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 Subject: anim8or tutorials for Dogwaffle

staigermanus opened this issue on Dec 09, 2012 · 6 posts

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  staigermanus    ( ) ( posted at 4:35PM Sun, 09 December 2012 

Attached Link: coming up next: modeling a simple spaceship

Hey there, I am starting to use Anim8or and creating tutorials to share the knowledge. Some modeling tutes coming, some with focus on using the results of rendering or animations in Project Dogwaffle, such as for animbrushes, or for further postwork and compositions.

If you're interested check http://www.thebest3d.com/anim8or and if you have some good tutorials of your own about Anim8or with focus on modeling, I'd love to hear about it.

  Xerxes0002    ( ) ( posted at 5:45PM Sun, 09 December 2012  · @4018552

Fun stuff look foward to it

  kenmo    ( ) ( posted at 1:27PM Mon, 07 January 2013  · @4028552

Thanks kindly...will check it out...

  staigermanus    ( ) ( posted at 9:21PM Mon, 07 January 2013  · @4028702

I have added new ones, including recently one for saving BMP files from Dogwaffle. WHen you save the usual way from the File/Save menu, it will most typically end up as a 32-bit image, with alpha channel. That won't work in anim8or, so you can either load it in Irfanview and resave it as 24 bit (automgically). Or you can save it differently from Dogwaffle. There are several ways to save a BMP file, at least two  will save as 24-bit images.




This then is a BMP that you can use in anim8or (and possibly Bryce and other 3D tools) as a texture channel like for Bump, diffuse and others.

  staigermanus    ( ) ( posted at 11:35PM Fri, 11 January 2013  · @4030157

  staigermanus    ( ) ( posted at 2:43PM Sat, 12 January 2013  · @4030345

And part 2 as well - the Modeling



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