Introducing the Desert Diamond Project
May 24, 2008 8:55 pm
Online collaboration amongst creative professionals in the
digital industry is alive and well, and highly evident here on
Renderosity. We are proud to present here the first ever
collaboration of this magnitude between 7 vendors, with a fantastic
themed product set available now in the Renderosity
Nick: How did the idea for this project first come about, and how did it progress to include 7 Vendors?
nirvy: I saw an ad in a European magazine and I just
loved a feature of the outfit shown. I asked aoaio
if she would create an outfit for V4/A4 with similar features and
she agreed. On and off we worked on this project since the
beginning of March.
This is how the project began!
We had the DD character, the DD hair, the DD outfit and
textures, and a scene, but there were still a few things missing
such as more styles for the outfit.
We think there has never been such a project in the history of
Renderosity: 7 vendors working together with 5 separate packs for
one common theme and promoting each other totally and exclusively
throughout their own product pages.
I joined Renderosity in 2003. I can’t really remember how I started selling, it seems like I have been doing this passionately forever.
rebelmommy: I am a busy mom who creates Poser characters
as a form of meditation. I enjoy the whole creative
process. I've been a member of Renderosity for a relatively
short time compared to some, I guess. I joined 6-19-2004, so
I have been here just a bit less then four years. I
originally joined Renderosity because they had such a huge
selection of quality products to support my growing Poser habit,
and then I became so inspired by the artists and merchants here
that I figured why not give it a shot myself. I asked a few
well-respected vendors for some insight on how to go about it
and for some feedback on my preliminary products, and then
finally got the nerve to submit to the store. After trying my
hand at texturing clothing, I finally found that I had a knack (and
love) for creating characters, so I just kept going from there!
SWAM: I am a 42 year old woman from Germany, working as
an office leader of a hot dip galvanisation, and in my freetime I
am doing mostly hair for (mostly) Posergirls.
mytilus: Hello everybody. First of all, I want to say
that I'm very happy to be a part of this community. I have many
great friends here and I'm very comfortable, like in my own
goldtassel: I'm an Ex-Over the Road Semi-truck driver, over 15 years. I'm still involved with the trucking industry, but now I do the 'other side' instead of driving. I like to say I'm the boss! But, my husband and I are a team in reality.
Wow, it seems like I've been working with Renderosity forever! But, I guess it has been around 7 years now. I started out just playing with animation, cutting my dad's head out of a picture and putting it on some dancing body, lol - stuff like that. I just happened to stumble across Poser and fell in love with it. Graphics have always been a passion, and it just seemed to fit to make textures for Poser.
outoftouch: Actually, "outoftouch" is a little team of 3 persons from Germany, although I, Timo, am the one who stands behind all of Vicky's good or bad moods. More to say, I'm the one who does all that Poser-related stuff. Beneath Poser and Vicky, if there is a "beneath", I love playing Wii with friends, chatting, listening to music or making music on our own, together also with my two partners.
I've been a member on Renderosity since 2004. Being involved in
digital art started about 8 or 9 years back with first tries in
texturing and modeling objects for a computer game. With the
purchase of Victoria 3, I wanted to create a character package for
her, and that was it. My first product: The Ultimate Cosmetics for
V3 / S3.
Nick: While this is the first vendor collaboration of this magnitude here on Renderosity, have each of you collaborated with others before?
nirvy: Yes, I am really honored to be able to say that I have worked with most of the DD team and other incredible artists throughout the years.
rebelmommy: I have collaborated with a few others on smaller projects before, but a project collaboration of this size is a first for me.
aoaio: I sometimes collaborate with Nirvy. She helps me so much with English and making outfits. I thank her very much!
SWAM: Yes, I am a Teamworker. I love to "ping pong" Ideas around and find new ways to go. I work with my partners this way, but never worked with so many people before.
mytilus: Yes, that's right, this is a big collaboration and I'm very happy to be in this project. I had some common projects with outoftouch and nirvy before. They made many add-on products for some of my products, and besides, we collaborated on the "Nagura Project" just a while ago. Futhermore, we also made the "Temptation" product together with nirvy.
goldtassel: Well, Monika (SWAM) and I work together all the time! I've done some smaller projects with Littlefox and the nice folks at Runtime DNA.
outoftouch: Of course! I've worked with nearly everyone of the Desert Diamond Team members before.
Nick: In collaborating online, it's a bit of a stretch, and a lot of testing, I'm sure. How has this experience been? Would this be something that you might consider doing again in the future?
nirvy: I think when the people you are working with are professionals, the problems are always minimal. Yes, I would love to be a part of an even bigger project next time (wink).
rebelmommy: The process was different than what I am accustomed to, but it was fun nonetheless. It's a lot of checking and re-checking with each other to see where everyone is, and to make sure everything works correctly together, but I would definitely do it again in the future.
aoaio: Yes, the first problem for me is the communication in English. It takes so much time to understand each other because I am Japanese and not good at English. However, it became a precious experience for me. I am very glad to work with other great vendors.
SWAM: Sure, it was fun doing that.
mytilus: Yes, it is a little bit hard to organize for a common project, but it is a pleasure for me to realize a project with friends and it is exciting to work with them as a team. So, I will absolutely consider it again in the future. I hope we'll do this again.
goldtassel: I was not too involved. Monika brought me in. Nirvy is the brains behind this venture. I prefer to have a bit more freedom when I work on something.
outoftouch: Yes, sure! It is always very interesting and
fun to see what others come up with and to create something
"whole". Each product somehow belongs to the other,
and that is what makes it amazing - you have something
"whole" in the end. Of course, there is a bit of a
stretch and a lot of testing, especially if you're working in
different time zones. But this is no barrier. We had some kind of
"own" deadline for product creation, and I think it is
very important you have a day in mind when you should be finished.
And it's working! I also want to say "Thank You" at this
point to nirvy, who actually managed everything and was very
Nick: Tell us a bit about your contributions. How did each of you approach this project? Did you have a clear picture in mind on what you were going to contribute?
nirvy: I was the organizer, and it was really so exciting. I also created the texture styles and poses for the Desert Diamond main pack.
rebelmommy: I went into this project with a clear picture of what type of character and textures would be needed for it, so I probably had the easiest part of the whole deal. Nirvy gave me some great pictures of what type of morph and textures the project called for, and I just went from there.
aoaio: Nirvy gave me the images of this outfit at first. It had a clear theme, so I tried to make the outfit as similar as possible with her images. Nirvy and I talked so many times about DD.
SWAM: Nirvy asked me if I could do the hair. she had a special hair in mind that she had wanted to go with this outfit. We talked about how it should look, what movements it should do and what colors. After some test hair, we managed to pick the right hair for this set. I am sure everybody had a special picture in mind - and in the end, all of our pictures came together into a really nice themed set.
mytilus: My friend and my partner, Nirvy, told me about the project a while ago. She had asked me to make the scene of this concept and I accepted her offer. The theme of the project is desert, so I made a desert scene. I think all of these products within the concept complete each other. Thanks to Nirvy for this great project!
goldtassel: I did the textures for the Desert Diamond Hair.
outoftouch: When I first saw the Desert Diamond outfit, I
immediately noticed its High Fashion style, but could also find
something you could call "High Fantasy". So, I wanted to
create a texture package that combines both, fashion and fantasy.
Earth tones, black and white and leather, broken up by fresh colors
and modern patterns.
Nick: Do you have any advice on best working practices in online collaboration?
nirvy: Working with professionals is all that is required for a great collaboration, everything else just falls into place.
rebelmommy: Make sure you check your emails and IM's often! Having so many parts of the project in flux at the same time makes it easy to overlook vital changes if you don't stay on top of things.
aoaio: I think you need a clear image and a common theme for collaboration.
SWAM: Talk to each other and have fun doing it!
mytilus: As I said before, although it is a little bit hard, it is very pleasant to work together. Besides, you would have many new friends and learn new things. I think it is the best way to have friends here.
goldtassel: Patience seems to be the key, and, of course, communication.
outoftouch: As I mentioned previously, I think having
some kind of deadline for the finished products is really
important. You have that day in your mind and can plan
and work to that day. It works!
Nick: Do you have any advice for others looking to sell on Renderosity?
nirvy: It’s a great Community and probably still the best place to sell.
'Rosity taught me a lot and helped me enormously when I first started. But it also takes lots of passion for what you do, and endless hours of work and patience. Nothing happens overnight.
rebelmommy: Do your research. Find out what there is a need or desire for in the MarketPlace, then find what you're comfortable creating. Create something unique and find your own style. Dont be afraid to ask for advice. Finally, learn to take and listen to critiques of your work with an open mind, as your goal should be to get better with each product, and without some feedback you can't grow as an artist.
aoaio: Hmmm...enjoy yourselves in making things.
mytilus: Renderosity is one of the best and well-known sites to enhance their business, but I also advise them to have good relationships with people. It gets them more power.
goldtassel: My advice would be to 'just go for it'!
outoftouch: Enjoy what you're doing and be creative! Do
nothing you do not want to do or like.
The Desert Diamond Project Theme
All supporting images are copyright, and cannot be
Nick C. Sorbin is a digital artist, sculptor, writer, and Managing Editor for Renderosity's Front Page News.
May 30, 2008
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I have to admit, I was very impressed when this package came out, because it had all the parts needed to create a scene from soup to nuts, and would appeal to a lot of people from the new artists (they can get everything at once to get a flavor) to the veterans (they can pick and choose). I'd love to see more of this type of collaboration Great job everyone!!
excellent article. glad to hear that you guys encourage others to create their own models and are open to giving advice. I plan on starting to do some modelling very soon and will probably contact each and every one of you to get opinions. ;-) btw, the outfits look awesome. I wishlisted them already :-D
Nice set! A bundle sale would be even better. Right now I am considering buying 2 of the items for $23, but if I could get the bundle for $29.95 I'd buy it right now. The current sale price combined is $53.45 which hits a price barrier for a lot of us. I just choke up when I spend over $30 at a whack at Renderosity. My guess is that 90% of Renderosities sales are under $30.