Flame on, today's lesson

Work In Progress Work In Progress posted on May 12, 2022
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Description


Today I learned a new lesson in Poser 12, using "alternate geometry" channel we can switch from a low resolution mesh to a high resolution mesh on render time. This means we can set up the scene and move figures around fast, leaving the loading times for the render engine. The idea is basically to start with "alternate geometry" set to your low res version, then before sending to render, move timeline to FRAME 1, and apply a "pose" that sets "alternate geometry" in FRAME 2 to your high res version. In the pre-render window set "start from" FRAME 2. You will have a high quality render without ever having to look at the high res mesh! In this example, I worked the scene all the time using a low res version of the fire, 2Mb on disk only, super fast, which I then set to alternate to the high res on FRAME 2. The high res has 1.3Gb uncompressed (wow!), and rendered without any trouble. It was a lot of fun not having to deal with those bunch of polygons in the viewport while setting up the scene! Fire is volumetric, uses Cycles' emission volume shader. Render time (AMD Ryzen TR 1950X): 20min each image. Rendered in Poser 12 Superfly, 1920x1080, no post work. (c)2022 Evargas. All rights reserved.

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