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Poser F.A.Q (Updated: 2016 Nov 29 4:50 pm)


 Subject: Pearlescent paint in P5 (new thread)

Ascinct opened this issue on Mar 07, 2005 · 24 posts

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  Ascinct    ( ) ( posted at 11:49PM Mon, 07 March 2005 · edited on 4:17AM Thu, 09 February 2006

Hello all, First up I just wanna say, Its great to be back!

Ill also want to say, I kind of made a mess of the last post I made of this
topic...So I'll start again...Sorry all...I cant delete it either!

<<<------------------------------------------------------>>>

Previous thread can be viewed here

<<<------------------------------------------------------>>>

Now for my question! Ok, anyone here played the game

"Need for speed underground 2"? Anyone love that beautiful Pearlescent
paint you can paint your cars!?

Anyways, what I am wanting to know is, if there is a way that
can I recreate this Pearlescent effect in P5?

Thankyou to all in advance!

Ascinct

P.S I ve added some images with the type of effect I am after!!!

nfsu2_new_002.jpg

screen_2.jpg

scrn_5.jpg


  pigfish9    ( ) ( posted at 1:12AM Tue, 08 March 2005  · @2149427

Attached Link: http://market.renderosity.com/softgood.ez?ViewSoftgood=28168

The purple/blue combination looks like one of a variety of auto paints available for sale here in the Marketplace in a set called Magic Mirrors. There are several combinations from magenta/purple to blues, greens, etc. They look good on lots of other stuff, too.


  FreeBass    ( ) ( posted at 6:27PM Wed, 09 March 2005  · @2152251


I've achieved similar results usin' Stewer's method http://www.renderosity.com/messages.ez?Form.ShowMessage=2073866 along w/ playin' w/ diffuse & reflection settings Here's my "base" paint job; (BTW; I scooped the car @ http://dmi.chez.tiscali.fr/models1.html if anyone needs free cars ;-)



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  FreeBass    ( ) ( posted at 6:29PM Wed, 09 March 2005  · @2152253


Same paint job w/ a diffuse color;



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  FreeBass    ( ) ( posted at 6:30PM Wed, 09 March 2005  · @2152258


w/ reflection color;



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  FreeBass    ( ) ( posted at 6:32PM Wed, 09 March 2005  · @2152262


w/ both 8-)



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  FreeBass    ( ) ( posted at 7:10PM Wed, 09 March 2005  · @2152329

Note; contrary to Stewer's method, I din't use a sphere map in my reflection node as I wanted my car to reflect the scene itself instead of an arbitrary environment (Poser purism? There are actually NO textures in these pics, only materials :-). Thus these images do not reflect (no pun intended ;-) the true extent/ beauty (?) of the paint.



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  Ascinct    ( ) ( posted at 11:02PM Wed, 09 March 2005  · @2152632

Oh WOW! Thankyou so ver very much! Sorry, it took awhile for me to come back to my own thread..(medical reasons) hangs head in shame I am gonna give this this a go now!! - Ill post my test renders! Thankyou so ver much again!


  FreeBass    ( ) ( posted at 11:28PM Wed, 09 March 2005  · @2152660

No shame in not feelin' well. Get better soon, so ya can tell me this wasn' what ya was lookin' fer ;-) LOL



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  Ascinct    ( ) ( posted at 1:35AM Thu, 10 March 2005  · @2152772

Car02.jpg

Ok here is my first try, I used P5's default lights...Not to flashy at the moment,
but the effect is present!


  Ascinct    ( ) ( posted at 3:08AM Thu, 10 March 2005  · @2152834

Car04.jpg

Alright, Its working! A very quick render (though it takes 3 mins....)

Ive gone and added a floor (even though the car is floating on it) and I have
missed some car panels...


  Ascinct    ( ) ( posted at 3:11AM Thu, 10 March 2005  · @2152839

Thankyou so much for this and for the awesome link!!! And to think I was going to buy a model car for this! LOL Now I know how this sort of thing is done, there is definitely room for experimentation!!


  FreeBass    ( ) ( posted at 3:32AM Thu, 10 March 2005  · @2152852

Velly good, Glasshoppa 8-) Yup, experimentin' is what is all about...thas how I stumbled on it (i.e; don' thank me, thank Stewer....I thank ya too, Stewer, wherever ya are ;-)



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  Ascinct    ( ) ( posted at 6:03AM Thu, 10 March 2005  · @2152968

Car04a-Green_Spotlight.jpg

Ok, I've fixed a few things, plus added a similar effect to the glass


  Ascinct    ( ) ( posted at 6:26AM Thu, 10 March 2005  · @2152998

Oh I forgot to mention in my last post that I am using 2 lights:

  1. Infinite white

  2. Spot Green


Below, Ive modified the material abit.
Car04a-Green_Spotlight03.jpg

Ive added a spectacular colour to the car paint value. The settings used are displayed below.

Paintcolours.jpg

Ive done this so that the car reflects the colour of the surounding lights too!!


  FreeBass    ( ) ( posted at 11:57AM Thu, 10 March 2005 · edited on 12:03PM Thu, 10 March 2005 · @2153559

Bravo!!!

(applause noise here)

Good call on the glass; mine was the exact same mess as my "base" paintjob w/ the transparecy kicked down...or up...or whatever ;-)

Message edited on: 03/10/2005 12:03



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  camarofreak    ( ) ( posted at 12:17PM Sun, 27 March 2005  · @2184086

Thanks so much for making this


  Ascinct    ( ) ( posted at 8:12PM Sun, 27 March 2005  · @2184628

Its all good man!!! We were just experimenting!!! Hope it helps you!!


  Acadia    ( ) ( posted at 10:46PM Thu, 26 January 2006  · @2558589

Here is another interesting one.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Acadia    ( ) ( posted at 4:17AM Thu, 09 February 2006  · @2576669

.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  jewell    ( ) ( posted at 2:59PM Tue, 22 July 2008  · @3271691

The link listed above no longer works... Shame. I was interested to see what they were, based on this thread. I guess I'll just have to work up some on my own.


  Acadia    ( ) ( posted at 8:24PM Tue, 22 July 2008  · @3271830

Quote - The link listed above no longer works... Shame. I was interested to see what they were, based on this thread. I guess I'll just have to work up some on my own.

Try these :)

http://www.renderosity.com/mod/freestuff/index.php?user_id=305980

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  ShadowDaleCreations    ( ) ( posted at 2:17PM Thu, 26 March 2009  · @3415389

Attached Link: Magic Mirror

Nice to see my Magic Mirror product mentioned.  However, the link appears to be broken.  The set can be found here...  market.renderosity.com/mod/bcs/index.php


  MungoPark    ( ) ( posted at 5:35AM Fri, 27 March 2009  · @3415701

Content Advisory! This message contains language, nudity

 http://www.renderosity.com/mod/gallery/index.php?image_id=1694547

http://www.renderosity.com/mod/gallery/index.php?image_id=1709067

http://www.renderosity.com/mod/gallery/index.php?image_id=1715287

This are three pics from my gallery (there are much more cars and bikes) using different shaders based on bagginsbill and stewer (thanx, and humble myself). An absolute must is an environment sphere (or in a white background a white egg above the car) to give you the reflections.

But with many  cars you run into the "fly shit" problem where FireFly forgets to render polygons and single one polygon black spots appear. The usual remedies suggested here don't help in this case. They don‘t appear when you render the car in Cinema or 3ds max.

The other thing is that lighting conditions are crucial - one main sun light and an IBL is what I usually use.  The first step then is to make an empty scene, light it, and use bagginsbills IBL out  generator to create the pict for the IBL.

The colors in baggins shader or much more difficult to adjust than in the stewer shader - anyway its a lot of rendering trying to figure the color and shades.

But if you are interested in some shaders - or colors - send me an IM 


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