Forum: DAZ|Studio


Subject: Setting "collision item" on dForce clothing with a preset

chasfh opened this issue on Mar 13, 2026 ยท 4 posts


chasfh posted Fri, 13 March 2026 at 9:54 AM

Don't know if anyone here knows the answer...

I have multiple clothing layers that I've created, and when using dForce, the "Collision Item" in use needs to change depending on which pieces are loaded. Now, you can do this manually, but I thought you could create a preset for switching this.

So, I select the clothing item, set the collision item manually. Then I save as "Properties Preset", de-select everything and enable "Include Other Settings in Preset, and just select the "Collision Item" from the tree.

BUT... the saved file does nothing...

What am I missing?


PendraiaFaeCreations posted Thu, 16 April 2026 at 10:20 PM

Not sure if this will work. I'm going off my notes from Arki's foundations for Dforce tutorial which i can highly recommend.

I wrote Save as/Material Preset/then whatever folders you are using.

Unclick all and then click simulations only.

 She also mentions a simulations preset which might have replaced using variables preset. 

So maybe if you try that it might help with what you are doing.

Apparently using the top right menu will allow you to check simulation only. 

Please note these are my notes and any mistakes are mine. I would recommend getting Arki's tutorials as they are absolutely wonderful with lots of info.


chasfh posted Fri, 17 April 2026 at 12:41 AM

Thanks, I'll look at that but I don't think it affects the "collision item" setting.

I tried a bunch of scripts, none of which work, and I even tried some "guaranteed working" scripts generated by AI (since everyone in the entire world seems to think AI is a great tool for script writing!). Nothing changed the "Collision Item" setting.

Starting to wonder if it's my install of Daz Studio doing something weird..


RHaseltine posted Fri, 17 April 2026 at 5:59 PM

Collision Item is a setting for the Smoothing Modifier, nothing directly to do with dForce.