WIP pixels on fire
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Playing again with some more fire, smoke, and reflections. Geometry (fire/smoke) same as before: 205,132 points, 29 Mb on disk compressed obz. I'm happy with those shadows, that looks interesting!
I have just notice that reducing the bucket size helps a lot in cpu renders (at least for me)! Something more, for single frame cases I'm preferring to use the "background" render instead of sending to queue manager, I wasn't using it before, that is a really cool option.
Render times (AMD Ryzen TR 1950X): cam9 18min, cam10 16min.
Rendered in Poser 12 Superfly, 1000x1000, custom settings, Intel Denoise applied. Text/logo overlays using Affinity Photo, image format JPEG 85. HDRI is from Poly Haven (polyhaven.com).
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