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Poser F.A.Q (Updated: 2016 Nov 29 4:50 pm)


 Subject: How can I make shiny metal in Poser 6?

ju8nkm9l opened this issue on Jan 13, 2006 · 11 posts

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  ju8nkm9l    ( ) ( posted at 4:40PM Fri, 13 January 2006 · edited on 4:20AM Thu, 09 February 2006


I have a textured sword prop and would like that sword to look shiny with image based lighting on. Does anyone know how to do this?

Above is an example of the shiny effect I'm talking about (it's an image named "Princess Orlana" that I got from either www.daz3d.com or here at renderosity (I forget which)):

If it's not possible to get the effect in the image, can someone please tell me what the next best thing is?

Message edited on: 01/13/2006 16:41


  Little_Dragon    ( ) ( posted at 5:41PM Fri, 13 January 2006  · @2539445

Should be possible. IBL lights won't create specular highlights, so you'll need to include at least one specular light in your scene. Does the sword have a reflection map?



  kobaltkween    ( ) ( posted at 6:00PM Fri, 13 January 2006  · @2539461

Content Advisory! Nudity advisory.

you saw it here. it's the beautiful work of one of my favorite artists, maxxxmodelz. maxxxmodelz's gallery i find the quality of light and the photorealism of his work incredibly inspiring.



  Foxseelady    ( ) ( posted at 12:25AM Sat, 14 January 2006  · @2539719

That is incredible! Thanks cobaltdream I'm going to look through the gallery now ;)


  nerd    ( ) ( posted at 3:28PM Sat, 14 January 2006  · @2540340


Yeah, you can. First you need a reflection map the represents your environment. Then set up the material something like this...


  nerd    ( ) ( posted at 3:29PM Sat, 14 January 2006  · @2540343


You'll get something like this.


  nerd    ( ) ( posted at 3:31PM Sat, 14 January 2006  · @2540345

Note the base color of the metal is almost black. All it's color and ilumination comes from reflections. You could also get this using ray traced reflections in the metal, but it would take much longer to render.


  Rachel_R    ( ) ( posted at 1:58PM Sun, 15 January 2006  · @2541309

...


  Acadia    ( ) ( posted at 3:37PM Sun, 15 January 2006  · @2541436

Nerd, I have that outfit in my mental wish list. I saw it at your site the other day and it's beautiful!!!

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  nerd    ( ) ( posted at 4:09PM Sun, 15 January 2006  · @2541476

Thanks. I should mention, that material isn't included. But it's pretty easy to duplicate. You could even use a "celular" node for the sphere map in P5/6. I'm just guessing but I'll bet the background image from the example is what they used for the sphere map. Nerd3D


  Acadia    ( ) ( posted at 4:20AM Thu, 09 February 2006  · @2576680

.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



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