Bastienne

DAZ|Studio Pin-ups posted on Dec 05, 2009
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Description


Well, this started out this morning as a full-length shot of V4 to test some clothes I'd converted via CrossDresser, but once I applied the Bastienne morph and skin it took a far more interesting direction... I have used the Layered Image Editor plugin to apply Bastienne's makeup pattern to the V4 Hi-res skin, mixing it with a purple-to-green gradient pattern in the reflection and ambient channels. The eye textures are from Daz's Eye Maps: Generation4 set, which are my go-to guys for eyes (though nowadays I apply the textures then convert to uberSurface and routinely tweak the reflection and ambient levels). The lighting is ahEnvironment (which I adore, and prefer to uberenvironment as there is more control) with a large HDR image from a set I bought way back from Dosch. There's also one distant light set to cast a pale blue specular only. This is the raw render from Daz Studio 3. I used Photoshop to prepare and change various textures, but this time out didn't do any postwork to the image. I just checked the Render Album tab, and see I have done 107 test renders to get to this point!

Comments (2)


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mgtcs 3:42PM | Sat, 05 December 2009

Excellent portrait, congratulations!

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ragouc 2:37AM | Sun, 06 December 2009

Very good texture.

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