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Poser - OFFICIAL F.A.Q (Updated: 2019 Jun 20 8:35 am)


 Subject: Fur New version for your Poser animals- Shader Node Poser5

Mec4D opened this issue on Feb 15, 2005 · 54 posts

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  Mec4D    ( ) ( posted at 2:22PM Tue, 15 February 2005 · edited on 4:16AM Thu, 09 February 2006


Hi here another shader for the fur, it looks much more nice as only using the displacement. with this shader you can blend the fur together with the textures or not, it is up to you. Please wait with reply until I upload all information about this and tricks. Thank you for your attention and I hope you get new inspirations :) Cath


  Mec4D    ( ) ( posted at 2:52PM Tue, 15 February 2005  · @2121247


SEE IMAGE FOR MORE INFO


  Mazak    ( ) ( posted at 3:02PM Tue, 15 February 2005  · @2121257

Wow :O) Looks great! Mazak

Google+ Bodo Nittel 


  mathman    ( ) ( posted at 3:02PM Tue, 15 February 2005  · @2121258

Thanks, Cath. Nice work. I am wondering if it is possible to make the fur "longer" - maybe more like hair ? regards, Andrew


  Mec4D    ( ) ( posted at 3:13PM Tue, 15 February 2005  · @2121269


Thanks :) you can make it longer but not like a hair. in the image above you can see that you can use the color textures as the color base for the fur, it works very fine with the light and in darknes you will never miss your cat anymore :)


  Mec4D    ( ) ( posted at 3:32PM Tue, 15 February 2005  · @2121289


ALSO GREAT AS A SNOW :)


  Sarte    ( ) ( posted at 4:09PM Tue, 15 February 2005  · @2121331

Snow Lion! XD

Do the impossible, see the invisible

ROW ROW FIGHT THE POWER

Touch the untouchable, break the unbreakable

ROW ROW FIGHT THE POWER



  Mec4D    ( ) ( posted at 4:11PM Tue, 15 February 2005  · @2121332


I MADE ANOTHER TEST :)


  Mec4D    ( ) ( posted at 4:30PM Tue, 15 February 2005  · @2121358


I used in place of noises wood node :)


  Mec4D    ( ) ( posted at 4:34PM Tue, 15 February 2005  · @2121363


here the settings for the wood in place of the noise it works much better .


  PapaBlueMarlin    ( ) ( posted at 5:55PM Tue, 15 February 2005  · @2121445

Thanks for your advice Cath -- now off to play :) Jeremy



  Farside    ( ) ( posted at 8:28PM Tue, 15 February 2005  · @2121578

.


  Gareee    ( ) ( posted at 8:59PM Tue, 15 February 2005  · @2121618

Looks like yer on a roll, Mec! Great stuff!

Way too many people take way too many things way too seriously.

  PapaBlueMarlin    ( ) ( posted at 11:24PM Tue, 15 February 2005  · @2121735


Here's my attempt with Sixus1's Lil' Devil.



  Mec4D    ( ) ( posted at 2:26AM Wed, 16 February 2005  · @2121891

Jeremy, you can't use the Outer_Color red in this situation when the Inner is grey, this way you lose the hairy effect. try black as Inner or light -white as Outer :) Gareee... I wake up after 6 months of not see Poser :) lol don't wonder! I had my ideas a long time ago now only try to let it work better. THANX:)


  Netherworks    ( ) ( posted at 7:10AM Wed, 16 February 2005  · @2122030

Awesome! You really do justice to Poser 5 :D

.


  CraigMunden    ( ) ( posted at 7:19AM Wed, 16 February 2005  · @2122038

Wow - great inspiration for playing in the material room! bookmark



  Carcinogen    ( ) ( posted at 7:23AM Wed, 16 February 2005  · @2122041

Cath, you have got me experimenting with different P5 nodes and effects that I was intimidated by and hesitated for so long. Thanks for being my inspiration! Do you have any idea how much we missed you around here? Hugs, Tim.


  TrekkieGrrrl    ( ) ( posted at 7:25AM Wed, 16 February 2005  · @2122044

THANKS!! These are so COOL! Don't you ust LOVE P5's material room?! It's the BEST part of P5 IMO!

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
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  Dave    ( ) ( posted at 7:44AM Wed, 16 February 2005  · @2122057


  Mec4D    ( ) ( posted at 7:45AM Wed, 16 February 2005  · @2122058

Thank you :)) I just work on a new Article-tutorial regarding the Refraction and refraction nodes in Poser5 Material Room, I will publish this one on ym website and let you know about later today. It is a very interesting article with many extras, so check out! Thank you Tim very much, I can't imagine better welcome abck as I got! it give me so much indpiations as well!! and ernyoka1 you are right P5's material room It's the BEST part of P5 IMO! lol and here I go to prove you that you can create every material in Poser5 Material Room you imagine.. I spend almost 12 hours for every material checking in any situation to get the best effect I can :) see you when I see you Hugs! Cath


  Mec4D    ( ) ( posted at 8:50AM Wed, 16 February 2005  · @2122124

Attached Link: Refraction Article and test in Poser5 Material Room

if you are interested SEE THE LINK ABOVE


  PapaBlueMarlin    ( ) ( posted at 10:00AM Wed, 16 February 2005  · @2122220


Cath, I tried connecting the image map all 4 ways. I still don't think he looks very furry. I'm going to play with the lights to see if there's a setting that makes him a little brighter.



  Mec4D    ( ) ( posted at 10:34AM Wed, 16 February 2005  · @2122258

see light in the first post, in any way it looks not what we have to get, I tested on any animal I have with success and the same settings as above! hello Jeremy you plug the noise into bump, it have to be pluget into displacement!!! try the setting from Post number 10


  PapaBlueMarlin    ( ) ( posted at 10:59AM Wed, 16 February 2005  · @2122283


Here's an update with the noise attached to the displacement. The map is attached to the inner with the inner white and outer black. I'll reverse those colors and see how it looks.



  PapaBlueMarlin    ( ) ( posted at 11:12AM Wed, 16 February 2005  · @2122298


The map is attached to the inner with a grey inner and white outer. When I used a black inner the map completely disappeared.



  Gareee    ( ) ( posted at 12:49PM Wed, 16 February 2005 · edited on 12:51PM Wed, 16 February 2005 · @2122430

Mec.. when you open the refraction tutorial, you cannot increase the window sized to full screen (it opens just a tad smaller then the full size it should be width wise.) Just a FYI... Also, it's a great tutorial, but it would be nice to save it locally, in html format, or a pdf or such.

Message edited on: 02/16/2005 12:51

Way too many people take way too many things way too seriously.

  PapaBlueMarlin    ( ) ( posted at 12:57PM Wed, 16 February 2005  · @2122439

Cath, I forgot to say that the settings in post 23 are the same as post 10 with the wood displacement, just switching colors and where the maps is connected. Post 26 has the noise displacement and the same settings as post 1 except for the inner color being different. Jeremy



  akura_    ( ) ( posted at 6:30PM Tue, 12 April 2005  · @2211373

I suggest you give this to DAZ. Not only would it be easier to find but, your get 25$ at the same time. This is the most usefull tutorial I have found and the easiest. Awsome job with it. Akura


  akura_    ( ) ( posted at 5:26PM Sun, 24 April 2005  · @2229140

Where is the Fur Materals.


  byAnton    ( ) ( posted at 1:55PM Sun, 01 May 2005  · @2240271

AKmaterialroombookmark

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....

  akura_    ( ) ( posted at 1:57PM Sun, 01 May 2005  · @2240274

???? Can I have a link please.


  xantor    ( ) ( posted at 4:06PM Tue, 30 August 2005  · @2392229

There are no actual fur materials to download, the tutorial shows you how to make the fur work.


  Gareee    ( ) ( posted at 4:47PM Tue, 30 August 2005  · @2392290

With any luck, people will start making them available in the new shaderspider format...

Way too many people take way too many things way too seriously.

  LostinSpaceman    ( ) ( posted at 7:42PM Tue, 30 August 2005  · @2392506

Attached Link: http://www.lostin3d.com/Downloads/DeerFur.zip


Furry Buck on a Snowy Plain! Thanks for all the tips folks! I don't see why folks don't share their material settings in Poser 6 mt5 files. You you have to be careful adding nodes to images with texture maps but it's helpful having the node settings to share in the mt5 files.


  Acadia    ( ) ( posted at 9:44PM Sat, 17 September 2005  · @2410962


Thanks Lou for spending some time walking me through the Material room :) I am actually starting to understand it a little, and I decided to try this thread. I'm ecstatic with the results :)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Acadia    ( ) ( posted at 9:46PM Sat, 17 September 2005  · @2410964

Question.... How do I save my settings so I don't have to write them down, or take a screenshot, or have to redo them from scratch again?

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  nruddock    ( ) ( posted at 4:52AM Sun, 18 September 2005  · @2411162

Save them to the Materials Library by clicking on the "+" button.

If you have P6 you can save all materials in one collection.
If you have P5 you'll only be able to save individual materials for later use.


  Gareee    ( ) ( posted at 7:39AM Sun, 18 September 2005  · @2411231

With the new shader spider, you can also connect just the fur effect nodes, and save that as a partial shader. Then you can relaod that for another character and apply it only to all surfaces names including "skin" or a naming of your choice.

Way too many people take way too many things way too seriously.

  Acadia    ( ) ( posted at 5:23AM Mon, 06 February 2006  · @2572644

Sorry, just renaming some threads with titles that I can remember, seeing that the search function has been essentially rendered useless other than for searching out subject titles and user names.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  xantor    ( ) ( posted at 5:30AM Mon, 06 February 2006  · @2572652

You could save the good threads to your harddisk.


  Acadia    ( ) ( posted at 6:00AM Mon, 06 February 2006  · @2572675

My hard drive isn't that big and I'm always fighting for space on it. The threads are here and can be found, if the search engine were working as it should instead of having been 3/4s disabled. :(

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Carcinogen    ( ) ( posted at 6:12AM Mon, 06 February 2006  · @2572688

Looking at this now is way less foreign to me since I have had time to experiment with nodes. I can't believe this was a year ago! We don't hear much from Catharina these days. I was wondering what she is working on recently and how she is. Anybody heard from her? I miss her.


  LostinSpaceman    ( ) ( posted at 6:48AM Mon, 06 February 2006  · @2572708

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2538543

So you missed this thread about Cath's troubles I take it?


  Acadia    ( ) ( posted at 6:55AM Mon, 06 February 2006  · @2572715

She lost everything in a fire about a week or so ago :( And she didn't have any fire insurance :( There are a couple threads about what happened.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  Carcinogen    ( ) ( posted at 7:29AM Mon, 06 February 2006  · @2572739

How horrible. Any way we can help her out?


  Acadia    ( ) ( posted at 4:16AM Thu, 09 February 2006  · @2576666

.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



  lkendall    ( ) ( posted at 7:25PM Wed, 29 November 2006 · edited on 7:28PM Wed, 29 November 2006 · @2839143


11/29/07

I realize that this thread has not been active for a while, it was referred to by Acadia in the following thread:

 http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2121224&page=2

The technique of using a noise node as a displacement map to create a fur or hair like texture is fascinating, but I have encountered a problem. I am getting a checkerboard effect that seems to be related to the underlying mesh. While this has an interesting appearance, it is not uniform, and it is an annoying artifact.

Has anyone else encountered this? Do you know of a way to suppress this effect?

Thanks,

LMK

Probably edited for spelling, grammer, punctuation, or typos.


  SAMS3D    ( ) ( posted at 4:09AM Thu, 30 November 2006  · @2839309

This is so cool.  Hi Cath.....(waving and jumping up and down) have not seen you in ages.  Thanks for these tips.  Sharen 


  dreamweever    ( ) ( posted at 3:25AM Fri, 13 November 2015  · @4238411

I know this is a old thread but it is the only one I can find on fur done this way, just one wee problem. None of the pictures are showing :( Can some one help me out here?


  WandW    ( ) ( posted at 1:38PM Fri, 13 November 2015 · edited on 1:41PM Fri, 13 November 2015 · @4238468

This might be helpful:

https://www.renderosity.com/mod/forumpro/?thread_id=2674956

And: http://www.daz3d.com/forums/discussion/32537/are-there-any-tutorials-for-making-a-fur-texture-or-shader-look-more-realistic

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