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Poser - OFFICIAL F.A.Q (Updated: 2019 Jun 20 8:35 am)
Subject: P6:::::: Subsurface Scattering ::::: preview images mini tutor.
Thanks :)) here another horror scenes from the subsurface scattering, the hand got only SS without textures .. the head have also SS but with other value.. No IBL no AO... 2 spots + one infinite light .... I hope you like!! I can't get off from my computer anymore lol so much ideas fly around my head... Cath
James with Cath Texture and Poser6 lighting and rendering = the new leading man of my films! BEAUTIFUL! Cath you must love men because yours are infused with the real thing. Are there great morphs already for James to make him into distictive character? Does not matter, morphs can be made. ::::: Opera :::::
I think well I don't checked but I am sure..
I made the head already for the casual James low res..
and here my own movie Poser6 Star James Johns in own animated story "ANUBIS" :)
Finally I can use it for the animation I was working in Poser5, now with new update of James and new features from Poser6 it looks much better.. scene is from Poser6 but the Lens Flare was added after rendering manually.. I used my own prop for Lens Flare but it take to long for rendering..
Jeremy do you remmeber Woody by Anubis? now you know what I was talking about ;) he is awesome !
Message edited on: 03/27/2005 00:30
GWeb I know what you mean! but nope we don't have this and if I go to use a little bit atmosphere then it will render forever.. I am going to pu tin a particleillusion effect on the very end to get everything mixed nice together and when he move it looks much better because of motion blur he match more with the rest of the scene.. Sharen....... that is really sweet from you to say words like this.. Thank you my dear!!! I am going to put the all Poser6 mini tutors on my website so everyone that just started with P6 can take a look inside... About 2-3 months I go to work on a big commercial projects for our 3D community.. to this time I have fun doing things for you and not always for sale.... Cath
Before upgrading to Poser 6, I found that by using face_off's subsurface scattering Python scripts with Traveler's free "Radiosity Lights" (from RDNA,) I got effects just like Cath's, above. The fastscatter node may not yield the surface complexity that face_off's products do (they add freckles, vein bump, etc.) but it appears to yield slightly faster renders and require fewer lights to get those chiarscuro-like light effects. Most cool. Thanks for your excellent P6 tips, Cath. It's a real pleasure exploring the new features, isn't it?
xoconostle...the method described above is based on light coming from behind the object - ie. backfacing sss. It is generally accepted that it is the front-facing sss (ie. light entering the skin from the direction of the camera and then exiting the skin) which gives realism to human skin. So the above method should be used in addition to, rather than instead of, the fake sss python scripts. Also, the fake sss scripts do not results in any noticeable slowdown in rendertime. I tried the mini-tut and didn't get anything resembling the results above. Perhaps Cath you could share your render and light settings?
face_off I used the same scene for the dog as for James, the setting of james head is above but I used only my own new textures that will free soon. I tested before the SS and don;t got so good effect that why I wrote under your last topic if you tested it, you told me what to do and I did in above images.... it works for me as well.. Becco_UK you are right in this preview we get sort of translucence effect and that is sort of Subsurface Scattering but there you have 2 sort of the paper effect and the waxy effect SS in Poser6 do the job right and you get the waxy effect if you use also the AO IBL to render it, self the SS is very fast to render but AO take longer time... If you use translucence node for the head you fill never get the effect as with Poser6 SS.. I tested everything without effect before only if I used extra translucence map it worked very well.. now I don't need it anymore.. here is not standard setting for that, you can create deeper effect or just :translucence: looks like effect.. very interesting stuff and take some time to play with for sure. xoconostle .. Thanks! I just share my own tests and ideas don't mean that is everything you can get, it is only begining and here a mini tutor is always a nice thing to start from..
thanks GWeb, I am not done with the texture for this model because I just got this 30 min ago.. but I have some nice idea to get it looks more soft and organic, worms like this always looks dark or grey but putting behind the light it get a cool effect as the image above of real worm .. so I got new inspirations :) when I get the effect in P6 as a bove I will post the exact settings.
Quote - Poser 6 SSS Translucence node for the leaf... you can see what make Transulence and what Subsurface Scattering node to the surfaces. I used 2 light behind, one for the SS and one to create shadows . lens flare was added manually.. Cath
Wow! I have to follow this! It's one of the pics that leads me to posering ^^