Welcome to the Poser Forum

Forum Moderators:  Boni, Kendra    Forum Coordinators:  darknewt, Jules53757, SpookieLilOne, gmm2

Poser F.A.Q (Updated: 2016 Nov 29 4:50 pm)


 Subject: Car Paint Revisited

templargfx opened this issue on Jan 30, 2006 · 68 posts

Top of Forum Print

  templargfx    ( ) ( posted at 10:03PM Mon, 30 January 2006 · edited on 8:54PM Fri, 03 February 2006


Ok, many of you would have seen my old car paints, well, I've started again from scratch using a more realistic way of doing things. Tell me what you think of the result so far

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


  SamTherapy    ( ) ( posted at 10:07PM Mon, 30 January 2006  · @2564240

Very nice.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


  ellocolobo    ( ) ( posted at 10:57PM Mon, 30 January 2006  · @2564285

Really like it!


  Foxseelady    ( ) ( posted at 11:07PM Mon, 30 January 2006  · @2564290

I really like it, but what are the little bumps or grooves I see on the front corner and along the bottom front? Is it just my monitor, hard to tell if I'm seeing things or not when it comes to textures lol. Awesome colors and reflections ext


  templargfx    ( ) ( posted at 11:09PM Mon, 30 January 2006  · @2564293

there are no textures used here. its all procedural. I think what you are referring to is the compression artifacts caused by having a low quality on the jpg

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


  Acadia    ( ) ( posted at 11:47PM Mon, 30 January 2006  · @2564331

I like it :)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Tucan-Tiki    ( ) ( posted at 1:07AM Tue, 31 January 2006  · @2564401

much better, Look at that wax job:)


  Tucan-Tiki    ( ) ( posted at 1:22AM Tue, 31 January 2006  · @2564414

can you use this and make into a texture that can be tiled on the outside of the wheel as a mat file and bump?


  Tucan-Tiki    ( ) ( posted at 1:26AM Tue, 31 January 2006  · @2564416


can you use this and make into a texture that can be tiled on the outside of the wheel as a mat file and bump? --------------------------------------------------------------------------------


  Tucan-Tiki    ( ) ( posted at 1:29AM Tue, 31 January 2006  · @2564423


outside of the tire.


  Tucan-Tiki    ( ) ( posted at 1:44AM Tue, 31 January 2006 · edited on 1:47AM Tue, 31 January 2006 · @2564433

Those bumps and groves are from him compressing his jpg image.

One more question how would you gpo about doing a uv map on four tires without effecting the body of the car? can you just map four tires in uv mapper on the mesh without touching the uv mapping of the cars body?
I do know each wheel would need a box uv edit to have 6 sides of a cube as uv zones in which you would only use 5 of 6 uv zones because you wont need to see the other side of the tire. But how can you do this in uv mapper without deconstructing the mesh?

Message edited on: 01/31/2006 01:47


  templargfx    ( ) ( posted at 2:32AM Tue, 31 January 2006  · @2564465

well, these cars that I am using are actually split into many MANY seperate objects. when imported into poser, poser of course does not split up the obj file into the seperate objects, but as far as uvmapping is concerned, you could load the tyre in by itself. as it happens these cars already have the tyres mapped the way you want them. theres the white-wall section, and the tyre tread section.

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


  templargfx    ( ) ( posted at 2:34AM Tue, 31 January 2006 · edited on 2:37AM Tue, 31 January 2006 · @2564468


heres another car with another color on. you will notice that poser has failed to import the crease grouping for smoothing out the object, so some areas have gone a little funky.

another things that truly sucks about poser is the "holes" ray-trace elements get in them. if you look at the reflections on the car body, you will notice some small spots that have no reflection on them. I have not, thus far worked out a way to get around this. On the Murcielego at the top, changing the creasing angle fixed it, but not on this car :( EDIT : Tukan-Tiki I think it would be easier to create an image in photoshop to do the bump mapping, as the image you have supplied is not suitable for proper bump mapping, becuase it is a lit object, and not an elevation map of the object. also, for tyre tread, using displacement would yield much better results, but the displacement map would have to be very clean.

Message edited on: 01/31/2006 02:37

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


  Angelouscuitry    ( ) ( posted at 2:52AM Tue, 31 January 2006  · @2564482

Are these materials available anywhere? Could you show us some screenshots maybe?


  templargfx    ( ) ( posted at 3:19AM Tue, 31 January 2006  · @2564492


this is the scene that these renders are done in. the big ball is 100% ambient white, and about 4 times the size of the car. and about 4 times the hieght of the car above the ground. the white plane is also 100% ambient white, and sits just below the ground plane (which is used as a shadow catcher) this is a well known trick used by the pro's when rendering cars to give it a nice shiny sharp reflection. Ill take some screens of the material and post it soon

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


  templargfx    ( ) ( posted at 4:22AM Tue, 31 January 2006  · @2564527


Heres a mini in pink! LOL as you can see looking at this compared to the lambo at the top, the quality of the model greatly effects the quality.

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


  RedHawk    ( ) ( posted at 4:46AM Tue, 31 January 2006  · @2564535

Very Nice! I can't wait to see the material set-up for this!

<-insert words of wisdom here->


  jjsemp    ( ) ( posted at 4:54AM Tue, 31 January 2006  · @2564545

..


  Samhain74    ( ) ( posted at 5:10AM Tue, 31 January 2006  · @2564550

These paints are absolutly gorgeous.I expecially like the pink/purple mini.Not the colour,just the look of it,very realistic i think.


  xantor    ( ) ( posted at 5:12AM Tue, 31 January 2006  · @2564555

.


  templargfx    ( ) ( posted at 5:37AM Tue, 31 January 2006  · @2564571


OK, a little change to the way the reflections work. like real reflections, the intensity of the reflection (how bright it is) dictates how visible the reflection is. for example, if your standing in the shade with half your body in the shade, and the other in the bright sunlight. looking at the can paint, you will see the reflection of the side of you that is lit by the sun alot more vividly that you would the side in the shade. does that make sense!?

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


  templargfx    ( ) ( posted at 6:39AM Tue, 31 January 2006 · edited on 6:42AM Tue, 31 January 2006 · @2564597


Ok, here is what I have so far.

things that still need tweaking :

All of the MATH nodes to do with the reflection amount need tweaking to give good results over a broad spectrum of paint colors.

Math node in relation to basic paint color dark area needs tweaking.

reflection base amount.

I will keep posting updates as I go, feel free to copy this and do your own work on, just post your results! EDIT : If your wondering why this is a little blury, I have just recently re-installed windows, and I dont have any jpg editing applications, so I screen capped this, brought it into mspaint, cut out just the material, then used it as a background in an empty scene in poser, and rendered that scene LOL

Message edited on: 01/31/2006 06:42

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


  Robo2010    ( ) ( posted at 7:45AM Tue, 31 January 2006  · @2564655

Now this is a BM.. :-)


  x2000    ( ) ( posted at 8:06AM Tue, 31 January 2006  · @2564671

Very cool, thanks for sharing:)


  Angelouscuitry    ( ) ( posted at 11:31AM Tue, 31 January 2006  · @2564906

Bravo, this is definately of the highest quality rendering! I can't wait to see more!


  Samhain74    ( ) ( posted at 12:15PM Tue, 31 January 2006  · @2564956

.


  artnik    ( ) ( posted at 12:31PM Tue, 31 January 2006  · @2564983

bookmark


  7/8'sIrish    ( ) ( posted at 3:53PM Tue, 31 January 2006  · @2565270

bookmark


  Robo2010    ( ) ( posted at 6:02PM Tue, 31 January 2006 · edited on 6:02PM Tue, 31 January 2006 · @2565442


Not like anyone would paint a Military Aircraft this color, but I was curious using the nods. :-)

Message edited on: 01/31/2006 18:02


  templargfx    ( ) ( posted at 7:00PM Tue, 31 January 2006  · @2565507

You should add a 100% white ambient sphere above the plane, out of picture (about 2xplane size) to give it a nice reflection. or use a skydome to get sky reflections

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


  Angelouscuitry    ( ) ( posted at 7:01PM Tue, 31 January 2006  · @2565509

templargfx - One suggestion, I wouldn't use rendered backgrounds. These images look so real I would love to see them with actuall photographs in the Bkg! Did you get my IM? = )


 To create a post you must first sign in or register an account.