WIP - high frequency waves

Poser Work In Progress posted on May 20, 2023

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A new approach, geometry only, no texture maps used. Rendered in Superfly using PoserSurface root node (which at least would make this backwards compatible...). This time I'm using morph targets to drive the waves. The sequence has 120 frames and is loopable. Kind of interesting to note: 480 Mb total disk space used for the geometry/morphs. One might think well we could achieve that with normal/bumps, but the thing is that from what I've found (please correct me if I'm wrong) this kind of surface (reflect/refract) don't behave well with normals/displacement and such in Poser, there is also the thing with Firefly vs Superfly about displacement. Considering this the brute force approach here makes sense (maybe ?). The water grid size in scene is 50 x 50 meters. HDRI is Poser 13 default beach scene. [Update] Some stats: water geometry has 250k points. System resources during render: RAM peak 8Gb, gpu VRAM peak 2.7 Gb. Rendered in Poser 13 Superfly, 1920 x 1080. 120 frames rendered in 20 minutes (average 10s/frame), preset gpu optpix fast (RTX 3060 Ti). Video looping @24 fps using Da Vinci Resolve. (c)2023 E. Vargas. All rights reserved.

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Comments (1)



4:48PM | Wed, 31 May 2023

This looks fantastic! I've not even tried playing with these features yet.