I am a big storytelling enthusiast, so when I was told I would
be reviewing this DVD I got pretty excited. Knowing how to present
a story is one of the keys to success when you take your ideas to
the screen. Visual Storytelling with Iain McCaig, volume 1:
Anatomy of a Story is the first of a series meant to teach
you how to visually tell your stories. On this DVD you are
presented the anatomy of the story. First of all, I have to
clarify this is not a DVD on how to write a story or how to make
a movie script. This one will give you the insights on how to
setup your main story beats. The author refers as story beats
to the main units of your play.
Surely the first question that may pop into your mind is, what
are units? I think that if you know what they are you will get
a better idea of what I will talk about next. Basically, units are
the equivalent to the stages of your story. When in your story,
your hero goes to a specific place or sets to fulfill a mission,
thats a unit. On the first chapter the instructor takes a brief
moment to explain this method of telling a story. He goes through
the 3-act play theory and the brainstorming process. He then takes
a classic tale (The Little Mermaid) and uses the method he
explained to make a story out of that tale. The good thing about
this DVD is that he not only tells you what you should do, but
rather, he sits and takes you through the whole development in real
time. During the adaptation process the instructor also gives some
practical examples from other works such as Rocky and Star wars. We
see that the 3-act play and story beats can be applied to any
story. This adaptation process runs for around 105 minutes (the
running time is approximately 120 minutes). He starts out with the
original story (The Little Mermaid) and then we see the story being
reinvented. There is no little mermaid under the sea; shes out in
space. Since this is an important change, we see how the rest of
the story evolves. We also get a glimpse of character development.
Since we are focusing on the visuals of the story we dont go deep
into the look of the character. The character design is meant to
portray different aspects of the story. For example; when Iain
comes up with the design of the sea king (one of my favorites), he
explains that the king is a very old and wise creature, so he tries
to make him big and strong like an old tree.
The same technique is applied to the rest of the characters. On the
next series of DVDs these designs are taken as a starting point for
the in-depth character development. After the whole adaptation
process has finished, we get to see the finished piece. Each
drawing portrays a single story beat on our story. The basic idea
is to go through all the drawings and check if the story actually
works. The DVD also includes lecture notes that will help you
follow the class. These notes include even further information on
the different chapters, as well as more real-life examples. This
proves to be very useful ... if you want to take a review on a
specific portion of the lecture you dont need to go through the
DVD; all you have to do is check out those notes. While I was
watching this DVD I kept thinking ok, what if I want to do this
with an original idea? When I finished watching the DVD, I went
back to my short film, and although it was difficult, generally it
worked. The only drawback that I can think of, is, unless you
ordered the set, youll have to wait till you get the remaining
DVDs in order to see how the character design evolves. Also at the
end of the DVD the instructor mentions Storytelling volume
5, however if you check The Gnomon Workshop site, you will see
that there is no volume 5. I hope that DVD is finally released!
Keep Animating! nemirc
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artist.
Animation Alley is a regular featured
column with Renderosity Staff Writer Sergio Rosa [nemirc].
July 25, 2005 |
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