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Each month the Renderosity community votes on
The Renderosity Artist Of The
Month [AOM] - January AOM artist
is from the 2D Gallery. We congratulate j-art [Uwe
Jarling] for his outstanding collection of 2D images.
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Who is j-art and how did you come by your
username?
First of let me thank all of you who like my art enough to give me
your vote for the AOM. Now this really comes as a big surprise to
me as I didn’t follow the AOM voting lately. To be true I
wasn’t as much around here lately due to the fact that there
is too much work waiting to be done. So getting the notification
that I was voted January’s AOM was a great and wonderful
surprise, and the best Christmas present one can get. Thank you all
so much it is really a great honor to me! Thank you all from the
deepest part of my heart!
Well, who is j-art, J-art is the nickname I choose as I joined
Renderosity, I sure wanted a really cool nick-name like Dark Angel
or Vampire Slayer or anything really cool sounding like that, but
unfortunately all the cool names already existed, so all what came
to mind was j-art. The J for Jarling and the Art for what I do
… so j-art. You see I tend to have more fantasy when it
comes to painting my pictures than choosing nick-names, on the
other hand I truly believe if there would be an award for the most
boring nickname ever well I would definitely get it. As it
doesn’t work to change a nick-name once you created your
account with that name I’m still j-art here at Rosity, if I
would join the community today I wouldn’t use a nick-name at
all, as I’m mostly known under my real name which is Uwe
Jarling.
So who is Uwe Jarling? Well, I’m a so called professional
illustrator and graphic designer, that does not necessarily mean
that my art is professional, as I still have to learn so much, but
it does mean I have to make a living working as a graphic designer.
I think most people might know me by the fantasy paintings that I
do for several game-companies, or book-publishers, but that’s
just a part of my business. The main part currently is the graphic
design work. Hopefully this will change again in the future, and I
can spend more time creating fantasy paintings than with graphic
design … as fantasy-art is my true love. We’ll see
what future brings. Other than that there is not much to say about
me, I’m currently 37-years-old and growing older with each
year that comes and goes, but in my heart I’m still a child,
and hopefully ever will be. I truly believe if I ever loose the
child in me I won’t be able to create fantasy-art any longer,
but those who know me personally know that this never will happen.
How long have you have you been creating
computer graphics?
Oh, that’s a tricky question, as it depends on what kind of
graphics you mean. I’ve been doing computer graphics since
1990, you know layouts, designs and stuff like that. I’m
familiar with most of the layout programs like Quark, Freehand,
Illustrator and so on. I am also familiar with Photoshop and some
3D applications like 3dmax, which I use for architectural/technical
illustrations. I just never thought about doing “artâ€
on the computer, therefore I used traditional media in my early
days days.
If you want to know when I started creating art/illustrations on
the computer, well that was the time I joined Renderosity in 2003.
Before that, I created all my illustrations using traditional media
like oils, acrylics, watercolor and so on. I still remember as if
it was yesterday, I browsed the Internet and saw an amazing piece
of art, I had a closer look and I found out that it was done
completely on the computer with Bryce and post worked in Photoshop.
I knew Bryce, a little, as I had purchased it, but only had played
around with it a little. But the artwork I found there on the
Internet was something completely else — it was fantastic! I
wanted to do something similar, so I followed the work to its
creator to learn something more about it.
Well it was Andy Simmons’s work … hobbit here at
Renderosity! I don’t think that I ever told him that —
but it is true, he is the reason why I jumped into creating art on
the computer. So I bought Vue and Poser and all the neat 3D apps
and wanted to do something similar. I learned the programs and
started to post here at Rosity. Well, I was never able to create
great pieces like Andy, and so many others here at Rosity, as 3D
was not really the right thing for me. Doing the post work on my 3D
images I realized that it is really possible to actually
paint on the computer. So, I got myself Painter, which simulates
traditional media much better than Photoshop, and I’ve done
all my illustrations in Painter on the computer ever since. I am
still learning to get the right look for my 2D digital images, but
I think I’m on my way. I still use 3D apps from time to time,
which I use for reference for my paintings, so it was a good thing
to learn those 3D apps as well. Today I paint most of my
illustrations on the computer, I think since I work with Painter I
only did two or maybe 3 traditional pieces, it’s just too
exiting to explore Painters’ possibilities.
Do you have traditional art
experience?
Yes, I did all my illustrations the traditional way before I fell
in love with computer graphics. I think I am familiar with almost
every traditional medium (that does not mean that I am an expert in
all, but at least I tried them all). Most of my traditional work
was done using gouache on illustration board. As I now do manly 2D
graphics, it means painting on the computer, and not working with
3D applications … it doesn’t make much difference if I
paint traditional or digital. The painting process itself is mainly
the same. Digital is just faster than traditional, not that you can
paint faster, but digital media is wet when you need the color wet,
it is dry when you need it dry and you don’t have to mess
around with traditional colors. If you have to change something it
is much easier than with traditional media. To be fast is very
important if it comes to hold deadlines, so if you do commercial
illustrations working digital is a BIG plus. Sure, sometimes I miss
working with traditional media, but than again the digital media
has so many advantages, which I never ever want to miss!
What are you currently working
on?
Currently I am working on several things; some game art, and a
tutorial for an upcoming digital art book — Digital
Horror Painting Workshop. This book is a follow-up volume to
the previous title Digital Fantasy Painting Workshop by
Martin McKenna. I an also creating additional free paintings in
2006.
What software/equipment do you use and
why?
As already mentioned it always depends on what I have to do. For
layout/design work I use Quark, Illustrator, Freehand, Photoshop.
For Technical stuff: 3D apps (but I haven’t done anything in
ages). For painting/illustration I use Painter and Photoshop, and
sure a scanner to scan in sketches that are done with pencils, but
currently I do most of my sketches in Painter as well. I work on
both systems Windows and Mac — 3D mostly using Windows, but
when it comes to painting I always work on my good old Macintosh
— currently a G5, and my beloved Wacom graphic tablet
(without it I couldn’t paint anything on the computer).
What do you think your best piece of work
is and why?
Always the one I am currently working on, still waiting for my
masterwork to be done. No, really I don’t have any favorite
piece every single one has its own strength and weaknesses. But, as
I said my favorite is always the one I’m working on, it
currently has to be Azathoth, a Cthulhu art for a Game.
This is the first time I have posted this piece on the Internet, so
you are the very first who will see it.
Â
Azathoth © Fantasy Flight Games
And another one that I finished not too long ago
is About Elves and Steel, this image I want to mention as
well because the last time I tried to achieve a more
“natural†look with my digital paintings, and I think
it worked very well in this one. I used Painters watercolors and
found the result very natural looking for a digital image. I sure
will do more in future using this technique.
Â
Elves and Steel © Uwe Jarling
Â
If, you would have asked for my most successful
piece on the Internet, than I could only mention this one,
Angels Rock. I think this piece alone has more viewings on
the Internet than all my other pieces together. I don’t know
why, but somehow people really like this image, and as all good
things come in threes … I like it too, I don’t want to
miss to show it here as well.
Angels Rock © Uwe Jarling
Why do you like to work with 3D/2D
software?
Well I love to work with software in general. I can spend more time
creating the work, instead of preparing the canvas and colors,
which is a must if I work in the traditional way. It is just
unbelievable what can be done today with computer graphics, and
best, today it is possible for almost anyone, as you don’t
need a silicon-graphics-workstation-killer-machine. Every
“normal†home computer today is able to handle very
complex software, even powerful 3D software. I’m really
curious what there can be done in, let’s say, another ten
years. Just think about what could be done 10 years ago, and what
can be done now — It’s amazing isn’t it?
Who/what inspires you?
Really everything, even a simple wallpaper inspires me, I just have
to look at it a while and there are faces, monsters, fairies,
whatever you want. Music, a good movie, a sunset, nature, really
everything! Other artists work is an awesome inspiration to me,
browsing Rosity’s galleries is a huge inspiration as well. I
think everything that I hear, smell, or taste inspires me somehow.
My problem is not inspiration … my problem is the lack of
time to get all the ideas done.
How has this online community (Renderosity)
enhanced your work, relationships, and learning?
Well I honestly can say Renderosity was the beginning of my digital
art career. It was such a great feeling when I posted my first
piece here at Rosity, and I got all those wonderful comments. A
very new and strange thing to me! Never before in my life have I
gotten so much feedback to my work. I mean, I did art long before I
knew of Rosity, but I did the work just for the clients or just for
me. All the finished work went in a desk drawer and the only
comments I received on my work was what the client had to say (and
that was not always too encouraging). Renderosity really changed my
life, it gave me a boost trying to do more and better art. You
wouldn’t believe how much it changed my life concerning the
amount of commissions I’ve received since I showed my work
online. Today my work can be seen in many online galleries and
communities, but Renderosity definitely was the beginning, the
first I ever posted anything. And best of all, I found some
wonderful friends here from all over the world! Thanks for all the
help and support my dear friends! Sadly I’m not as much
around as I want to be cause time just doesn’t allow it, I
honestly hope this will change in future and I will have more time
chatting with my friends again, I really miss it.
Do you have any parting comments or advice
for other Artists?
Well I’m not the right person to ask for advice, as I have to
learn myself a lot. I think as for giving advice it depends what
every single artist wants to achieve with his art. So the only
advice I probably could give, would be for those who want to become
illustrators and maybe want to make a living from their art
someday. I never did art just as a hobby, so I can’t give
advice what to do if someone wants to do art just for fun. Maybe,
it is a better way of doing art, as there is no stress involved,
just the pure joy of creating art the way you want to.
So, I think to have fun creating art that’s
what it’s all about! But for those who want to become
so-called “professional artists†the most important
thing is, DON’T BE LAZY! Really, I work extremely hard and
always try to improve my skills. It is extremely hard to get good
jobs as an illustrator, especially if it comes to fantasy-art. That
kind of illustration is the ice cream, the fun stuff and everyone
wants to do it. To get serious jobs you really have to know exactly
what you do, the quality level is extremely high today. Your art
should be the same quality of that you see published anywhere. If
you think your art has reached that standard, create a good
portfolio of at least 12 of your best pieces, and send it to the
companies you are interested to work for. Do this on a regular
basis, as the companies may not reply on your first submission.
Another thing, is you have to be a good businessman
as well (sadly I’m not), and never forget to network with the
companies, no one other than you will do it for you. It really
is hard to make a living as an illustrator and it
is a lot of work. So, If you thought about doing art to
get rich without putting much effort into it, and having a great
time, well it is best that you don’t become an artist. But,
if you really LOVE creating art, and it is all that you ever wanted
to do, and you are willing to work really hard and have fun doing
so — it can be the most wonderful job on earth, and extremely
rewarding to you, personally and maybe someday financially as well.
But never forget — don’t be lazy, learn your basics,
study anatomy, learn color theory and practice, practice, practice,
and if you think you nailed it, start all over again! So at last I
want to thank you all again for giving me this great honor of being
AOM, I feel very flattered. Thanks and have a wonderful time and
HAPPY PAINTING Uwe
We invite you to view:
To learn more
about Renderosity's Artist Of The
Month [AOM] award, and to view our past AOM's,
please visit the AOM 2006
page, which can also be found on the sidebar under
Highlights. |
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