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Subject: Now I am really crying!!! ----->Displacement maps


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neftis ( ) posted Sun, 19 June 2005 at 8:44 AM · edited Thu, 18 April 2024 at 11:26 AM

file_257761.jpg

Hi all! I was trying some new displacement maps for a crying scene I wanted to do this weekend.It turned out pretty good and I only wanted to share this picture with you. Displacements maps are great! I think I will try with blood and other stuff later on...it's worth the try. But for now this poor little lady needs some cheer up! What do you think??


blonderella ( ) posted Sun, 19 June 2005 at 8:58 AM

WOW!!! incredible image...not only are the displacement maps fantastic, but you have captured predisely the perfect expression to give that realistic touch...magnificent!

Say what you mean and mean what you say.


PapaBlueMarlin ( ) posted Sun, 19 June 2005 at 10:10 AM

Mychelle, those tears look awesome!



dona_ferentes ( ) posted Sun, 19 June 2005 at 10:12 AM

Absolutely wonderful. I've just spent hours, an add-on set, and a lot of postwork, and still not got anything approaching this.


neftis ( ) posted Sun, 19 June 2005 at 10:22 AM

file_257763.jpg

Thanks but it was rather simple really...I used a map (already done) Nikita from Mec4d..I adapted it for the model and then created a specular and bumpmap that you can see here...the rest is really in the material room.


PapaBlueMarlin ( ) posted Sun, 19 June 2005 at 10:29 AM

So is there an easy conversion to have V3 maps work on Elle?



TrekkieGrrrl ( ) posted Sun, 19 June 2005 at 10:52 AM

Oh WOW! What a GREAT idea! And it looks totally awesone!

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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



geep ( ) posted Sun, 19 June 2005 at 11:05 AM

Absolutely stunning work Mychelle!!! cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



neftis ( ) posted Sun, 19 June 2005 at 11:06 AM

PapaBlueMarlin: well, hehe first this is not Elle...so I have different UVS.But I made it closer to v3..only minimal tweeking.But those questions about the model I cannot really answer in this forum.Only how I created the maps etc.I can answer those questions you have in the product showcase or devel forum. I hope you understand;) Thanks ernyoka1 :) did you know that you can even "animate" the tears with a simple uvs movie?I tried it once it worked..at least in that time LOL Would have to try it again.you can even animate your texture "uvs" to let's say a head morphing into a monster...etc. It would be super cool to try.


pokeydots ( ) posted Sun, 19 June 2005 at 11:26 AM

Wow Mychelle you are so darn talented! She going to make me cry! I hope you do a tutorial on this!

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msg24_7 ( ) posted Sun, 19 June 2005 at 12:17 PM

Now I am really crying... when seeing what YOU can do with Poser... This is really awesome.

Yesterday's the past, tomorrow's the future, but today is a gift. That's why it's called the present.


TrekkieGrrrl ( ) posted Sun, 19 June 2005 at 12:17 PM

Oooh now THAT is a cool Idea, Yes I knew you could animate displacement maps but never thought of using them like this! Now that opens some very intersting possibilities...

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



neftis ( ) posted Sun, 19 June 2005 at 12:31 PM

Sallie, thanks for the compliment girl!:) I can try (my english will not be perfect tough) but it is really simple.:) msg24_7:please don't cry:) and thanks...but you know...you can do it too;) ernyoka1:I hope to see some cool stuff from your side soon too;) hehe let us know about it ok?


logansfury ( ) posted Sun, 19 June 2005 at 1:08 PM

The image in post #1 is beautiful work. Incredible realism! Was this done in P5 or P6?


neftis ( ) posted Sun, 19 June 2005 at 1:17 PM

Thanks logansfury.It was done in P6 but could have been in p5 as well, as p5 does have this feature.


logansfury ( ) posted Sun, 19 June 2005 at 1:22 PM

Well if its P5 friendly, then im also going to have to request a tutorial ;)


Mec4D ( ) posted Sun, 19 June 2005 at 2:40 PM

OMG Mychelle you captured it , you did, I never saw better expression as this, it looks like me yesterday ...lol Now I know what the hell you was going to do with Nikita when you buy it 2 days ago... now I see, and it looks fantastic Please keep the work done, transform Nikita to her and what you want.. it will be very cool for the users I think ... and regarding the tears, yes I used it too but animated, I did this for a Window glass when I made animation one time in Poser to see if this will be works.... how to do it faster? you can put a water on a clean glass, find a white wall and waiting for the sun, capture with your digital camera the shadows , then next convert the photo to negative and your new bump, specual and displacement maps is done, with a real rain on a glass... you can use also a spot light for that and make animated maps.... you will not believe you eyes as I when I see the render above, ......... keep doing your wonderful work my friend! Hugs!! Cath

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


neftis ( ) posted Sun, 19 June 2005 at 3:17 PM

Thank you Catharina! WOW that was a cool idea there..and I will try it.You know that your song inspired me my friend...there you got the results:) I hope to hear more of your voice soon and wish for an album!! Many hugs to you and happy birthday;) I don't know the day exact tough...fill me up on this one:) ---Mychelle


neftis ( ) posted Sun, 19 June 2005 at 5:21 PM

I have to go to bed for now... 12:20 pm here in Sweden...but as soon as I can I will come with a detailed tut for this.To all I will a good night:)


LarsDomus ( ) posted Sun, 19 June 2005 at 7:17 PM

That is the single most life-like CGI of a human being I have ever seen!


face_off ( ) posted Sun, 19 June 2005 at 7:37 PM

Cripes - this is great Mychelle!

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PabloS ( ) posted Sun, 19 June 2005 at 11:14 PM

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shazz501 ( ) posted Mon, 20 June 2005 at 10:48 AM

oh my!! the poor girl hugs :( very well done,it looks very realistic!


Casette ( ) posted Tue, 21 June 2005 at 4:21 AM

AWESOME!!!


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


Dragonluna1 ( ) posted Fri, 24 November 2006 at 3:15 PM

Hi all! I was trying some new displacement maps for a crying scene I wanted to do this weekend.It turned out pretty good and I only wanted to share this picture with you. Displacements maps are great! I think I will try with blood and other stuff later on...it's worth the try. But for now this poor little lady needs some cheer up! What do you think??

This rocks! Teach me.... teach me!!!!! =)

Luna.../


Casette ( ) posted Fri, 24 November 2006 at 3:36 PM

You can fake every type of drops you want. You only need to use the same displacement as mask of a reflect and give a colour to it  :)


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


BAR-CODE ( ) posted Sat, 25 November 2006 at 5:33 PM

OMG ..i think its spooky real ... but the expresion on her face is 1000% spot on....
And i think i have to re read this thread how to do this 
Top notch work ..and i am in awe about the image...
Chris

 

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Acadia ( ) posted Sat, 25 November 2006 at 5:51 PM

What exactly is a "displacement map"? Is that the same thing as a "trans map"? If not, how do you use a "displacement map" in the material room?  And what is it "displacing"?

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Morgano ( ) posted Sat, 25 November 2006 at 8:38 PM

These are probably the most convincing Poser tears I have seen (and I certainly have no better ideas), but they do still look a bit subcutaneous;  i.e. they look as if they are below the skin, pushing it up, rather than rolling over the surface.   Perhaps, they are simply too transparent.   I realise that real tears are also transparent, but they also tend to be fast-moving, which causes them to catch the light in different ways as they fall.


Maxfield ( ) posted Sun, 26 November 2006 at 2:44 AM · edited Sun, 26 November 2006 at 2:46 AM

Acadia -

You know what a bump-map is, right?

A displacement map is similar, but takes advantage of the Firefly renderer's improved abilities, and gives much more realistic grooves, bulges, etc on the mesh.

Find a model in your Runtime that uses a bump map. Go to the material room, disconnect the map from the "bump" channel and plug it into "displacement".  You'll need to tick "Use displacement maps" in the Firefly render settings.

Experiment with a few different renders of your model, increasing and decreasing the displacement amount.

Tip - in Render Settings, ensure that "displacement bounds" is set to a higher amount than the setting you use in the materials room. This will avoid artifacts showing up in the render.


Maxfield ( ) posted Sun, 26 November 2006 at 2:59 AM

file_360547.jpg

Here's a quick example using someone we all know and love...

The right hand image has the displacement channel plugged into the Dork texture map. See how he's gone all wrinkly?


Acadia ( ) posted Sun, 26 November 2006 at 3:11 AM · edited Sun, 26 November 2006 at 3:12 AM

Quote - Acadia -

You know what a bump-map is, right?

A displacement map is similar, but takes advantage of the Firefly renderer's improved abilities, and gives much more realistic grooves, bulges, etc on the mesh.

Find a model in your Runtime that uses a bump map. Go to the material room, disconnect the map from the "bump" channel and plug it into "displacement".  You'll need to tick "Use displacement maps" in the Firefly render settings.

Experiment with a few different renders of your model, increasing and decreasing the displacement amount.

Tip - in Render Settings, ensure that "displacement bounds" is set to a higher amount than the setting you use in the materials room. This will avoid artifacts showing up in the render.

Thanks for that :)

I'm still not all that adept in the material room, but I'm trying :)  I've always wondered what  "use displacement maps" in the render settings meant. I always left it checked off  just in case I had something like that going on in the material room,  LOL 

I can't really texture, but I'll try this. It looks like it has great potential.

.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



bopperthijs ( ) posted Sun, 26 November 2006 at 3:46 AM

Maxfield wrote : "You know what a bump-map is, right?
A displacement map is similar"

Let me reply on that: a displacement-map looks similar to a bump-map but it's not quite the same.

A bump-map gives the impression of reliëf but a displacement-map actually changes the surface of the model.  The best way you can see that is by setting up a model with a monocolor diffuse shader and comparing two renders with a bump-map and a displacement-map. When you see a displacement-map from the side the surface really comes out, with a bump-map it doesn't, you can even see highlights on displacement-map, which isn't the case with bump-maps. I often use displacement-maps together with bump-maps. Bumps-maps can be used for the finer details.
For example: You can make dress or suit or another piece of cloth; with an displacement-map you can make a belt or button or pockets, and with the bump-map you make the cloth look like wool or leather or whatever.  This is very useful for dynamic cloths. With displacement -maps you can add extra details to model without being a modeller, you just can make your maps in Paintshop or photoshop. The possibilities are endless like you've seen in this thread!

-How can you improve things when you don't make mistakes?


Casette ( ) posted Sun, 26 November 2006 at 6:25 AM

I think the best thing is a lil'bit of 'How I did it...'. This is my dummy tut

Start PhotoShop or any retouching program. Load the V3 Face map of your character (or a seam file, but I prefer to work directly with the same face I want the effect). Create a transparent layer. Paint your tears there as you prefer. I recommend airbrush at 50-75%, try smooth edges, but the most detail you use, the most result (see Neftis' map). Create a new layer between the original map and the tears one. Fill it with pure black and save it as *jpg with a different name, for example 'displ.jpg'. Now you have your tears map without modify the original face map

Remember: it only works rendering with Firefly (P4 render NOT) and 'Use displacement maps' checked


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


Casette ( ) posted Sun, 26 November 2006 at 6:26 AM

file_360558.jpg

Open Material Room. Default nodes of my victim (Pretty Face by goldtassel)


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


Casette ( ) posted Sun, 26 November 2006 at 6:27 AM

file_360559.jpg

Create New Node/2D textures/ Image_map. Locate your tears. Connect it to Displacement and set a low value (I start from 0,05, but search your best). Render. Ta-dah! Basic tears. But really it's only inflated skin


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


Casette ( ) posted Sun, 26 November 2006 at 6:27 AM · edited Sun, 26 November 2006 at 6:28 AM

file_360560.jpg

Connect the displacement node to Specular_Color too, and set it to middle gray. Hey, shiny tears!

In the most of cases you don't need more. A full body render will have sufficient distance to work properly this effect. But if you want close shots of the face you need some color for the tears...


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


Casette ( ) posted Sun, 26 November 2006 at 6:28 AM · edited Sun, 26 November 2006 at 6:29 AM

file_360561.jpg

Create New Node/Math/Color_Math. Connect it to Diffuse_Color. Set Math_Argument to Add. Connect to Value_1 your main texture map, default pure white. Connect to Value_2 your displacement map, set the color to low gray, almost black. Now your tears have a different color than skin

My two cents. Oh, an forgez my jorribol inglizh :m_tongue:


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


akanwa ( ) posted Sun, 26 November 2006 at 8:29 AM

Es mejor que mi espal. 😄


dphoadley ( ) posted Tue, 28 November 2006 at 3:03 AM

file_360727.jpg

I'm trying to use a similar method to create Tribal Scars on a Neja figure I'm working on.  I mistrust my instincts here as to itrs quality.  Any ideas on how to improve it?

Displacement map setting: 0.010
Bump setting:                         0.050

Specular value is 1.000, but Specular color is a slate grey.

Any comments would be appreciated.
Yours truly,
David P. Hoadley

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


dphoadley ( ) posted Tue, 28 November 2006 at 3:07 AM

file_360728.jpg

Here is a copy of the dispalcement/Bump map I made for the face.  Not really sure how I would make it into Specular map though, or even if I should. DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


dphoadley ( ) posted Tue, 28 November 2006 at 3:20 AM

file_360730.jpg

Here is a view of the materials settings that I've used so far.  Should I change anything; P5 is still all so new to me.

I want to emphasize that it was neftis's and Casette's example here that gave me the idea of using this method in the forst place, so this forum does serve its original purpose which is to help teach and guide  us in the acquiring of new  Poser skills.  I am humbly grateful to the both of them.

Yours truly,
David P. Hoadley

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


Jules53757 ( ) posted Tue, 28 November 2006 at 6:00 AM

Quote - Oooh now THAT is a cool Idea, Yes I knew you could animate displacement maps but never thought of using them like this! Now that opens some very intersting possibilities...

 

Hey TG,

You have Vein-Maps on your site. As displacement maps they work very well ;)


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


Jules53757 ( ) posted Tue, 28 November 2006 at 6:16 AM

@ dphoadley

Try to use a map with a little bit grey between black and white, the scars become more soft.

This works also very well with pubic hair. Just plug in the transparency map into the Displacement Node too (0.02 e.g.) and see the results. The hair becomes 3D and not 2D on a plane.


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


Jules53757 ( ) posted Tue, 28 November 2006 at 6:45 AM

file_360744.jpg

The first time I saw this was with Camielle, a V3 character by Morris.

Here the Head without Displacement


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


Jules53757 ( ) posted Tue, 28 November 2006 at 6:46 AM

file_360745.jpg

Here with thestandard setting of 0.004


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


Jules53757 ( ) posted Tue, 28 November 2006 at 6:46 AM · edited Tue, 28 November 2006 at 6:48 AM

file_360746.jpg

And here with 0.05 ( a little bit too much ;) )

But, no additional hair needed (all renders only in P6 standardquality).


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


dphoadley ( ) posted Tue, 28 November 2006 at 7:06 AM

Thank you Ulrich.; I appreciate your suggestions very much.  I'll keep you posted as to my progress.  Since my base texture was originally made for M3, and Ut'C'd by me to conform to the V2 standard of Judy and Neja, I'm also modifying the body texture to give it a thicker thatch of pubic hair, so this project is going to take a bit of doing.
Anyway, take care and again -Thank you.
Yours truly,
David . Hoadley

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


Jules53757 ( ) posted Tue, 28 November 2006 at 7:15 AM

You're wellcome


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


servo ( ) posted Tue, 28 November 2006 at 3:58 PM

The difference, as I understand it:  

A bump map takes information from a black and white extra map and applies a bend to the direction surface normals of the geometry are pointing.  This can "fake" the appearance of a raised or dented surface up to a limit.

A displacement map uses a simlar setup, but does not just tweak the normals, it actually moves the surface geometry by an amount indicated by the range from white to black on the map.  This is going to produce a more realistic roughening of a surface, likely at the cost of more computing power and render time.



Acadia ( ) posted Mon, 08 October 2007 at 11:57 AM

Please, can someone provide more information on how to do this?

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



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