Forum: Carrara


Subject: Formula Modeler

Nicholas86 opened this issue on Jun 01, 2002 ยท 8 posts


Nicholas86 posted Sat, 01 June 2002 at 10:56 AM

Attached Link: http://www.mattkelli.com/graphics/3d/rds/formula/default.htm

Been working in the formula modeler, I found a nice link that I thought I might share. And a few of my own experiments. The formula modeler is very amazing I think. Quite an advanced feature in a low cost program. formula 1 x = cos(u); y = cos((p1*20)*u)*cos(v); z = cos((p2*20)*u)*sin(v); --------------------------- formula 2 x = ((y-sin(y)) * cos(z))*p1*10; y = cos(v)*cos(u); z = cos(v)*sin(u); --------------------------- I'll post more, and I hope people share more. I plan on having a formula website up and running in a few days. I hope some will share some of there creations so I can post them on the website. Thanks. Cheers, Brian

PAGZone posted Sat, 01 June 2002 at 11:36 AM

Great. Thanks. You can achieve some amazing things with formulas... -Paul


Nicholas86 posted Sat, 01 June 2002 at 11:54 AM

Attached Link: http://www23.brinkster.com/carformulas/home.html

I know. Ok. This will be the webpage. The sites name will be Formula Designs.

litst posted Sat, 01 June 2002 at 1:53 PM

Cool :) . Your site design looks very nice BTW, clean and understandable . Have you tried to play with the formula deformers and shaders ?


Nicholas86 posted Sat, 01 June 2002 at 2:19 PM

After I get the modeler going, I'll work on the deformers and shaders. I've dabbled a bit on the shaders. Thank you. I've just started getting the page up. I figure by the end of the week I will have most of the site up. If you have any to share, let me know.


Nicholas86 posted Sun, 02 June 2002 at 9:38 PM

A formula I am working on is getting nothing. I'm not sure where my problem is, I'm hoping someone can help, I would be grateful. Thanks in advance. Brian a=1; b=0.3; c=0.5; d=0.3; r=a+bcos(1.5(uv)); x=(rcos(uv))-d(1.5bsin(1.5(uv)cos(uv)-(a+bcos(1.5*(uv))sin(uv)); y=(rsin(uv))-d(1.5bsin(1.5(uv)sin(uv)+(a+bcos(1.5*(uv))cos(uv)); z=rsin(1.5*(uv))+(d1.5ccos(1.5(u*v));


twillis posted Mon, 03 June 2002 at 8:25 AM

If this was a straight cut 'n paste, the problem might be the spots where you have d(1.5 ... that should be d*(1.5 Also, similar teal on the z line (d1.5 should be d*(1.5


Nicholas86 posted Mon, 03 June 2002 at 11:11 AM

I didn't even know that, no it wasn't straight cut and paste...hmmm....I don't believe I missed all those...lol..thanks...brain is doing flipflops. cheers, Brian