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Poser F.A.Q (Updated: 2016 Nov 29 4:50 pm)


 Subject: Can I make a ghostly figure without postwork?

barrowlass opened this issue on Sep 18, 2005 · 41 posts

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  barrowlass    ( ) ( posted at 9:29AM Sun, 18 September 2005 · edited on 4:31PM Sat, 24 September 2005


I've been playing around with dynamic clothing and like the effects. I have 2 questions, firstly, how do I stop clothing falling off the figure if I take the pose to its farthest extent? Secondly, I want to create a ghostly, semi transparent effect on the figure in the attached picture. I'm running on the idea of a Wuthering Heights type thing and want to put in a stormy sky background. I know how to do this, but the figure being "ghostly" would be just the effect I want. Thanx for any help given.

My aspiration: to make a decent Poser Render I'm an Oldie, a goldie, but not a miracle worker :-)

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  vilian    ( ) ( posted at 9:39AM Sun, 18 September 2005  · @2411302


Don't know how to do the first, but as for the second problem, set the transparency to whole body parts and clothing to about 50%. Here's a sample pic with every bodypart transparency set at 55%. You probably would like to mess with ambient settings and all that P5/P6 nodes, but bassicaly it's all about transparency.

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  Deecey    ( ) ( posted at 9:43AM Sun, 18 September 2005  · @2411304

I know you mentioned you wanted to try doing it without postwork, but it will probably take less time to do it that way. V3 has a lot of material zones that you'd have to change, whereas the quickest solution might be to render her normally, and save the render as a TIF file. You can then load the TIF file into a new layer in an image program (Photoshop, Paint Shop Pro, Painter, etc) and use the alpha channel in the render to hide or delete the solid background of the render.



  barrowlass    ( ) ( posted at 9:44AM Sun, 18 September 2005  · @2411305

Thanks Vilian, that's the sort of effect I'm wanting - I was aiming at the figure "Cathy" being wraith like etc. Will play around with the settings I've got. Wasn't sure I could do it within Poser 6 but hey - live and learn. I'll just have to get some big safety pins for her robe to stay on her shoulders ;-)

My aspiration: to make a decent Poser Render I'm an Oldie, a goldie, but not a miracle worker :-)

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  Deecey    ( ) ( posted at 9:49AM Sun, 18 September 2005 · edited on 9:50AM Sun, 18 September 2005 · @2411308

Ooops, forgot to answer the dynamic clothing question ...

Select a small number of the verticies on her shoulders (one row in the middle of the shoulder will do, but you'll have to experiment with what will make the best selection). Assign those verticies to a "Constrained" group (you'll see the Edit Constrained Group button in the bottom left section of the Cloth Room). Then you'll have virtual safety pins. 8-)

Message edited on: 09/18/2005 09:50



  barrowlass    ( ) ( posted at 10:14AM Sun, 18 September 2005  · @2411326

thanks Deecey, suspected I'd have to do something like that but wasn't sure - can't have the poor girl getting cold, even if she's a ghost

My aspiration: to make a decent Poser Render I'm an Oldie, a goldie, but not a miracle worker :-)

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  ariannah    ( ) ( posted at 10:44AM Sun, 18 September 2005  · @2411344

Attached Link: Fallen Angels, Restless Wraiths

There's a product at 3DC that also might help you with the result you are after. It appears to make both the character and the clothing, etc., transparent. You can view the product at the link I'll attach.

The product's description reads:
"This package allows you to add special effects to your characters so that with a couple of clicks of your mouse you can create shining angels, barely seen ghosts, or just a set of shiny clothes..... All the effects are developed and tested with Poser 4, 5 and 6, so they can be used by everyone. A complete set of textures suitable for the application of effects is supplied for the supported figures, but if you have a texture already in your library that you want to make see through, glowing, or just add a bit of sparkle you can do that too! The MAT poses are structured in stages, so you can load a texture from anywhere in your library and then just skip past the texture load straight to the special effects. Each figure also has a set of six tone settings, so you can add a colour cast to your figure (the settings for the hair, wings and clothes and people all match). The effects change with your lighting and the scenery behind."

Maybe this will help you achieve the look you are after? It looks pretty cool!
Hope this helps!

~arry

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  Deecey    ( ) ( posted at 10:45AM Sun, 18 September 2005  · @2411345

Great tip, ariannah!!



  ariannah    ( ) ( posted at 11:01AM Sun, 18 September 2005  · @2411359

Thanks Deecey! I only saw it yesterday as it just came out. I added it to my wishlist right away as it might help create the effects I'm after for a render I have in mind. Since I haven't yet purchased it, I can't say for sure how well it creates these effects, but it seems to do what barrowlass was asking so I thought it worth mentioning. ;)

I dare you, while there is still time, to have a magnificent obsession. --William Danforth

  fls13    ( ) ( posted at 11:24AM Sun, 18 September 2005 · edited on 11:26AM Sun, 18 September 2005 · @2411374

I would follow the transparency advice but also take the textures and desaturate the colors to taste in your photo app then, of course, save to a new file/files. Then you wouldn't have to do the postwork, it would render straight away.

Message edited on: 09/18/2005 11:26


  barrowlass    ( ) ( posted at 11:41AM Sun, 18 September 2005  · @2411384

thanx every1 - will take all advice on board - that program certainly sounds time saving - as well as effective - (must sweet talk hubby ;-) )

My aspiration: to make a decent Poser Render I'm an Oldie, a goldie, but not a miracle worker :-)

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  leather-guy    ( ) ( posted at 11:47AM Sun, 18 September 2005  · @2411392


Another thought - Unless you're doing an animation, you can try exporting the posed and composed female character and then re-importing it as a prop. Less resource-intensive, and easier to adjust the transparency. No longer posable, though. You can also create a graduated transparency map so the figure fades out at the bottom (see example).


  barrowlass    ( ) ( posted at 11:52AM Sun, 18 September 2005  · @2411398

hey, that's neat! Will I have to export it as an object, then reimport it as object? I know I imported some bryce terrains and made props with them some time ago.

My aspiration: to make a decent Poser Render I'm an Oldie, a goldie, but not a miracle worker :-)

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  barrowlass    ( ) ( posted at 12:25PM Sun, 18 September 2005  · @2411420

have just created the prop - here I go!!!!

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  dialyn    ( ) ( posted at 12:54PM Sun, 18 September 2005  · @2411439

Attached Link: http://www.3dcommune.com/3d/store/display.mv?new+vs_cyll_ptexs#cyll_spirits

Thank you for the tip off about Cyllan's product. Very nice effect. I like leatherguy's approach too. Looks like we're all getting ready for the spooks and goblins to take over. :)


  kawecki    ( ) ( posted at 1:30PM Sun, 18 September 2005  · @2411490


Well, she is not a figure, she is a prop!

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  Khai    ( ) ( posted at 1:36PM Sun, 18 September 2005  · @2411502

Attached Link: http://www.untamedaggression.iofm.net/ghostwatch_01.jpg

you mean something like this? (not 3D - this is an opitcal effect - aiming for the effect desired)


  Khai    ( ) ( posted at 1:37PM Sun, 18 September 2005  · @2411503

  kawecki    ( ) ( posted at 1:51PM Sun, 18 September 2005  · @2411518

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=799207

Another image, I have more in my gallery

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  ynsaen    ( ) ( posted at 1:58PM Sun, 18 September 2005  · @2411523

Attached Link: The Hunted

Not a prop or anything -- straight up regular figure. No postwork. This was rendered in Poser 4, prior to any of the more advanced features of 5 or 6. Prinicple elements to keep in mind are specularity, transparency fall off, and good, effective lighting.

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  ariannah    ( ) ( posted at 2:04PM Sun, 18 September 2005  · @2411530

Way cool effect, Elle. Man - there are some great ideas present in this thread.

I dare you, while there is still time, to have a magnificent obsession. --William Danforth

  Teyon    ( ) ( posted at 4:19PM Sun, 18 September 2005 · edited on 4:20PM Sun, 18 September 2005 · @2411645


Daz has materials for sale that can make ghost like characters. (see image) It's part of their particles 2.0 material/object set for Poser.

Message edited on: 09/18/2005 16:20


  svdl    ( ) ( posted at 4:33PM Sun, 18 September 2005  · @2411663

Content Advisory! Nudity advisory.

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=689810

You can get some very nice results if you also add a refraction node to the transparent body parts (index of refraction 1.2 gives nice results). That'll distort the environment seen "through" the ghost. Be sure to set raytrace bounces to at least 4, else it won't work. It's what I did to the Violator in the linked image.

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  raven    ( ) ( posted at 4:52PM Sun, 18 September 2005  · @2411672

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1093356

Here's a way using the old theatre trick called 'Pepper's Ghost'.



  barrowlass    ( ) ( posted at 5:27PM Sun, 18 September 2005  · @2411696

thanks Raven, that's exactly the sort of effect I was wanting. Will go off and have a play now, tho' it's getting late here!

My aspiration: to make a decent Poser Render I'm an Oldie, a goldie, but not a miracle worker :-)

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  ariannah    ( ) ( posted at 6:24PM Sun, 18 September 2005  · @2411738

Raven - many thanks from me as well. Whenever I can, I try to create what I'm after from within the application so your technique (I have both Bryce and Vue) should be alot of fun to experiment with. The result looks er cool and since that particles application doesn't come in the Mac variety, your technique offers me another option.

I dare you, while there is still time, to have a magnificent obsession. --William Danforth

  Ajax    ( ) ( posted at 7:29PM Sun, 18 September 2005  · @2411788

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1679791

Another link on the Pepper's Ghost effect in Poser 5 (see post numbers 11 & 12) IIRC there is also a Pepper's ghost material in my shader pack in free stuff (and for anybody that's had trouble downloading that lately, the link should be working again now).


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  kawecki    ( ) ( posted at 7:55PM Sun, 18 September 2005  · @2411803

I don't know if it can be done in Poser5/6. The main characteristic of a ghost, other than some transpareny, is that the borders of the figure are not well defined, are vapourous! You can make a ghost with 1) backculling (not render back faces, don't look good for a ghost). 2) Inverse transparency (min 100% max 0% fallout 10) 3) Transparency index modulated by turbulence. With Poser4 you cannot use transparency maps, inverse transparency doesn't work with the map, I don't know if with Poser5/6 is the same. The most difficult part of a ghost is the hair.

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  Casette    ( ) ( posted at 2:55AM Mon, 19 September 2005  · @2412001

Easy trick: convert the textures of the character to grayscale and set transparency in Poser to 0.50 Scary: grayscale the textures, invert them (negative) and equal transparency and Happy Helloween ;)


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  byAnton    ( ) ( posted at 4:10AM Mon, 19 September 2005  · @2412033

Set every material to ambient Blue/Green. -Then Max the transparencies and slide falloff way up to maximum -Delete all lights. -Import background pic and render.

-Anton, creator of Apollo Maximus
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  byAnton    ( ) ( posted at 4:49AM Mon, 19 September 2005  · @2412048


Okay I added in one light in the back for a bit of sheen. Apollo's materials: Ambient Color: Color Picker teal Transparency Min 0 Transparency Max 100% Falloff is 1.07 Done in Poser4. Hope that helps.

-Anton, creator of Apollo Maximus
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