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Poser - OFFICIAL F.A.Q (Updated: 2019 Jun 20 8:35 am)


 Subject: !! AND NOW THE NODES!!! The moment You've been waiting for!

takezo3001 opened this issue on Jan 19, 2006 · 84 posts

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  takezo3001    ( ) ( posted at 2:47PM Thu, 19 January 2006 · edited on 9:36PM Thu, 09 February 2006


Sorry about the wait, But I had only enough time to render, and post a teaser of my FS solution before having to get ready for work! I've been working at this today from 8AM...til....NOW! For those of you who bookmarked the previous thread, I'll link this to my previous post. I'm posting a new thread for those from rdna, and those who hate to scroll! ;^D



  takezo3001    ( ) ( posted at 2:48PM Thu, 19 January 2006  · @2548328


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  takezo3001    ( ) ( posted at 2:48PM Thu, 19 January 2006  · @2548329

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  takezo3001    ( ) ( posted at 2:48PM Thu, 19 January 2006  · @2548331


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  takezo3001    ( ) ( posted at 2:49PM Thu, 19 January 2006  · @2548332


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  takezo3001    ( ) ( posted at 2:49PM Thu, 19 January 2006  · @2548334


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  takezo3001    ( ) ( posted at 2:49PM Thu, 19 January 2006  · @2548335


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  takezo3001    ( ) ( posted at 2:50PM Thu, 19 January 2006  · @2548336


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  Casette    ( ) ( posted at 2:50PM Thu, 19 January 2006  · @2548337

bkmrk


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"

  takezo3001    ( ) ( posted at 2:50PM Thu, 19 January 2006  · @2548338


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  usslopez    ( ) ( posted at 3:00PM Thu, 19 January 2006  · @2548360

  SkyeWolf    ( ) ( posted at 3:01PM Thu, 19 January 2006  · @2548362

.

Admin: http://www.artistsagainstcensorship.com
Artist: http://www.skyewolfimages.com

  takezo3001    ( ) ( posted at 3:15PM Thu, 19 January 2006 · edited on 3:17PM Thu, 19 January 2006 · @2548379

I'm going to work now, I'll see ya folks tommorrow!

Yes I work the graveyard shift!

Message edited on: 01/19/2006 15:17



  tastiger    ( ) ( posted at 3:24PM Thu, 19 January 2006  · @2548385

Bookmark

The supreme irony of life is that hardly anyone gets out of it alive.
Robert A. Heinlein


  semidieu    ( ) ( posted at 3:35PM Thu, 19 January 2006  · @2548396

Bookmark too... Really interesting... And will be really easy to add this as a ShaderSpider FX.


  ElMagnificoUno    ( ) ( posted at 3:54PM Thu, 19 January 2006  · @2548416

It would be a little bit more of fair comparison if you actually attached a Bump Map to the left side renders.. Bump maps have a massive effect on the quality of a render..


  bantha    ( ) ( posted at 4:01PM Thu, 19 January 2006  · @2548423

Bookmark.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori

  Larry F    ( ) ( posted at 4:04PM Thu, 19 January 2006  · @2548427

Very interesting.


  face_off    ( ) ( posted at 4:26PM Thu, 19 January 2006  · @2548440

Interesting Can we see a comparison shot of a render with your setup, against a standard (non-FS) setup? Also, I'd be very carefully about labelling it anything like "True SSS" - since it's not! It's simply using translucense to simulate SSS, which has been around for ages, and has some issues with it, which is why other SSS simulation methods were developed.

Creator of PoserPhysics
Creator of OctaneRender for Poser
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  PabloS    ( ) ( posted at 4:46PM Thu, 19 January 2006  · @2548468

~bm~


  TrekkieGrrrl    ( ) ( posted at 4:47PM Thu, 19 January 2006  · @2548470

Very interesting indeed!

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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
 *** Using Poser since 2002. Currently at Version 11.1 - Win 10. ***



  bagginsbill    ( ) ( posted at 4:49PM Thu, 19 January 2006  · @2548472

I'll play with this some more but it is seems that IBL doesn't work with this very well. Fastscatter goes berzerk with IBL - which is why I find it all but useless.


Renderosity forum reply notifications have been wonky in the past. I'm testing the waters to see if it's working now. If you ask me something and I don't come back, it probably isn't. (Updated January 17, 2017)

  randym77    ( ) ( posted at 5:04PM Thu, 19 January 2006  · @2548497

Interesting. I'll have to try this.


  leather-guy    ( ) ( posted at 5:19PM Thu, 19 January 2006  · @2548521

BkMrrrrq


  jonthecelt    ( ) ( posted at 5:21PM Thu, 19 January 2006  · @2548524

bkmk


  dlfurman    ( ) ( posted at 5:48PM Thu, 19 January 2006  · @2548553

Semidieu, when you make the FX6 file for the ShaderSpider let us know where you post it or if we can pester you to e-mail it.

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 12GB RAM, 9800GTX 512MB video, 2 x 1TB HDD W00T!
Poser 7 SR3:Inches, PoserPro 2010 SR1:Inches, PoserPro 2012: Inches


  shedofjoy    ( ) ( posted at 5:58PM Thu, 19 January 2006  · @2548558

bookmark

I post forum coments from my phone,woe is the pace of technology, now where is poser for android?

  xantor    ( ) ( posted at 6:54PM Thu, 19 January 2006  · @2548604

.


  aproctor    ( ) ( posted at 6:58PM Thu, 19 January 2006  · @2548608

bookmark :-)

Cheers,
Alisa



  infinity10    ( ) ( posted at 7:17PM Thu, 19 January 2006  · @2548621

.

Eternal Hobbyist

 


  nakamuram    ( ) ( posted at 7:51PM Thu, 19 January 2006  · @2548654

Noded!!


  quixote    ( ) ( posted at 8:37PM Thu, 19 January 2006  · @2548689

dahr!

Un coup de dés jamais n'abolira le hazard
S Mallarmé

  PoseWorks    ( ) ( posted at 8:39PM Thu, 19 January 2006  · @2548691

Attached Link: Download FXMAT

Thanks for the info; I've turned it into a FX-MAT and wedge shader (fx6). You'll need ShaderSpider (with 1.5 update) or ShaderSpider LE (free) to use it.


  nakamuram    ( ) ( posted at 9:57PM Thu, 19 January 2006  · @2548772

Wow!! It works really well!! Thanks Takezo3001 and PoserWorks!!


  RKane_1    ( ) ( posted at 10:51PM Thu, 19 January 2006  · @2548815

bkmrrrrrrrrrrrk


  takezo3001    ( ) ( posted at 1:49AM Fri, 20 January 2006 · edited on 1:52AM Fri, 20 January 2006 · @2548942

"Interesting

Can we see a comparison shot of a render with your setup, against a standard (non-FS) setup?

Also, I'd be very carefully about labelling it anything like "True SSS" - since it's not!

It's simply using translucense to simulate SSS, which has been around for ages, and has some issues with it, which is why other SSS simulation methods were developed.

No problem! I just got home from work,And I'm pretty
much addicted to this prog, so bet on it being posted
tommor* Oh yeah, it is already! LOL! Later on today!

As far as my label..8^D! I simply couldn't resist.
It's more symbolic more than anything..I've been working
on this since P5! I've even setup textures through
the specular node exclusively for a more sculpted lighting
effect, like the old masters, another inspiration of mine!

BTW: I've took care of Kozaburo's text highlight in his hair
props in nodes! I'll show ya that this weekend!

See ya then!

Message edited on: 01/20/2006 01:52



  takezo3001    ( ) ( posted at 1:59AM Fri, 20 January 2006  · @2548946

"It would be a little bit more of fair comparison if you actually attached a Bump Map to the left side renders.. Bump maps have a massive effect on the quality of a render.." ============================================================ Yes, I can see your point. I'll be doin' that tommorrow as well, I did the comparison that wAy because I wanted to use the default FS untouched {Save for the texture maps}To illustrate the improvements made to the limited Default node setup. Also, I wasn't concerned for the surface comparison as much as the lighting for which I originally took issue with.



  takezo3001    ( ) ( posted at 2:11AM Fri, 20 January 2006 · edited on 2:13AM Fri, 20 January 2006 · @2548957

"I'll play with this some more but it is seems that
IBL doesn't work with this very well. Fastscatter goes berzerk with IBL - which is why I find it all but useless."
============================================================

Don't I know it! Yet ANOTHER reason I had to burrow myself
into the node-room! Not only did I find the limited lighting
setups completely useful for defeating it's own purpose in
capturing "Realism" in only isolated situations, such as
cloudy outdoor scenes, and indoor with diffuse lighting...

But also the horrendous BLACK MARKER effect for natural cast-shadows MADDINING, and inexcusable!

The work around that I'm still tinkering with also includes
simply taking the intensity of the IBL to at least 0.8-0.5 depending on overcast, or clear days!

This setup however, Is nowhere neer complete...Yet..I was
just happy to get this far with it!

Message edited on: 01/20/2006 02:13



  takezo3001    ( ) ( posted at 2:15AM Fri, 20 January 2006  · @2548961

Thanks ALOT to poseworks! I'm very flattered that You've found this useful to include in Your prog That I'm now RUSHING to download! And if I may for once follow the crowd... BOOOOKMAAARRKK! LOL!



  semidieu    ( ) ( posted at 7:18AM Fri, 20 January 2006  · @2549209

Thanks takezo3001 and also PoserWorks. Really usefull !


  CardinalBiggles    ( ) ( posted at 8:27AM Fri, 20 January 2006  · @2549276

Yes, very useful, many thanks.


  Dead_Reckoning    ( ) ( posted at 8:45AM Fri, 20 January 2006  · @2549293

Re:Attached Link: Download FXMAT Thanks for the info; I've turned it into a FX-MAT and wedge shader (fx6). You'll need ShaderSpider I purchased Shader Spider when it first came out. With my going and coming from the Sea, I'm still not really up on it's use. I just did the 1.5 update. Could you please explain a wee bit on the usage of the FXMat???? many Thanks DR

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson

  Gareee    ( ) ( posted at 9:05AM Fri, 20 January 2006  · @2549300

I didn't realize you were going to post so many examples.. they delay makes sense, now, and I humbly apologize for my being critical. And also thanks for making this a shader spider FX as well!

Way too many people take way too many things way too seriously.

  dlfurman    ( ) ( posted at 10:04AM Fri, 20 January 2006  · @2549369

Thanks for the FXMAT.

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 12GB RAM, 9800GTX 512MB video, 2 x 1TB HDD W00T!
Poser 7 SR3:Inches, PoserPro 2010 SR1:Inches, PoserPro 2012: Inches


  sbertram    ( ) ( posted at 10:40AM Fri, 20 January 2006  · @2549412

Bookmark


  odf    ( ) ( posted at 11:49AM Fri, 20 January 2006  · @2549518

Bookmark

Have you met Antonia?

I did not jump. I made a tiny step and there conclusions were. (Buffy the Vampire Slayer)

  ariannah    ( ) ( posted at 12:34PM Fri, 20 January 2006  · @2549573

Very interesting and definitely worth a bookmark...;)

I dare you, while there is still time, to have a magnificent obsession. --William Danforth

  takezo3001    ( ) ( posted at 1:29PM Fri, 20 January 2006  · @2549647


Here's those renders I promised! The following will be the same 2x Depth mapped opposing lights with the intensity varing between 1.0-0.5 and the overhead will be the same save for the light's colour, and using Depth mapped shadows. First off the default b-mapped FS setups Next will be the Non-FS setup.. Finally,I'll use My Custom FS.. 1



  takezo3001    ( ) ( posted at 1:29PM Fri, 20 January 2006  · @2549648


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  takezo3001    ( ) ( posted at 1:29PM Fri, 20 January 2006  · @2549649


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  takezo3001    ( ) ( posted at 1:29PM Fri, 20 January 2006  · @2549650


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