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Subject: Some useful node settings for P5 - TutorialMason opened this issue on Dec 23, 2003 · 20 posts
I thought these would be sueful to folks. The first is how to add a bitmap to a skin texture, In this case its a mask but can be used for tattoos, bruises even make up. Saves a lot of memory since the mask can be small and you don't have to make a new, merged skin texture outside of poser wich can be very expensive memory wise. The mask texture here is 128x128.
The next is adding an emblem to a shirt or clothes without making a whole new texture. Here I did a paramedic with a small 64x64 paramedic logo I downloaded from the AMA site plus a weave procedural for the white shirt. The same logo is used for the front and back of the shirt. The trick here is to turn off the tile setting on the texture and use the UV scale and displacement to move the emblem around till its placed right. I used a multiple instead of a blender since a blender requires a mask. You could do this with a blender IF you wanted to make a BW mask for the emblem. Then you have more mixing options for clothes colors. But this shows how you can move a texture around and size it as an overlay.
Make up. I can't tell you how many times I cringe when I see a skin pack sold with various lipstick, blush, eye shadow... all at like 3000x3000 res. That means for your figure to have red lipstick with green eye shadow and purple blush you have to have 4 3000x3000 textures loaded for just the face!! Yikes! No wonder peoples' posers lock up. Here I added eye liner, eye shadow and blush to a figure using small textures (64x64) as masks for the blender channels. Now I can have that 3000x3000 skin texture and still have variations of make up without giving my machine a heart attack. The original texture is a lightened Kelma texture (and yes you can lighten a texture using a blender as well). It had no make up on it. Just vary the color and the intensity of the blender channels and you can have all the make up you want. This scheme also works well with bruises, cuts, scrapes, dirt, blood, just about anything you want to overlay on the skin. Bruises can even be done with no map at all, just one of the cloud shaders used as the BW mask. And you don't have to butcher up a texture map just to add eye shadow.
That's a great idea, especially the makeup! So... what are the chances of you sharing your little 64x64 maps for the eyeshadow and blusher? Hehe, I'm just lazy... ;-)
"you are terrifying
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something not everyone knows how to love." - Warsan Shire