SCRIPTING Made Simple Volume-6 Manipulate Objects in Daz Studio with Daz Scripts

Tutorials released on May 24, 2024
SCRIPTING Made Simple Volume-6 Manipulate Objects in Daz Studio with Daz Scripts by N/A

Software:
Daz Studio 4, DAZ Studio 4 With IRAY
Departments:
Available Uses:

If you haven't fallenl in love with Daz Script, then now is your chance! Everyone who uses Daz Studio loads and arranges items in their scenes to get that perfect artwork render or animation. But do you know how to manipulate objects in the scene using programming code? Well, now you can learn the basics of using your own code for things like placement, posing and sizing of objects in your scenes.

This volume teaches you the relationship between Geometry and 3D Modeling and introduces how to navigate through the virtual world known as the 3D Space. You will learn how Parenting works for objects in the scene and how the Fit-To feature may impact parenting. You will learn about coordinates and points in reference to the x, y, and z axis. You will learn about Scene tab selections and the code needed to get information about one or more nodes. You will learn about the bounding box and how to use it to size up objects in the scene. The training wraps up with you learning how to translate (move), rotate (spin), and scale (re-size) objects in the scene using only daz script.

This scripting workshop was developed with Daz Studio 4 and designed with beginners in mind. This volume consists of 7 modules of information covered in MP4 format at resolution of 16000x900. This training also includes a colorful fully illustrated standard PDF document covering all the material from the videos. Best of all, no previous programming experience required, and no additional programming tools are required!

Module 0: Overview (5:47 Minutes)

Module 1: Geometrical Elements (5:28 Minutes)
1.1 Basic Shapes
1.2 Face Shapes
1.3 Multiple Points

Module 2: 3D Space (3:54 Minutes)
2.1 Directions Please
2.2 Color-Coding

Module 3: Parenting (12:15 Minutes)
3.1 Selecting Nodes
3.2 Expand and Collapse
3.3 Root Node(s)
3.4 Parenting
3.5 Fit To
3.6 Selection Test
3.7 Parent Test
3.8 Child Test

Module 4: Coordinates (6:53 Minutes)
4.1 Position of Origin
4.2 Axis Coords
4.3 What's the Point?

Module 5: Multiple Selections (5:54 Minutes)
5.1 Number Selected
5.2 Node Numbering

Module 6 Object Size (6:59 Minutes)
6.1 Bounding Box
6.2 Width, Height, and Depth

Module 7: Transformations (17:47 Minutes)
7.1 Moving Nodes
7.2 Spinning Nodes
7.3 Scaling Nodes