars in. it DOES NOT include the car LOL. Here is another render of the same thing, but with a dark blue color.

Im not sure about upping he spec size, the idea is realism, and those fleck and DAMN small.

Ill do a CLOSE up so you can see em better. Message edited on: 02/03/2006 00:50

Hiya,

Apologies, but I have just found this post regarding car paint materials.....very neat indeed.

I was just wondering if you still have the PZ3 Scene file? And if so, could you pls repost as the link is very dead. 

Or, PM me. Thx in advance.

Cheers

 


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