Forum: Poser - OFFICIAL


Subject: R.I.P. The . DON

HellBorn opened this issue on Oct 27, 1999 ยท 9 posts


HellBorn posted Wed, 27 October 1999 at 3:11 AM

R.I.P. The DONT SCALE MORPH TARGETS rule is DEAD!!!!!!! If you are modeling your figures and morphs in MAX you know that the 3D preview cant handle the small Poser scale, the figure is placed along the wrong axis witch makes view rotation awkward and that its hard to place your vertex exactly. And of course you have seen the replay on questions and also tutorials saying that whatever you do dont rescale or move the figure. CRAP!!!!. In my latest project I wanted to find a solution to this and I did some experimenting so that I should be able to work in a scale that MAX can handle. AND IT WORKS!! I dont know if this is known by some MAX users out there but I have never seen anything about it. As I understand it the morph target is noting more than other version of the bodypart. It doesnt contain any scaling values or things like that so why shouldnt it work? I found that the problem with scaling and moving the figure has to do with not getting the parts pack in the exact place when scaling down again, and to that I found a solution. I havent tried to scale thing up and down lots of times because there is no need to work that way and I also think that eventually there will be a calculation differens making the part to drift. The best thing to do is to import a figure scale it up and save it as a MAX file and only scale down parts before export. I have also found that the rotate option in the obj import plugin works fine so why not work along the axis that MAX is used for. So how is it done?