Forum: Poser - OFFICIAL


Subject: New Updates: Maconverter 1.1.4 and Macinstaller 1.0.4

MartinC opened this issue on Jan 01, 2002 ยท 10 posts


MartinC posted Tue, 01 January 2002 at 9:40 AM

Attached Link: http://www.soft-rabbit.com/

Hello, there was some recent trouble with a small number of Poser models and Macinstaller, by chance all of them happened to be mermaids... The failure was due to an unexpected oddity in the library files and is now fixed in (what should be named) "Macinstaller ME" (as in "Mermaid Edition")... :-) I took the opportunity to address/fix various other minor glitches and to provide a fix for a more serious but very rare issue - a very small number of users experienced crashes/freezes because of a corrupted preferences file. The corruption seems to be caused by an obscure system failure and can't be avoided, but the new versions will fix the file and no longer crash the applications. This affects both Maconverter and Macinstaller. Finally (because it's boring to download a bugfix-only release) I thought it's a nice idea to celebrate the new year with new features... so both tools now add the single most requested feature each... Poser Maconverter 1.1.4 Occasionally people complained about the "PC Icons" set for .obj files and similar importables - however, these files *are* PC format and (since there is no "natural" host application on Mac) all that Maconverter does is to register them as such. But if you want to map them to anything special/different by InternetConfig/Internet, you can turn on the new "Keep Creator of importable files" option and Maconverter will no longer touch them. (Dr.Zik - this is for you :-) I have also improved the (slightly aged) texture cleanup feature to make it a bit more useful, although it still only makes sense for Poser3 nowadays. For a much better texture treatment you should use: Poser Macinstaller 1.0.4 Various users complained about a suspected bug when Macinstaller failed to install certain textures. In fact, it never really failed to "install" them, it just refused to *copy* them unless it's absolutely necessary. So far, a texture file only ever got duplicated into Extra/Runtime if 1) you set the preferences to do so, 2) *and* the texture was among the input files dragged onto it, 3) *and* the texture got referenced by (at least) one library file. There is a simple reason for this restriction - it keeps your Runtime from exploding... If you select a (prompted) file which has not been among the input files, it will continue to reference it at the source location (otherwise you'll get an avalanche of file duplicates). But - you can now turn on "Copy unreferenced Textures" and force-copy textures into Extra/Runtime. Use this feature with care - if you drag a textures folder with additional logos, previews and sample renders, those will end up in Runtime as well. Both updated tools are available from my website (link above: http://www.soft-rabbit.com/) and in the FreeStuff > Utilities section. A Happy New Year and very best wishes, MartinC